bustanaut Posted April 26, 2021 Share Posted April 26, 2021 So yeah my game has a chance to crash one milisecond before my sword connects with a skeleton NPC. Mostly happens with OOO Extended Skeletons but has also happened without it. It doesn't happen every time but when it happens its 100% reproducible upon reloading the save. I have tried disabling as many mods as my save will load without... Even audio and mesh edits. I'm running OOO Updated Extended Reloaded Fixed etc the whole package, along with MOO as far as overhauls go. Is this a known issue? I haven't managed to find anyone with a similar problem. I don't think it's mesh/asset/blood decal issue or it would happen every time. Perhaps it's a scripted issue and has something to do with Skeleton resistance? I'm at a loss here thanks in advance. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted April 26, 2021 Share Posted April 26, 2021 Do you use MessageLogger? Link to comment Share on other sites More sharing options...
bustanaut Posted April 26, 2021 Author Share Posted April 26, 2021 In fact I tried to use it. But it only logs Debug, if I turn that off I get an empty txt file. Using MO2 Link to comment Share on other sites More sharing options...
leonardo2 Posted April 28, 2021 Share Posted April 28, 2021 In this case you shouldn't run Oblivion through MO2 instead run Oblivion as it is and use RefScope in-game. Link to comment Share on other sites More sharing options...
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