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UE Explorer 1.2.3.0 Update Notes


EliotVU

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Hey, some of you know I've been updating UE Explorer again and mentioned some of its updates in that other thread.

 

To make it easy for you all I've written an overview of all updates so far for version 1.2.3.0 on my forum.

 

You are welcome to make future suggestions in this thread or on my forum(preferred).

Edited by EliotVU
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  • 3 weeks later...

I have the new 1.2.3.0 beta installed and am kicking the tires.

 

I really, really love the new token view.

-- The included hex will drastically speed up the rate at which I can make changes

-- The inclusion of the line/token memory/file sizes is a really nice bonus

 

I've also verified that the incorrect memory size for the "@=" string-concat-and-assign-with-space operator has been fixed. The functions that had been decompiling incorrectly with v1.2.2.1 are now decompiling correctly with v1.2.3.0.

 

One issue I'd recently noticed in 1.2.2.1 and is still present in 1.2.3.0: When I do a "Find in Classes..." operation with more than one unreal package open, it always searches the first opened package instead of the currently active one.

 

Example:

1) Open XComGame.upk

2) Open XComStrategyGame.upk, have this package in foreground

3) Press "Ctrl-Shift-F" and search for string

4) The search will be conducted on XComGame.upk, not XComStrategyGame.upk

 

This isn't a huge issue -- the workaround is to only have one package open when using the search function.

 

--------------

 

The new hex-editing in the View Buffer / Hex Viewer is great. It will allow for much simpler editing of individual values.

 

One small issue I've noticed is that the only number keys recognized are on my keyboard's num-pad. The number keys on the regular part of the keyboard do not register when editing hex values in the Hex Viewer.

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I have the new 1.2.3.0 beta installed and am kicking the tires.

 

I really, really love the new token view.

-- The included hex will drastically speed up the rate at which I can make changes

-- The inclusion of the line/token memory/file sizes is a really nice bonus

 

I've also verified that the incorrect memory size for the "@=" string-concat-and-assign-with-space operator has been fixed. The functions that had been decompiling incorrectly with v1.2.2.1 are now decompiling correctly with v1.2.3.0.

 

One issue I'd recently noticed in 1.2.2.1 and is still present in 1.2.3.0: When I do a "Find in Classes..." operation with more than one unreal package open, it always searches the first opened package instead of the currently active one.

 

Example:

1) Open XComGame.upk

2) Open XComStrategyGame.upk, have this package in foreground

3) Press "Ctrl-Shift-F" and search for string

4) The search will be conducted on XComGame.upk, not XComStrategyGame.upk

 

This isn't a huge issue -- the workaround is to only have one package open when using the search function.

 

--------------

 

The new hex-editing in the View Buffer / Hex Viewer is great. It will allow for much simpler editing of individual values.

 

One small issue I've noticed is that the only number keys recognized are on my keyboard's num-pad. The number keys on the regular part of the keyboard do not register when editing hex values in the Hex Viewer.

 

I'm glad you like it!

 

Search:

I can reproduce your search issue, additionally I also discovered it crashes UE Explorer when doing it on a UT3 package(Core in this particular test). I'll have a fix for this in the next version(Ain't begun yet).

 

Hex-Viewer:

Didn't know, thanks, I have the habit of using the numpad numbers so absolutely didn't think of the other way of entering numbers!

 

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  • 1 month later...

That's strange... Why would it block my website? Oo

 

p.s. I have pushed a new version online, An auto-update window should popup but if not, check the link.

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Downloaded and installed 1.2.4, but it's throwing exceptions when attempting load either of the two principal upk modded for XCOM, both XComGame.upk and XComStrategyGame.upk.

 

I let UE Explorer send off the exception report for the first try.

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