RaktoastTheSandwichTopper Posted May 18, 2013 Share Posted May 18, 2013 so im planning on making an evil tower and i was hoping there was a way to trigger a weather/lighting change when the character nears the area. can anyone let me know (im a noob sorry) :P Link to comment Share on other sites More sharing options...
mellophonist Posted May 18, 2013 Share Posted May 18, 2013 I don't believe there is, and if there was a way the scripting involved would be horrendously complex. But maybe I am wrong and hopefully someone with a little more knowledge can answer your question. Link to comment Share on other sites More sharing options...
bben46 Posted May 18, 2013 Share Posted May 18, 2013 There was something similar to this in Oblivion - a weather change when getting near an active Oblivion portal. If you have Oblivion, possibly you can look to see what they did and replicate that in Skyrim? First guess - the cells immediately surrounding the tower would be the only ones affected. You would have to map those cells around your tower and use the PC entering one of those to trigger the change, Then possibly have a more pronounced change in the actual cell that contains the tower. Don't worry about trying to limit the weather to just those cells though, just use them as the trigger to change the weather, and then to change it back when leaving those cells. My Oblivion scripting was never that great, and is way rusty, and I have never even messed with scripting in Skyrim - so that is about the extent of my advice. Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted May 18, 2013 Author Share Posted May 18, 2013 well during the ill met by moonlight quest when you enter the grotto the time is automatically set to 11 o'clock so could i try looking at that one and if so where/how would i do it? Link to comment Share on other sites More sharing options...
mellophonist Posted May 19, 2013 Share Posted May 19, 2013 My guess would be to look through the quest branch in the CK till you find the quest your looking for and then look at its scripts and see if there are any triggers for entering a cell, alternatively you could try looking in the cell itself to see if there is already a prefabricated trigger box and then edit its properties, however I think the latter would be unlikely. Link to comment Share on other sites More sharing options...
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