Jump to content

I think my Mod is killing FNV


frocky

Recommended Posts

Alright so, I was playing around in GECK and duplicated Doc Mitchells house for an easy interior worldspace. I accidentally edited Doc Mitchells house instead of the duplication. I made a jerryrig fix in goodsprings by connecting the door to Docs house to the duplication (which hasn't been edited).

I also use the Cheat Terminal Mod which now spawns in the edited interior, would this cause any issues?

When I try and launch a previous game the screen minimizes and wont open, when I attempt start a new game I get the screen below.

Edit: It seems GECK has fixed this by DELETING DOC MITCHELLS HOUSE

Edited by frocky
Link to comment
Share on other sites

Hey, i had the same failure.

 

My idea was easy, rename the copied interior to the original and the original to your mod :D

My way was without errors and fixed the problem :)

Link to comment
Share on other sites

Use FNV edit to delete the changes to the cell.

 

For the record, the "hard" way to make an interior cell that will let you avoid accidentally f*#@ing up like this is just Right Click -> Edit on the cell window, then Right Click -> New on the window that pops up.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...