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Seek for help understanding Papyrus crashlog


ShadoxLunik

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SOLVED , see my last post for know how if someone have that issue.


Original post :

Hello ,

I've play on that save for several hour without too much issue (we can even say without issues) , but now , after no change i got a crash when trying to go outside a Riften house (so for go to Riften exterior) , i've also tried something like "coc Whiterun" and got a crash after loading.

Know i've auto-managed my load order with Loot already and Vortex (tried both for be sure).

My FNIS did his work about animation.

So yeah everything is ok in my last save (inside the house) but when i go outside (while using the door or a command) it crash.

This my papyrus crashlog :

https://pastebin.com/70uLdPkw

Got that issue since several month already , after trying various things i wasnt able to fix my issue , so i gave up.

But today i would like to Skyrim so i seek for help here :sad:

Thanks is advance if someone is able to help me , and sorry for my english.


Stay safe.

Edited by ShadoxLunik
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The Papyrus log is not a crash log.

 

I would recommend turning off auto-saves or at least deleting the current auto-saves. Why? See the following:

 

I ran into a repeatable crash with my SSE game when doing something that triggered an auto-save. I disabled the auto-save and was able to perform that action. Re-enabled auto-save and crashed again on the next auto save attempt. Increased my auto-save count to 9 (max allowable it seems) and it worked for a while but started crashing on each auto-save attempt. I ended up just disabling auto saves completely. I should state that in my case the auto-save itself was actually created and would load. But since it saved before the desired action, it didn't help. Disabling the auto-save was the only thing that allowed the actual action to take place.

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Ok thx i'll delete my auto-save and turn it off.

But unless you read something in my non-crash log who make you think it's related to that , i doubt it will solve my issue.

I've play a lots of hours on that save and now it's totally broken starting the moment i try to leave a vanilla npc house :x

I'll edit if something change due to that action , going to try that now.

Edit : Ok turned off all kind of auto-save and deleted all existing auto-save , no change in my case.

Edited by ShadoxLunik
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That is a bummer. It was a hopeful shot in the dark.

 

From your previous log the following is concerning:

[04/23/2021 - 09:42:58] Error: Cannot call RefreshDelay() on a None object, aborting function call
stack:
	[Active effect 18 on  (00000014)]._mz_HT_ActorScript.RefreshHelmets() - "_mz_HT_ActorScript.psc" Line 146
	[Active effect 18 on  (00000014)]._mz_HT_ActorScript.OnObjectUnequipped() - "_mz_HT_ActorScript.psc" Line 116
[04/23/2021 - 09:42:58] warning: Assigning None to a non-object variable named "::temp46"
stack:
	[Active effect 18 on  (00000014)]._mz_HT_ActorScript.RefreshHelmets() - "_mz_HT_ActorScript.psc" Line 146
	[Active effect 18 on  (00000014)]._mz_HT_ActorScript.OnObjectUnequipped() - "_mz_HT_ActorScript.psc" Line 116

It repeats a lot. However, I have no idea if that is just a lack of sanity check or if there is something more troublesome going on.

 

I suppose you could try to track down the mod that does whatever with helmets and temporarily disable it. Or see if there is a way to try to remove whatever effect it might be. Hopefully one of those would let you exit the home.

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Hum interesting , i have a mod for hide helmet ...

I'll try that right now.

Thanks for seeing that.

Edit : Ok , didnt seem to change anything sadly but i've maybe a clue.

Tried to get out the house in riften to "riften exterior" using the door make me crash , so i try to coc to a "riverwood interior" (Alvord house) and it worked , then i took the door for get out (to Skyrim) and it worked too , then tried to coc "whiterun" and crash.

So MAYBE , i can go into "house" and "skyrim" , but maybe i got a crash only when going into "town exterior".

I'll try to go near whiterun without coc (so fast travel on skyrim exterior) then walk to whiterun exterior (so inside the town itself) for confirm that.

Edit 2 : ok got a crash when exiting from a riverwood house interior to skyrim.

tried to load an another save made into Riften few hours before my latest save and got a crash too , but with only 9 line in papyrus this time :

[04/24/2021 - 03:39:39] Papyrus log opened (PC)
[04/24/2021 - 03:39:39] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[04/24/2021 - 03:39:39] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[04/24/2021 - 03:39:39] Memory page: 128 (min) 512 (max) 76800 (max total)
[04/24/2021 - 03:40:24] Error: Property Satchel on script AutoAccess_CookingIngredientsScript attached to (14005304) cannot be bound because <NULL form> (1400587A) is not the right type
[04/24/2021 - 03:40:56] VM is freezing...
[04/24/2021 - 03:40:56] VM is frozen
[04/24/2021 - 03:40:56] Reverting game...
[04/24/2021 - 03:40:57] Error: Property Satchel on script AutoAccess_CookingIngredientsScript attached to (14005304) cannot be bound because <NULL form> (1400587A) is not the right type


So pretty sure a mod corrupt some things , maybe everything may work if i start a new game (but i try to investigate more on that case for avoid lost several of hours)...

 

Edited by ShadoxLunik
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The stock intro is not a good place to have all sorts of mods trying to start up. It is known to cause crashing and other weird issues. The recommendations are as follows:

Option 1: Play stock (aside from appearance mods -- can also have SKSE and any SKSE DLL only mods running too) until getting hands free or exiting the Helgen cave.

Option 2: Use Alternate Start: Live Another Life and let all your mods start up before talking to the statue.

Option 3: Use Alternate Start: Live Another Life and its requirements (if any) only and activate your mods immediately after appearing at your start location.

 

Personally, I'd go with #2. This, however, does not solve your crash issue. But it will get past the overloading of the Helgen intro scenes.

 

One possibility is throwing too much at the game and it has hit a memory limit or something. But that doesn't make too much sense if the crashing can happen immediately after starting the game. I'm more inclined to think that something in common with the various areas has gotten corrupted.

 

You may want to consider verifying your game cache with Steam, updating your mods as necessary and do any "mod cleaning" as desired. And in all likelihood start a new character run.

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Well these options are if i choose to start the game from 0 so i'll keep them in mind for now , but i'm not even sure to stay on the game if i need to start all over.

About corrupted area and steam file , know i've uninstal the game some month ago and re-instal everything yesterday , same for mods as you can see here for a sample (instal time column from vortex).

b1363d1423399d243e14fea0c578e467.png

But since it also crash on new game its not a save file corrupted neither , so i don't understand where the problem can come from.

Edited by ShadoxLunik
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Did you re-install the exact same versions that you had when you created the save file? If not, chances are that one or more mods made significant changes. These changes could be in conflict with the save file and causing a CTD. And if you did install the exact same versions it is possible that some are now loading in a different order than previously. This would mean that some assets might be different than what the save file expects or some plugin records might be too far removed from its original load order position for the game to properly update.

 

I would recommend loading up Wrye Bash and checking out the plugin order for your save files. Then returning to Vortex and setting rules to force the order to match what your saves require.

 

But if you stopped and uninstalled because of the crashing, I doubt any of this would solve that problem.

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