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Random Freezing


BlahDog

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I've been randomly freezing and I think Skyre is causing the bug, but every time I freeze up, the last entry in the Papyrus log is:
"warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 4 on (FF001020) cannot be initialized because the script no longer contains that property"
or:
"warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 4 on (FF001020) cannot be initialized because the script no longer contains that property"
Since I know that Skyre adds these scripted effects and I don't know if any of my other mods might cause this, I can only conclude that Skyre is the problem (although I am not 100% certain)
To try and troubleshoot the issue I have:
-Started a new game (to no avail)
-Uninstalled/reinstalled all mods (no effect here)
I have not:
-Systematically deactivated mods to find a culprit (Considering the crashes are completely random, I considered this a complete last resort because I don't want to play for a few hours (or more) just to find out I didn't fix the problem.)
Here is my load order:

Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ETaC - RESOURCES.esm
JSwords.esm
AzarHair.esm
Skyrim Project Optimization - Full Version.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
fFastTravelSpeedMult_4.esp
Unofficial Skyrim Patch.esp
SkyrimImprovedPuddles-DG-DB.esp
Point The Way.esp
DawnguardRuneWeaponsFXSReplacer.esp
Unofficial Dawnguard Patch.esp
Unofficial Dragonborn Patch.esp
Unofficial High Resolution Patch.esp
Delphine Makeover.esp
TSFemaleWarPaints.esp
Better Dynamic Snow.esp
Clanking Armor.esp
Improved Combat Sounds v2.2.esp
randomthunder.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
83Willows_101BUGS_V4_HighRes.esp
Ars Metallica.esp
Ars Metallica - Dawnguard.esp
Ars Metallica - Dragonborn.esp
Birdsclean.esp
Birdsofskyrim.esp
BLESSINGS - Altar Descriptions.esp
Chesko_WearableLantern.esp
Dead Body Collision.esp
DungeonQuestAwareness.esp
Moss Rocks.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Flora Overhaul.esp
silverfish.esp
Unique Uniques.esp
Convenient Horses.esp
Auto Unequip Ammo.esp
KaceAutoloot.esp
Footprints.esp
Footprints - Ash.esp
WetandCold.esp
WetandCold - Ashes.esp
SkyUI.esp
iHUD.esp
Archer's.esp
aMidianborn_Skyforge_Weapons.esp
Cloaks.esp
Cloaks - Dawnguard.esp
Elemental Staves.esp
ExplosiveBoltsVisualized.esp
Insanity's Kahvozein Fang.esp
Insanity's Sorrow.esp
Insanity's Zatoichi.esp
LordOfWar_TW2.esp
mage hawke armor.esp
TorchArrow-Dawnguard.esp
Third Era - Dwemer.esp
Dr_Bandolier.esp
Dr_BandolierDG.esp
HarvestOverhaulCreaturesDawnguardDragonborn.esp
betterdawnstar.esp
bettermarkarthexterieur.esp
bettermorthal.esp
betterwinterhold.esp
Forgotten Windmill.esp
flaho_shi_eagles_nest_ENG.esp
tos_granitehall.esp
HavenBag.esp
quest_sorcery.esp
Run For Your Lives.esp
When Vampires Attack.esp
The Paarthurnax Dilemma.esp
woodland sanctuary.esp
Masters of Death.esp
AchieveThat.esp
Appropriately Attired Jarls Redux.esp
ORM-Arvak.esp
BetterQuestObjectives.esp
BetterQuestObjectives-Dawnguard.esp
BlockSparkles.esp
Distant Detail.esp
dynamic fires.esp
Grass and Grass.esp
JoOPraetorian.esp
masser Size x0.8.esp
SFO - Expanded Diversity.esp
secunda Size x0.6.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
uncle sheo.esp
ETaC - Darkwater.esp
ETaC - Dragon Bridge.esp
ETaC - Ivarstead.esp
ETaC - Riverwood.esp
ETaC - Rorikstead.esp
tavevillages.esp
tos_amber_guard.esp
tos_laintardale.esp
tos_oakwood.esp
tavefalkreath.esp
Unique Region Names.esp
EnhancedLightsandFX.esp
BFSEffects.esp
DeadlySpellImpacts.esp
Realistic crime report radius.esp
The Dance of Death - Ultimate Edition.esp
HarvestOverhaulDawnguardDragonborn.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyAI.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
Sneak Tools.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp
dD-No Spinning Death Animation.esp
Beards.esp
TheEyesOfBeauty.esp
Alternate Start - Live Another Life.esp
SkyRe_Races.esp
barenziahquestmarkers.esp
RaceMenu.esp
RaceMenuPlugin.esp
Aeri.esp
Sylgja.esp
Ysolda.esp
VariousGuardReplacer.esp
ReProccer.esp
Bashed Patch, 0.esp
Acquisitive Soul Gems.esp

Along with all of these mods:
-I have a ton of texture mods
-The Wilds ENB
-SKSE is up to date
-As is Skyrim
The most recent Papyrus log is attached.
Could anyone offer some advice or a fix for my problem?
Thanks in advance.
Edited by BlahDog
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I'm afraid I don't have advice nor a fix for you but I can tell you that about a week ago my game was randomly freezing as well and I do not use Skyre.

 

I had to use task manager to exit the game and after a while even that didn't work anymore. There was nothing left to do but unplug the power supply to my pc.

This all happened around the time I had trouble launching the game using the SKSE Launcher. I kept getting load error codes (by logging out and back into Steam I was able to launch the game)

Both problems mysteriously disappeared a couple of days ago. No idea why.

 

I thought I'd just let you know that I experience the same but don't have Skyre. Everything is up to date, I do not use any ENB's and don't have that many mods (mostly armours and jewelry)

Sorry, not very helpful is it :confused:

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"cannot be initialized because the script no longer contains that property"

 

You can ignore it, not related to the crashes (or anything harmful). Papyrus log is not a crash log.

 

You do have a lot of mods, and besides - Sneak Tools is integrated in SkyRe, so you do not need it. Check the SkyRe manual, the big one with 100+ pages ( http://skyrim.nexusmods.com/mods/33995/ ) 2nd last page or so you can find the integrated mods. I do not know if using both together causes CTD but I highly doubt it.

 

Anyway... some more info would be nice. Load order is ok (tho you have a lot of scripted things! can cause problems..), can you also post your skyrim.ini and skyrimprefs.ini from My Documents\My Games\Skyrim ? Just to have a quick look what's in there.

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Thanks for the replies.

 

@prod80:

I have sneak tools installed because skyre, while it does integrate it, nerfed it to the point where the creator of sneak tools said they were different. The creator also said that the two worked fine together as long as sneak tools was loaded after Skyre.

 

Here are my ini files:

On top of some misc. edits (like changing the crosshair location) I added some things that supposedly help with multi-threading and some stuff that would help with papyrus crashes (both after the freezing started). Neither helped with the feezing though, but I just left them in.

Skyrim.ini

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

 

[Animation]

bMultiThreadBoneUpdate=1

 

[HAVOK]

iNumThreads=4

 

[General]

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseThreadedMorpher=1

sLanguage=ENGLISH

 

uExterior Cell Buffer=64

sIntroSequence=

iLargeIntRefCount=262144

fFlickeringLightDistance=8192

uGridsToLoad=7

 

 

[Decals]

bDecalMultithreaded=1

 

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fSunShadowUpdateTime=0

fSunUpdateThreshold=2.0

fDecalLifetime=512.0

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMinGrassSize=40

 

iMaxGrassTypesPerTexure=6

 

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PBoltTiltUpAngle=0.7

 

 

[Papyrus]

fPostLoadUpdateTimeMS=2000.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

fUpdateBudgetMS=800.0

fExtraTaskletBudgetMS=800.0

iMinMemoryPageSize=256

iMaxMemoryPageSize=512

iMaxAllocatedMemoryBytes=153600

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

[Camera]

fOverShoulderAddY=0.0

fOverShoulderPosZ=18.0

fOverShoulderPosX=0.0

fOverShoulderCombatAddY=0.0

fOverShoulderCombatPosZ=24.0

fOverShoulderCombatPosX=0.0

 

fOverShoulderHorseAddY=-72.0

fOverShoulderHorsePosZ=50.0

fOverShoulderHorsePosX=35.0

fActorFadeOutLimit=-100

 

fMouseWheelZoomSpeed=60.0

f1st3rdSwitchDelay=0.95

iHorseTransitionMillis=001

[interface]

fBookOpenTime=200.0

 

fSafeZoneX=10

fSafeZoneY=10

fSafeZoneXWide=10

fSafeZoneYWide=10

 

Skyrimprefs.ini

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseThreadedMorpher=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=6

fInteriorShadowDistance=3000.0000

fShadowDistance=8000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.1200

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=0

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=100

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 670"

bFXAAEnabled=0

iShadowMapResolution=4096

fShadowBiasScale=0.1500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0240

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=75000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

bUseThreadedMeshes=1

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bUseMultiThreadedTrees=1

bShadowMaskZPrePass=1

[Decals]

bDecalsOnSkinnedGeometry=1

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

bDecalMultithreaded=1

[LOD]

fLODFadeOutMultObjects=13.0000

fLODFadeOutMultItems=10.8000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

I've asked around on the Skyre forums and the creator said that the script issue wouldn't cause a crash but one user said that it was apparently a mod conflict because he fixed his problem after removing a bunch of mods (of course he neglected to tell me which mods he got rid of). So right now I'm in the process of getting rid of some of my mods hoping that my game finally fixes itself. Although with the freezing being random, it's hard to tell if my game is actually fixed or I just haven't gotten to a point where it would break again.

 

Thanks for all the help.

Edited by BlahDog
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See if setting uGrids back to default resolves the problem... I see many issues regarding it. Even tho many websites say uGrids @ 7 is stable and above is not, they are still speaking about an unmodded Skyrim. When you mod it you can pretty much guess that uGrids stats to be unstable a lot earlier.

uGridsToLoad=7 is almost 2 times heavier for the Skyrim engine (and your system) and this can be a cause for instability.

Check if setting this helps;

uGridsToLoad=5
uExterior Cell Buffer=36

You need to follow a process to reset your savegame back to a smaller ugrids value;

 

  • Load the game with your old ini where the uGrids value is 7
  • Open console
  • Input: setini "ugridstoload:general" 5
  • Input: saveini
  • Input: refreshini
  • Input: save "ugrids to 5"
  • Quit game
  • Open Skyrim.ini and change the uGrids/Buffer values back to default
  • Open Skyrim and load your ugrids to 5 savegame
  • Save again

 



There's a ton of mods on Skyrim to make distant terrain look a lot better... here's a few that really help (especially if you use Skyrim HD textures...)

Enhanced Distant Terrain by SparrowPrince | http://skyrim.nexusmods.com/mods/1598/
High Quality LODs by Ethatron | http://skyrim.nexusmods.com/mods/4834/
Distant Decal Fix by SparrowPrince | http://skyrim.nexusmods.com/mods/31982/

 

Edit: I am not saying it a definite cause, but you should rule it out at least before you start to mess around with activating/deactivating mods which can cause very serious harm to your save games.

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Actually, I seem to remember something saying that setting ugrids to 7 actually helped performance or at least something other than aesthetics. I knew that ugrids affected detail at a distance so I was skeptical about how it could improve anything. Ultimately, I never saw an incredible decrease in performance so I just kept it on.

 

I can't remember if that was before or after the freezes but I'll revert it just in case.

 

Also, I already started a new game (only about 1 hour in) after I removed a few of my mods. Honestly I'm glad I started over, I missed out on a lot in the beginning.

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yea, actually the game start is better than the end-game...

You become overpowered fast :\ Mainly due to Sneak and NPCs being generally stupid.

 

I wish someone would make a mod to cap Sneak @ 10 or 20% less chance to be detected or so... seriously, standing in front of 5 NPCs (literally within 2 meters) and not being seen because you have Sneak at 50% (SkyRe's maximum) and added 1 ring with 10% extra and being muffled is just completely gay. I'd rather have the whole thing 'Less chance to be detected %' removed entirely and replaced by something else which requires skill to use instead of pressing control to become virtually invisible in plain sight. While being at it, muffled should be dropped as well and should be an armor properly (clothes 80% muffled, light armor 50% muffled, heavy armor no muffle no matter the perks (you CANNOT sneak around in plate armor, geez))

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yea, actually the game start is better than the end-game...

You become overpowered fast :\ Mainly due to Sneak and NPCs being generally stupid.

 

I wish someone would make a mod to cap Sneak @ 10 or 20% less chance to be detected or so... seriously, standing in front of 5 NPCs (literally within 2 meters) and not being seen because you have Sneak at 50% (SkyRe's maximum) and added 1 ring with 10% extra and being muffled is just completely gay. I'd rather have the whole thing 'Less chance to be detected %' removed entirely and replaced by something else which requires skill to use instead of pressing control to become virtually invisible in plain sight. While being at it, muffled should be dropped as well and should be an armor properly (clothes 80% muffled, light armor 50% muffled, heavy armor no muffle no matter the perks (you CANNOT sneak around in plate armor, geez))

 

Exactly!

 

Leveling up stealth shouldn't make you better at sneaking (per se) but should give you more tools and opportunities to sneak. Unfortunately, TES series is unlikely to stray far from the 0-"God of All Things Sneaky" any time soon, but hopefully the AI will improve at least. Maybe if we're lucky, Bethesda might even learn from Dishonored and make stealth more like that.

Edited by BlahDog
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