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Extended Inventory


mattwoodmansee

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Someone should invent an "extended inventory" mod.

So all those satchels next to the alchemy table, make those count as your inventory. same goes for crafting chests, soul gem boxes, etc. There's all these mods that let you store all your ingredients with one click, all your soul gems, one click etc. Especially "Riverside Lodge with Sauna."

That house mod is what started this idea in my head. You have your crafting chest next to the forge, why do I have to leave my crafting menu, go over to the chest, try to remember what I needed, then exit that, go back to the forge, blah blah blah.

How does this chest know that it's only taking leather, strips and pelts?

 

Why doesnt the forge menu know to use that pelt laying there in the chest?

 

I have 60 giants toe's that the ingredient jar knew to take, but it doesn't know that I have one when I'm trying to make a fortify carry weight potion?

 

The mod I have envisioned will make those types of chests, containers, etc., act as an extended inventory. If you have a satchel or ingredient jar near your alchemy table, that counts as your inventory when you're at the table.

This needs to be incorporated into shops as well. When I'm at Warmaidens, whatever they have for sale for crafting supplies, a script enables the items craftable in my crafting menu, based upon what I posses and what they have for sale, to be enabled. Also, the mod needs to obviously charge and list what extra gold (if any ingredients are purchased during crafting) to be charged, in the crafting menu. This goes for alchemists, food vendors, Jarls Wizards, etc. It honestly doesnt need to list in in the crafting menu what its going to cost you to make it from the shop owners possession. An idea I have is similar to the armor rating/damage indicator in the user menu. When it shows that your damage will increase or decrease if you switch to this weapon, that sort of display informative could be also used when crafting an item with items that are possessed by the shop owners. For example, if I go to the Warmaidens forge. Try to make an iron dagger but I only have an iron ingot and no leather strips, it will let me make it but I will lose XX gold because during the process I had to buy some leather strips from Adrianna. The End.

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Or you could just use the console to increase your carry weight to some weird amount. Like set it to 10,000. Then you wouldnt need to even store things and you could do it on your own without having to wait for someone to release said mod.

 

player.setav.carryweight (#)

 

Where (#) would be your desired carrying weight.

 

Further into your post you mentioned wanting access to shopkeepers inventory?

 

Player.additem (#)

 

Where (#) is the item ID. Can be obtained from Skyrim wiki.

Edited by predicament
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Or you could just use the console to increase your carry weight to some weird amount. Like set it to 10,000. Then you wouldnt need to even store things and you could do it on your own without having to wait for someone to release said mod.

 

player.setav.carryweight (#)

 

Where (#) would be your desired carrying weight.

 

Further into your post you mentioned wanting access to shopkeepers inventory?

 

Player.additem (#)

 

Where (#) is the item ID. Can be obtained from Skyrim wiki.

 

This is not related to op's request in any way. :facepalm:

 

Of course, it'd take away the need for such a mod.

But personally I dislike scrolling past 20,000 items to find the giant's toe.

 

It'd be really nice If I could just throw my ingredients on a pouch which is on alchemy table/near it and when I use the table it automatically checks if there's some of the ingredients in the bag, so I don't need to manually pick them up from the pouch to make the potions.

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  • 1 month later...

Or you could just use the console to increase your carry weight to some weird amount. Like set it to 10,000. Then you wouldnt need to even store things and you could do it on your own without having to wait for someone to release said mod.

 

player.setav.carryweight (#)

 

Where (#) would be your desired carrying weight.

 

Further into your post you mentioned wanting access to shopkeepers inventory?

 

Player.additem (#)

 

Where (#) is the item ID. Can be obtained from Skyrim wiki.

Um, yea. No. I am well aware of the player.setav and player.additem console codes. I was entering a mod request. As for wanting access to the shopkeepers inventory, I meant that let's say I'm crafting an Iron Dagger. But I run out of my own ingots and leather, by my own I mean the items that are in my inventory. Alas, I am at Warmaidens so all the ingots and leather that Ufberth?? and Adrianne have, I also have access to. So my next dagger that I make costs me gold instead of iron and leather. The gold amount is determined by the price of the iron and the leather as if I was buying the item from the merchants as normal.

It would make it far easier and more time efficient when crafting any item. It's annoying to have to get up off the grindstone, walk over to adrianne, enter the dialogue, hope it chooses the right option because the dialogue boxes suck, then scroll through her junk to get my one iron ingot I need then exit then walk back to the grindstone, etc. etc. blah blah berpah derpah!

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