ZippyDSMlee Posted May 13, 2013 Share Posted May 13, 2013 This is the 2nd time I had to restart zeta I did all the quests and am ready to space walk but I forgot about the damn maintenance level, is there anyway to activate the teleporter? Link to comment Share on other sites More sharing options...
Strobelight Posted May 20, 2013 Share Posted May 20, 2013 Use the Fallout Wikia or the GECK to find a certain Form/Base ID for an Object, with respect to what number Zeta.esm is in your load order. It might be easier to find out the ID for the Worldspace or Cell the teleporter puts you through to and then using the "coc <id>" command, if it's one of the scenes where the characters teleport through, find their ID's and use "prid <id>" then "moveto player", then "disable" and "enable" for each once you're in said worldspace. Hope I helped! Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted May 20, 2013 Author Share Posted May 20, 2013 Use the Fallout Wikia or the GECK to find a certain Form/Base ID for an Object, with respect to what number Zeta.esm is in your load order. It might be easier to find out the ID for the Worldspace or Cell the teleporter puts you through to and then using the "coc <id>" command, if it's one of the scenes where the characters teleport through, find their ID's and use "prid <id>" then "moveto player", then "disable" and "enable" for each once you're in said worldspace. Hope I helped!I just restarted it and finished it but darn I should have wrote down its ID number for the other side of it for others LOL Link to comment Share on other sites More sharing options...
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