Warhawk72482 Posted April 25, 2021 Share Posted April 25, 2021 I'm trying to replace a certain model part with another for a personal mod. I've followed the directions I've found in numerous places, but nothing seems to work. All of the directions state to copy bone weights (It SEEMS to work, until I open up the exported file in NifScope), and they say to Build Skin Partitions, but I don't see that option anywhere in Outfit Studio. I've tried to do a New Project and use the original body part as the reference, and then imported the new model (as both .obj from Blender and a .nif). When I do so, I get the following message:The reference shape has a skin coordinate system that is different from the global coordinate system. Would you like to copy the reference's global-to-skin transform to the imported shapes? Then, when I try to export the new model as a nif, I get the following error:The following shapes have unweighted vertices, which can cause issues. The affected vertices have been put under a mask. Do you want to save anyway? The body part I am trying to replace is for a power armor suit (the bodysuit, specifically) Link to comment Share on other sites More sharing options...
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