LordSarcasm Posted May 15, 2013 Share Posted May 15, 2013 The vemous creatures of Skyrim are absolutely horrifying on their own to be sure. I mean, giant centipedes and spiders would give me the heeby jeebies in real life. But it's their venom though that I realized just creeped me out. It works so fast! I doesn't even need to be ingested or injected into the blood stream and it works instaneously! That's more like acid than venom, chauruses are the closest thing Skyrim has to xenomorphs. In real life, venom has a delayed reaction. That's not entirely true, it works pretty fast at the point of entry, but the widespread effects aren't felt until the venom has had a chance to diffuse throughout the victim's body. So what if we made chaurus and spider venom work more like a disease. If you get bitten, the poison causes an active effect for maybe six to twenty-four in game hours. It works slowly at first but increases in intensity as it travels throughout the player character's simulated blood stream. When the time's up, the venom's full effect is felt and a massive poison attack is inflicted on the player, potentially deadly enough to kill them outright. Venom that is spit at the player has a probability to infect the player since spitting cobras in real life can infect through the victim's eyes. Or if the player's health is low they may have some open wounds the venom could enter through. Alchemists can alter the chemistry of a toxin at the alchemy table, so it would't be changed in this mod, just natural poisons like from animals and toxic plants. Link to comment Share on other sites More sharing options...
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