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[LE] Reversed Normal Map on Modded Vanilla Object


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Hi,
I brought a vanilla architectural object into 3DS Max to remove part of the nif (the floor, so I can use these arches as an element without the built-in floor).

 

I did that, exported it, brought it into Nifksope to change the base node to BSFadeNode, applied the Sanitize > Reorder Blocks Spell, and brought it into CK. It works fine except that the normal map seems inverted (parts that should be shaded are highlighted and vice versa).

 

I tried using Mesh > Face Normals to fix this but this seems to not do anything.

 

The attached picture shows a side-by-side comparison.

 

Does anyone have any thoughts on how to fix this? Thanks in advance!

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