Deleted6656695User Posted May 14, 2013 Share Posted May 14, 2013 Hello people I am trying to have a pretty classic thunder strike spell, it absolutely must strike the bolt onto the ground, high from the sky. Short:1. Cast spell on the location (or alternatively directly to the target)2. Lightning bolt appears high from above to target location3. Deals damage Any tips to achieve this the most easiest way? I'd prefer the spell to be aimed on a location. Any tips are warmly welcome. I am starting all over again with this spell inside CK cause my last attempt was not productive in at all. Thank you Link to comment Share on other sites More sharing options...
Deleted6656695User Posted May 14, 2013 Author Share Posted May 14, 2013 (edited) This is what I have for now, I'd like to know if I'm on the right path generally :/ A) Thunderbolt Spell <- Thunderbolt Effect <- Thunderbolt ProjectileThis is the spell I'd like to strike from the sky B) Lightning Strike Spell (the actual in-game cast spell) -> Lightning Strike Effect (summons the "Thunderbolt Target Actor NPC") -> Thunderbolt Target Actor NPC (Thunderbolt Spell should hit this Actor)This part summons the Actor with a in-game summon spell, so the Thunderbolt spell can strike the Actor. I am still missing something, right? I have the Thunderbolt Spell which is supposed to strike from sky, but how am I able to make it strike from the sky? Do I have to tell the script to spawn another NPC very high in the sky (which aligns with the npc that's on the ground), and cast the Thunderbolt on the actor which is on ground? Is there another better / cleaner or easier way to get the desired effect in whole? Thanks Edited May 14, 2013 by Guest Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 15, 2013 Share Posted May 15, 2013 This is what I have for now, I'd like to know if I'm on the right path generally :/ A) Thunderbolt Spell <- Thunderbolt Effect <- Thunderbolt ProjectileThis is the spell I'd like to strike from the sky B) Lightning Strike Spell (the actual in-game cast spell) -> Lightning Strike Effect (summons the "Thunderbolt Target Actor NPC") -> Thunderbolt Target Actor NPC (Thunderbolt Spell should hit this Actor)This part summons the Actor with a in-game summon spell, so the Thunderbolt spell can strike the Actor. I am still missing something, right? I have the Thunderbolt Spell which is supposed to strike from sky, but how am I able to make it strike from the sky? Do I have to tell the script to spawn another NPC very high in the sky (which aligns with the npc that's on the ground), and cast the Thunderbolt on the actor which is on ground? Is there another better / cleaner or easier way to get the desired effect in whole? Thanksyes but you should probably use an invisible marker instead of an NPC Link to comment Share on other sites More sharing options...
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