Jump to content

Please help, map markers all gone, cell (3,3), etc.


Handbasket

Recommended Posts

My map markers for the local map have all disappeared.

 

I searched for the last 3 hours, tearing my hair out now.

 

I have about 100 mods running. No major overhauls, just Fran's complete. I am using DarNified UI. I am familiar with, and use regularly, the bashed patch and OBMM.

 

I just tried to solve it by installing Map Marker Overhaul.

I also tried to solve it by installing another colored map.

I tried changing the mapshader value in INI from 0 to 1 and back again.

I tried un- and re-installing DarN-UI.

 

Not working.

 

I have tried everything recommended on every thread I could find in three hours regarding this issue.

 

 

Does TES4LODGen alter cell (3,3)? Altering cell (3,3) is said to cause this very bug.

 

 

IS THERE A LIST OF MODS SOMEWHERE ONLINE WHICH LISTS WHICH MODS ALTER CELL 3,3, and which shouldn't be used under any circumstances, and which should be deleted from all mod sites as though they contained virii??

 

Is there a solution to this problem?

 

-EDIT- YES THERE IS. It wasn't a mod's fault, but mine:

 

Per TweakGuides for Oblivion, I changed a couple things in the INI:

uGridstoLoad=7 (guide says I "should" keep it at 5, I should have)

uInterior cell buffer=32

uExterior cell buffer=102

 

I changed them back to 5, 6, and 72 respectively, and my local map markers are back. The original values for cell buffers are 3 and 36, so I doubled them.

 

GOD I hope TESV is stable.

Link to comment
Share on other sites

Could you maybe post your load order? It will be easier to figure out what your problem is that way. Just use the View Load Order function of OBMM.

 

And if you use Wrye Bash, then please post your load order with Wrye Bash.

 

And are you using BOSS by the way? It will sort your load order for you.

 

EDIT: Oh, I see that you've already sorted out your problem :P

Link to comment
Share on other sites

The cell (3,3) bug is annoying, unless you're seeking 'realism'. And 'disappearing locap map pointer bug' can occur if player character is at certain cell in the worldspace. i.e. You can see that bug when you're at certain point in Pell's Gate.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...