mitchellcdck Posted September 30, 2014 Share Posted September 30, 2014 Hello everyone, Recently I was making a rather large mod that involved numerous rooms and worldspaces. There were a few objects in another mod that I wanted to examine, so I loaded that mod as well - whilst keeping the first mod as the active file. The second mod that I loaded was dependant on the Dawnguard DLC, so when I saved my active mod, it became dependant on Dawnguard. I hope to eventually release this mod, but the thing is, it does not actually require Dawnguard. How do I make it so that then the mod is no longer dependant on Dawnguard? Thank you in advance. Link to comment Share on other sites More sharing options...
BlackRampage Posted September 30, 2014 Share Posted September 30, 2014 Load the plugin in Tes5Edit, right-click on the file name and select "clean masters" from the drop-down menu. Link to comment Share on other sites More sharing options...
olnorton Posted September 30, 2014 Share Posted September 30, 2014 http://www.creationkit.com/Data_file#Removing_Master_File_Dependencies_From_Plugins Link to comment Share on other sites More sharing options...
mitchellcdck Posted September 30, 2014 Author Share Posted September 30, 2014 Thank you! Problem solved. Link to comment Share on other sites More sharing options...
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