Dahveed Posted April 23, 2021 Share Posted April 23, 2021 I have this scenario set up (a couple of them actually) in my follower interactions where you can really anger your companion, so much so that she hates your guts and attacks you. I got it to work once, but for some reason it has completely stopped working. Here is what my fragment looks like: DomPissed.RemoveFromAllFactions()DomPissed.AddToFaction(f*#@YouFaction)DomPissed.StartCombat(game.getplayer()) DomPissed is the follower, "f*#@YouFaction" is Da10PlayerEnemyFaction, and StartCombat is the last thing that should happen. I had this working before, but now I tried it again on a separate dialogue event and it doesn't work... So I went back to my previous attempt, which WAS working to copy my work. But now that original code doesn't work anymore either! I don't understand what the hitch could be? This seems to be an incredibly simple function. It just says "Hey you! Attack the player." No? What am I missing here? I am stumped... Link to comment Share on other sites More sharing options...
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