BlueGunk Posted April 23, 2021 Share Posted April 23, 2021 I have the weirdest and rare flickering that occurs under certain circumstances. In this example, I use a (converted to SE) mod Oriental Umbrellas . If I take up the umbrella, I get a rapid black flicker that is very intense. Here you will see what I mean: https://youtu.be/7ABA2V11kCU The flickering might also briefly occur during an animation. The Umbrella mod simply shows the issue at its most reproducible best. Apart from these rare moments, the rest of my game runs pretty smoothly with an fps of 50-60. My mod list (NSFW): https://modwat.ch/u/bluegunk It's a big mod list but as integrated and patched as I can manage. I get a stable game from it. I also use Improved Camera, SSE Engine Fixes and SSE Display Tweaks. I do not use Reshaders. My rig is a heavy duty powerhouse with a 2080ti 11GB. Latest NVidia drivers and Win 10 Home on board. If anyone can give me a pointer to what sort of thing / set up or whatever might cause this, then I can dig in and track it down. Many thanks! (PS - I'm also asking in the SSE Display Tweaks because I wonder if the answer may lie in an adjustment there). Link to comment Share on other sites More sharing options...
GARONNN Posted April 30, 2021 Share Posted April 30, 2021 I have the same issue Link to comment Share on other sites More sharing options...
anjenthedog Posted May 1, 2021 Share Posted May 1, 2021 as usual I doubt my input will help but maybe a quirky nif?are they SMP items and possibly having one of those weird SMP moments like wigs are apt to do?or a texture or specular map is leaking and acting like an occlusion (that whitening of the background)? (don't ask me how, I'm just being a busy body) I've seen something vaguely like that with a player home (Peregrine Highwatch) , but not an equipable item (aside from the aforementioned wigs, ie when a node gets stuck to the sky or whatever) Link to comment Share on other sites More sharing options...
BlueGunk Posted May 1, 2021 Author Share Posted May 1, 2021 Thanks!The effect happens in various places, so I can't blame a dodgy NIF. I see it most with 1st person animations, and with objects like the brolly in the video I provided.Another factor might be Field of View, where a camera mod dynamically changes to FoV. So far as I know I've switched most of that off in the camera INI files. Link to comment Share on other sites More sharing options...
anjenthedog Posted May 1, 2021 Share Posted May 1, 2021 Ok, so you don't see this artifact when in third person? That helps a little to isolate to source I suppose, since it means it's (probably) something to do with your first person rendering, rather than a global issue. nvm I need to read slower or something, missed the "most of the time" Does the umbrella have any enchantments applied by any chance? Maybe some vision enhancement enchantment? It's almost as if it was trying to zoom part of your view into that mountain in the background, since the overlay when the artifact is present really appears to be the frosting on that mountain, but magnified and shoved into the foreground. fwiw (you probably already noticed that, but it had to be said. I missed it first time around). again might be help, might be noise... BTW, you noted something about FOV vs 1st person. Are you firmly in 1st person mode? that is if you wheel in, I know there's a point where you're basically in 1st person (appear to be, albeit for me, a little more zoomed in for whatever reason... I think my camera mod) but not, like one click away. and that can get glitchy (for me, it flip flops between 3rd and 1st) due to the wheel itself, if the indexing is switched off (smooth roll) - alternatively you could be someone who uses "f" or whatever hotkey for switching in and out of 1st person, idk...I don't usually PS. where'd you get ducks? (nvm I'll search just observing ... Ducks and Swans ?) Link to comment Share on other sites More sharing options...
BlueGunk Posted May 3, 2021 Author Share Posted May 3, 2021 Does the umbrella have any enchantments applied by any chance Thanks for replying! No, it does not. Further I get similar interference flickering in other 1st person animations. Not always, just on occasion.The 1st person is using the controller switch, rather than mouse scroll. I always find the scroll a bit hit and miss (old mouse).Yes - ducks and swans! Link to comment Share on other sites More sharing options...
anjenthedog Posted May 3, 2021 Share Posted May 3, 2021 So... then back to your quip about view-mode switching and the characteristic of this artifact - the one you illustrated in your video clip, regardless of any others you may have seen along the way, let's just stick with that odd, magnified view overlay for now - it does seem to be a good candidate for the (or one) mechanism that's causing the issue. Question is, why is it being activated/toggled? One easy-to-overlook question might be "how long has it been since you've maintenanced or replaced your keyboard?" -tbh, I've found (software UI" problems that actually originated in my hardware. PS> since you don't use your mouse for mode switching, is the mouse still active and sitting on your desk? If so, switch mode to indexed, just for sht&giggles. it will at least block any of those little vibrations from accidentally toggling a single micro-step movement on the mouse wheel, (indexed mode requires a greater degree of wheel movement to register movement) if you see what I mean. That is, when set to continuous mode, the wheel can "move on its own..." ... in response to a vibrating speaker or you bumping your elbow on the desk or whatever, and even if you're sitting on the couch and the mouse is over there, (plugged in to the computer) on the desk. Or another (software) question (more difficult and speculative) might be, "how does your camera control mod deal with 1st vs 3rd person? Any offsets or zoom restrictions or other config values that might contribute?" For instance, I use Customizable Camera 2.21. the zoom config value can result in screwy camera zooms if the wrong combo of max/min, speed and incr values are chosen. Is it possible that your video drivers are causing the issue? (some mid-level paging function is glitching) - Here I'm out of the water flopping around gasping, but it's worth asking Link to comment Share on other sites More sharing options...
BlueGunk Posted May 4, 2021 Author Share Posted May 4, 2021 Interesting thoughts, thank you. I'll need to think these over! Link to comment Share on other sites More sharing options...
BlueGunk Posted May 5, 2021 Author Share Posted May 5, 2021 FOUND THE PROBLEM! Improved Camera INI, the OStim version. ; Enable settings for changing fNearDistancefNearDistanceIdleAnim=0.01 causes the issue. Increase the value to 0.08 (or above) solves the problem. OStim authors do mention the issue, but the information is extremely bland and does not give detail. Thanks for your time all! Link to comment Share on other sites More sharing options...
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