Zorkaz Posted April 30, 2021 Share Posted April 30, 2021 I'm using placeatme in a script, but the placedobject (Lightsource with 3dModel) fades in. Is there a way to let it instantly appear? Link to comment Share on other sites More sharing options...
dylbill Posted April 30, 2021 Share Posted April 30, 2021 You can try using placeAtMe initially disabled, then use Enable right after. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 30, 2021 Share Posted April 30, 2021 Also you can use the PlaceAtMe() function (initially disabled as dylbill said) and then enable you references with an Enable disable marker (check the "Pop In" flag on the marker's reference). That, or the PlaceAtMe(), then EnableNoWait(). Link to comment Share on other sites More sharing options...
niston Posted May 3, 2021 Share Posted May 3, 2021 [What the others said] Link to comment Share on other sites More sharing options...
Zorkaz Posted April 15, 2022 Author Share Posted April 15, 2022 Okay I used this on the first activator Self.placeatme(GYPlanterCarrotStage1, 1, true, true, false)And this on the second activator that spawns Event OnLoad() Utility.wait(0.05) Self.enablenowait() EndEventAnd yet the second one does not appear. Am I missing a basic function?Btw I didn't found a pop-in function Link to comment Share on other sites More sharing options...
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