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Crafting options for Immersive Weapons mod


Ironman5000

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I am working on a massive weapons overhaul much like the mod I worked on in Skyrim Immersive Weapons and to make the mod more to my liking I want to get some crafting in there possibly including smelter, ore, ingots, tempering etc. or anything close to that. If I can get this working I can also include the vanilla weapons in this, then possibly look into an armour version at a later date.

 

I don't think i'm far off balancing and integrating everything, then it's a matter adding any extras but this one is my highest priority.

 

If you want to know more about the mod itself read this,

 

The mod as it stands has around 670 new weapons including swords, axes, daggers, warhammers, maces, bows, arrows, battleaxes, claymores, spears, polearms, glaives, magic staffs, staves, and others. The mod uses lots of mods from Oblivion nexus and weapon resources which have all been added to levelled lists and will spawn throughout the game including Shivering Isles.

 

This is a large project I have been picking at for a few months that I want to use when I get back into playing the game, there are lots of awesome weapon mods out there but instead of discovering them as uniques at one location I want to see them found in-game on NPCs, as loot, sold by merchants etc. by chance depending on my character level to keep the game balanced and interesting.

 

As well as new weapons I have added new spells and enchantments for things like uniques or magic staffs, and increased the weapon levelling cap slightly to cater for more powerful weapons - some (not many) types will match and surpass deadric standard but only when you level appropriately.

 

Everything was put together by merging lots of weapon mods using Tes4Gecko into one esp, cleaning it up with Tes4Edit, then working on it in the CS while adding resource mods so there will be new weapons you likely never used before.

 

and if you have any questions or suggestions let me know :)

 

I need advice or assistance to get this concept off the ground, whether it be scripts or clever workarounds in the CS i'm not fussy. I just think the mod and the game would be greatly improved with this.

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