Zorkaz Posted April 30, 2021 Share Posted April 30, 2021 I want to have a door that has been opened not be closed by the player (Since it relies on switches) I know the answer must be simple but I can just not remind me of what it was. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 30, 2021 Author Share Posted April 30, 2021 I was looking for "Self.BlockActivation()" Link to comment Share on other sites More sharing options...
SKKmods Posted April 30, 2021 Share Posted April 30, 2021 If your form is unqiue you could add Keyword:BlockPlayerActivation, but a form level keyword can (apparently) never be removed if you need later flexability. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 30, 2021 Author Share Posted April 30, 2021 Thanks for the info. They are not unique but "Fancy Gate" doors. Link to comment Share on other sites More sharing options...
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