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Fast Travel


zimxero

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I use my own 'Fast Travel' system while playing... in which ONLY the last three locations traveled by can be returned to. This can cut time off of return journeys. The only difficult part is knowing for sure which were the last three locations passed.

 

It might make a decent mod for this to be automated and configurable to X # of locations. As an open-to-adapt mod, others could link it to perks or achievements, perhaps.

 

 

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I just never fast travel. Ever. Even when I'm overencumbered and my carry weight potion is about to run out, or if my disease mod is making me literally very close to dying if I don't get there in time. If I have to walk slowly all the way to the nearest city/drop something heavy and valuable/die of illness a short distance from my salvation, then that's immersion, and I feel more a part of the game. Your system is interesting - but what if your last three locations were Riften, Dawnstar, and Markarth? Those are really far apart, and you'd miss a lot. Your system could work if you were strict enough to limit fast travel to a certain distance. Personally I just find that if I fast travel somewhere, I experience less, discover fewer locations, get attacked less (=slower combat skill levelling and less corpse looting) and so on. Now, navigating Skyrim without a map, without fast travel, and your compass disabled - that's immersion. I'm not saying give up fast travel completely - just, only use it when you have to, or for really insignificant distances. I've enjoyed my gameplay so much more since I stopped teleporting everywhere. :)

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I just never fast travel. Ever. Even when I'm overencumbered and my carry weight potion is about to run out, or if my disease mod is making me literally very close to dying if I don't get there in time. If I have to walk slowly all the way to the nearest city/drop something heavy and valuable/die of illness a short distance from my salvation, then that's immersion, and I feel more a part of the game. Your system is interesting - but what if your last three locations were Riften, Dawnstar, and Markarth? Those are really far apart, and you'd miss a lot. Your system could work if you were strict enough to limit fast travel to a certain distance. Personally I just find that if I fast travel somewhere, I experience less, discover fewer locations, get attacked less (=slower combat skill levelling and less corpse looting) and so on. Now, navigating Skyrim without a map, without fast travel, and your compass disabled - that's immersion. I'm not saying give up fast travel completely - just, only use it when you have to, or for really insignificant distances. I've enjoyed my gameplay so much more since I stopped teleporting everywhere. :smile:

Exactly how i like to play myself and love it, always play this way in my games not just skyrim :)

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Haha, glad to hear it. I had a particularly interesting bit of gameplay the other day when I estimated the time based on the position of the sun in the sky...and got it right. In a game. That made me quite happy.

 

What I'd like to see is an Immersive Constellations mod, that makes specific constellations of bright stars in the sky that you can use to navigate by. After all, using the stars to navigate is a very old system. Obvious constellations would be the skill tree ones, but I'm sure there are others. Maybe I should go request it in the mod requests section :P or ask the author of Enhanced Nights. I'm not sure how much work it would take to put specific patterns of stars in the sky.

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I usually end up fast traveling if I know there is a load screen. For example, I'm going from Solitude to a cave nearby, that I've already discovered, I'll fast travel there, or to a place close by that I've discovered. The other time is if I'm loaded with loot I'll fast travel back to a city to unload it. One thing, when I'm walking around, I rarely use paths.

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Well, that's certainly better than the people who fast travel everywhere. When I started out I spammed it for everywhere, Solitude to Riften, Falkreath to Winterhold, everywhere. It was terrible. After a while I realised how badly I was murdering my game experience and weaned myself off of it :P

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Hi playing my 5th walk through and I've stopped fast travel and its so much more enjoyable, it was so easy in my other games to just fast travel but like you say you miss so much.what mods are you using for immersion.thanks

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Haha, glad to hear it. I had a particularly interesting bit of gameplay the other day when I estimated the time based on the position of the sun in the sky...and got it right. In a game. That made me quite happy.

 

What I'd like to see is an Immersive Constellations mod, that makes specific constellations of bright stars in the sky that you can use to navigate by. After all, using the stars to navigate is a very old system. Obvious constellations would be the skill tree ones, but I'm sure there are others. Maybe I should go request it in the mod requests section :P or ask the author of Enhanced Nights. I'm not sure how much work it would take to put specific patterns of stars in the sky.

Now that I would LOVE to see...:)....would be awesome!...:)

 

I Fast Travel for three incidences in my game, otherwise no Fast Travel what so ever.....The three incidences...:

 

1/ High Hrothgar....I have to admit, I start getting pretty bored climbing up and down those steps....so will walk/jog to Ivarstead and then Fast Travel from there to the Grey Beards.

 

2/ When that guy wanting to go to Eldergleam Sanctuary is with me....keeps him alive for the trip....I have a brutal game with some very nasty random spawning opponents (Mod)....he wouldn't live through it.

 

3/ When I have to have Serana with me...she drives me up the wall...so my Dovahkin either out runs her and leaves her as far behind as he can, or Fast Travels.

 

I don't like Fast Travel, miss out on too much fun and is immersion breaking.

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I find it also depends on how I feel when playing, how much time I have to play. If I have a limited time playing, have to go to work or something, I'll do more fast travelling, don't want to spend 15 minutes walking to the cave. If I have a lot of time, then I find I fast travel a lot less.

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What would make a lot more sense I think is to temporarily disable map markers within a certain distance. That way, you can fast travel, but only to distant targets. This would remove the temptation to fast travel within a certain region (which is 99% of where you go in a properly made quest).

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