DanielKelly1978 Posted May 4, 2021 Share Posted May 4, 2021 Hi,I brought a vanilla architectural object into 3DS Max to remove part of the nif (the floor, so I can use these arches as an element without the built-in floor). I did that, exported it, brought it into Nifksope to change the base node to BSFadeNode, applied the Sanitize > Reorder Blocks Spell, and brought it into CK. It works fine except that the normal map seems inverted (parts that should be shaded are highlighted and vice versa). I tried using Mesh > Face Normals to fix this but this seems to not do anything. The attached picture shows a side-by-side comparison. Does anyone have any thoughts on how to fix this? Thanks in advance! Link to comment Share on other sites More sharing options...
NexusComa2 Posted May 4, 2021 Share Posted May 4, 2021 Looks good to me. Stick a light next to them. Link to comment Share on other sites More sharing options...
Hanaisse Posted May 4, 2021 Share Posted May 4, 2021 If the original had vertex colors (which I suspect it did) you may have lost them through the import/export to 3DS. Open each nif in nifskope and check side by side. Link to comment Share on other sites More sharing options...
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