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mellophonist

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Everything posted by mellophonist

  1. Hey there everyone! So Ive been getting back into Skyrim modding after a couple of years break and during that time Ive gotten into Streaming over on Twitch. Ive checked out alot of the awesome mods like Inigo and Project AHO and all the the awesome voice work that went into them and Ive been inspired to see if I can lend my voice to some of the Modders here on Nexus! I just recently just got some really good new recording equipment, A Audio-Technica 2020 xlr microphone and a Creative Soundblaster K3 Audio Interface. This an upgrade to my current setup where my viewers have already commented on how clear my audio quality is. I myself have been in music almost my entire life and have very good control of pitch not only in singing but in speaking in general I have a very wide range in pitch, so whether you need a rough and tumble warrior follower or a younger child in a quest I feel that I can suit my voice to a wide range of characters. So I myself will be browsing the forums here but if any modders can message me here and if any general users know of anyone that is looking for Voice actors send me their way! Look forward to being a part of your Skyrim game very soon! <3
  2. What it seems to me, thanks by the way for including your papyrus log, really helps narrow things down. It is an invalid script relating to combat. Which knowing that it is in the center structure of Blackreach it could be one of a few things. It could be any of the dragon overhauls you have, maybe due to a change made to the dragon that resides there. It could also be due to any combat mods you have installed, although it is somewhat unlucky if its a specific location. And thats all that I can think of. But it does have something to do combat related, that is calling for a script but cannot find it.
  3. Uhm thats like saying you have a bugatti sitting right in front of you and saying "Just dont drive it." I appreciate the help however, if it's even considered help. :P I ended up fixing the problem. I had merged the Racemenu plugins and the activated the merge mod It had overwritten my SKSE.ini which took the memory patch out and was causing my game to crash. So theres one solution if anyone has similar issues in the future.
  4. Hello all! So I've been messing around with my Skyrim load order, especially dabbling in merging mods which I must say is amazing. But I've been slowly adding mods in to my test play though of this newest load order so I've been playing on this character for about 6-7 hours with relative success, super stable no major compatibilities or crashes to note of. Well in my latest merge of mods (I merged my magic mods and my Racemenu plugin mods) I went back in to test my game and all seemed well except when I went to fast travel. Whenever I open my world map 8/10 times it crashes to desktop. I've been scouring google for solutions but nothing has really helped. Im especially confused as to whether Im supposed to add [screenSplatter] bBloodSplatterEnabled=0 to my SkyrimPrefs.ini, which when I did it caused more crashes when opening the map and even crashed just trying to load any save. Or whether I'm supposed to delete said tweak to ini, which I didn't have it to begin with and when I do refer back to previous statement. Im really far along into this building of my load order (about 10 hours between waiting for the game to re download, and slowly testing each new mod I add in with my entire mod load out being 400+ mods) So Im coming to the guys who know how t mod best! Any help would be greatly appreciated! :) Heres my load order in spoiler form for convenience. Also please let me know if you need any other information.
  5. Hate to revive a super dead thread but has anyone found a solution to this? OP looks like he never replied with his fix which is kinda a jerk move IMO lol anyway, I've never had this problem in the years I've been modding Skyrim but as this thread has said, I boot up Skyrim fine can play several hours no problems, I go to exit then restart the game and game will CTD right as the main menu should come up. The only fix it seems is restarting my computer which begins the cycle anew. Any help would be greatly appreciated as this is a very strange bug!
  6. Hey all, So O've been doing yet another delve into Skyrim modding and I've got my game very stable, no CTDs or other abnormalities. However I have found something strange in my ENB (Vividian) I see these x like shadows on my entire screen, which while very faint is very annoying as they move as the camera moves. Now, I took a screen shot to display this but it may be a little hard to see what Im talking about so if you need more screens just let me know. If you look at the Auroras you can see them more visibly but they are everywhere. Any assistance would be greatly appreciated and if you have any other info you need just ask and I can provide it. Thanks!
  7. What do you mean by "wall"? I have a pretty beastly set up that could handle 200+ mods on Skyrim so I don't think its the hardware thats the problem. My set up: i7-5820K 16 gigs Dominator RAM DDR4 GTX 1080 and I run my modded games on my SSD for faster load times
  8. Thanks for the reply! I'm going to leave OC Decorator as its a dependent for Boxcar settlement and I really want to take a look at that mod as the screenshots looked awesome but taking out we are the railroad seems like a an ok start. Its a shame that Vivid weathers might have to go cause I really liked it in Skyrim, but I'll give that a shot as well. I'm about to do one more clean install and literally do 5 mods at a time per 2 hours of playtime and slowly build up the plugin list rather then installing everything off a clean install, which made finding the culprit impossible. Hopefully doing that will allow me to pinpoint what mod it is that is crashing me and maybe it could help someone else, so I'll update with my progress. Anyway thanks again for your suggestions!
  9. Hey guys, So I posted a couple of days ago about weird textures missing and I thought I solved my problem but I have continued to get seemingly random crashes. Just a few examples, I click a loading door and immediately crash, I walk around outside for more then 15 minutes and I crash, I 'm at my wits end trying to find the culprit. I've tried doing 5 mods at a time, I've done research for conflicting mods, I've used every tool available including LOOT to make sure my load order is correct. If anybody could take a look at my load order (in spoiler below) And see if they see anything I would greatly appreciate it! Thanks in advance for any help.
  10. So I did some more testing and it seems that the culprit is Eli's Red Rocket Truck Stop, which I guess makes kind of sense as she does add edits to concord (the body of the mechanic that has the key) which is right next to the Museum. I don't understand how a "house" mod can cause such random crashes. Anyone else experienced this?
  11. Hey all, I've recently decided to get back into Fallout 4 but I've run into a hair tearing set of problems trying to get mods to work in any sort of stable manner. I seem to have a random crash about 45 minutes into a game from a brand new play-though. I've tried a complete re-install and in the most recent clean install I didnt activate any mods until after Preston Garvey and the rest leave for Sanctuary. I then thought this was a good place to make a clean save as I had no crashes. I started adding mods a small batch at a time and two strange things happen that I cannot determine the cause of. One: From the outside, the Museum of Freedom completely disappears when standing within 50 feet of the front door. While this doesn't immediately crash my game, I have a feeling it may have something to do with part two. https://www.dropbox.com/s/e8eb2s66wvmojgm/Fallout4%202017-03-17%2003-20-19.png?dl=0 https://www.dropbox.com/s/ejbxa4i5sbxm86b/ScreenShot2.png?dl=0 Two: Once I have mods installed, being in the concord/Red Rocket area for more then 10 minutes causes a CTD. I will include a list of the mods that I currently have installed. This is only about half of the mods I have, however the rest of the majority of mods I've yet to install are mostly texture and re-placers. So with a complete mod load I sit around 180 actual esps. And before you say "We'll of course your crashing your mod list is HUGE!" I have ran 250+ mod load orders in Skyrim with 100+ hours playtime with little to no crashes. Mod list in spoiler for convience: Thanks for any advice you lot can give me!
  12. Well done good sir, you've done the modding community proud by speaking out against mod theft! I hope this all blows over and we can get back to enjoying Bethesda games, but if it doesn't get resolved soon I fear the damage may be irreversible. I myself am already on the fence of whether I should boycott all Bethesda products and I am for sure not buying any more Fallout 4 DLC until they fix their broken system.
  13. I actually figured out what my problem was, I had Eli's room makeover for Vault 81 installed before I actually had access to the room which somehow ended up with this. After I finished the quest and I re-installed the mod everything was fine. I knew this was the culprit because I had her mod for the railroad player room and the same thing happened. So point is don't install Eli's faction player rooms mod until you actually have access to them. This is probably on a sticky or on her homepage and I'm just a pleb and didn't read it thoroughly. Now like I said my Vault 95 was fine so unfortunately I'm not sure what is wrong with yours.
  14. ENB wouldn't be the problem, if you run the files without the plugin the enb will simply not be applied. I actually hate the new NMM version that uses the virtual installing method. I had a hell of a time getting my Skyrim mod list working which had over 200 mods. I would recommend to everyone that has problems with the newest versions of NMM is to roll back to V.54 i believe was the last version before they went to virtual installing.
  15. Well if you kept your saves did your saves have any mods enabled on the last save? If you didn't do a clean install then that would definitely be the source of your problem. Whenever you re-install your game and you want to keep your save, make sure you save, disable all your mods (make sure any modded items are out of your inventory and your in a cell that has no modded items), go into the game, make a new save (one with no mods), then re-install your game and then re-install your mods. It's a pain in the ass but that's the only way to save your playthrough.
  16. Damn sounds like you got one hell of a corrupted game! You've already done anything I could recommend the biggest being a fresh install of the game. I would make sure to go into your fallout 4 file in Steam and make sure there is no left over stuff from mods as when you delete local content from steam it doesn't delete anything modded as it's not associated with the base game. I'm sure that's probably not the case but it's always good to double check and if there is a partial mod left over that can be the reason it's crashing as it doesn't have everything it needs to run properly. Anyway that's something I would start with, I'll try and help to the best of my ability if that doesn't help, hopefully we can get this resolved. Cheers, Mello
  17. So this is the first game breaking bug I've come across and it's a dozy. http://i1208.photobucket.com/albums/cc375/Derrek_Adams/20160603190345_1_zpsh4idkvgx.jpg I have no idea what the heck caused this especially since I've been to vault 81 before in this play thorough and it was totally fine. This happened after I did the quest to find the cat. I am playing with mods (almost 200 plugins lol) So I think that may have something to do with it but I don't think I have any mod that directly involves vaults especially since vault 111 and 95 both look fine when i visit them. I've verified the game cache through Steam already and that didn't help so my next thought was to do a re-install while keeping my saves and see if that would help but I really want to do that last as again I have almost 200 mods to reload and the rest of the game so far seems fine. Anyway hope one of you guys has something useful pertaining to this as I've never come across something like this in Fallout 4 or Skyrim lol. Cheers, Mello
  18. I would love to see T3ndo come into the Fallout scene, they'd be the perfect candidate to make a perk overhaul as PerMa was a massive success.
  19. Hey guys I have an awesome idea for one of you talented mod authors out there to try! I play as a stealth character and sometimes I find it hard to sneak up on people especially in really tight areas like insides hallways. So I propose a new mod... Spider Drones! So the basic premise is that you can craft a spider drone that can be dropped and once its deployed it will act as a companion. Now, the next thing I envision is that you will be able to issue it commands via your Pip-boy via a holotape. And finally, the coolest part but possibly the hardest to accomplish, you are able to take direct control over it and you see it's perspective to scout out an area before you even get close. Now I'm thinking you can upgrade it so that you can add recon sensors to it, night vision, all that good stuff to really make it into a stealth characters wet dream. I'm also open to other ideas if anybody wants to tag on that think this basic foundation might be missing. I think it would be a hard mod to make but other modders have done similar things, I believe in Falskaar for Skyrim that mod author made it so you could control a drauger and since its the same game engine and creation kit, it should be theoretically do-able. Anyway hope you like the idea and hope someone picks it up! Cheers, Mello
  20. Boss is the previous iteration of Loot if I'm not mistaken so yes its dead they're one in the same
  21. It's only a matter of time before some makes this mod. There are two mods that did this in Skyrim, I think one was Joy of Perspective and the other was something like Immersive Perspective or something like that. I personally think the latter is better even though I can't remember the name. I would suggest contacting the authors and see if they'd be interested in bringing their mods to FO4 or ask them how they made their mod and attempt to do it yourself. Modding is very daunting but really fun, you should give it a try!
  22. Wouldn't it be awesome to be able to carry two long range scopes with you? Having one for all situations? I propose someone makes a mod that quick swap scopes through the Pipboy. I have found myself in more than one situation where I have to carry two separate rifles, one that has a night vision scope and one that has a normal scope. Night vision scopes are extremely useful when you use mods like darker nights but if it's day time or foggy or god forbid both, night vision scopes are pointless. It would be amazing to have a mod that allows us to simply attach a new scope on the fly. I even have some suggestions on how you could go about it. There is a mod that allows you to craft scopes that are standalone and not attached to weapons that you use somewhat like binoculars. You could possibly use the assets of that mod to carry different scopes with you. Now how you script the swapping is an entirely different situation and why I'm passing the idea off to more capable hands. Anyway just my mod pitch to the community! If you are interested in making this mod I would just ask you credit it as my idea. Hope someone picks it up, I think this would be a very popular mod among stealth based players like myself! Cheers, Mello
  23. I actually read that the modulate voice tick box is something that is left over from a previous version of the creation kit and no longer works as when I check it and click ok and check it the box is unticked. I did find that the power armor is run through Audio Effect Chains as shown below. http://i1208.photobucket.com/albums/cc375/Derrek_Adams/Capture2_zpseaujgtw4.png Now this is where it gets a little weird to me, below is a picture of what the effect chain window looks like for the power armor helmet voice modulator. http://i1208.photobucket.com/albums/cc375/Derrek_Adams/Capture3_zpsaypsdkz2.png I don't really see any option to associate this audio effect chain to another item even though as seen in picture one it shows that there are 2 item codes associated to the audio effect chain itself. Now for reference I included a picture of what the gas mask armor information as seen in the armor addon section of the file tree (seen below). Again I don't really see an option to associate and audio effect to the item itself. Especially since the the voice modulator tick box no longer works. Maybe some of you Creation Kit veterans are seeing something I'm not since I am completely new to this. http://i1208.photobucket.com/albums/cc375/Derrek_Adams/Capture4_zpsgrjn9lct.png I am kind of stumped at this point and I really appreciate all the help so far and I appreciate any help going forward!
  24. http://i1208.photobucket.com/albums/cc375/Derrek_Adams/Capture_zpssgay6fqr.png I think this may be it, any thoughts? If this is it theoretically all I have to do is find the armor piece I want and tick the box. The next thing I need to think of is how to package it as an .esp, again I've never done an actual esp before.
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