UgTheViking Posted October 24, 2014 Share Posted October 24, 2014 Hey there- Is the Skyrim Configurator mod tool still good to use even though it has not been updated in 2 years?And if so , is that the tool I need to tweak ini. files for long distance viewing? I mean I have a decent system, an FPS rate of around 50-60 , graphics on High, running 90 mods stable, yet I cannot see towns, bridges, rocks, etc. until I am almost right on top of them. (Have maxed the faders in game settings) I have read a few conflicting articles on this , some say tweak ini. Some say set cells. Etc. And so, I am at a loss.Any info would be greatly appreciated. Thanks and play on. Link to comment Share on other sites More sharing options...
Boombro Posted October 24, 2014 Share Posted October 24, 2014 Hey there- Is the Skyrim Configurator mod tool still good to use even though it has not been updated in 2 years?And if so , is that the tool I need to tweak ini. files for long distance viewing? I mean I have a decent system, an FPS rate of around 50-60 , graphics on High, running 90 mods stable, yet I cannot see towns, bridges, rocks, etc. until I am almost right on top of them. (Have maxed the faders in game settings) I have read a few conflicting articles on this , some say tweak ini. Some say set cells. Etc. And so, I am at a loss.Any info would be greatly appreciated. Thanks and play on.For that issue, have you tried downloading an already tweaked ini file? Link to comment Share on other sites More sharing options...
UgTheViking Posted October 24, 2014 Author Share Posted October 24, 2014 No. I have not tried that. Do you have any suggestions or preferred ones?And thank you for the reply. Link to comment Share on other sites More sharing options...
Boombro Posted October 24, 2014 Share Posted October 24, 2014 I tried to look for it, but my network is really bad bad today. I'm using one from ewis, the guy that have been retexuting everything lately: markets, stalls, ore, ingots and herbs etc Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted October 25, 2014 Share Posted October 25, 2014 I have read a few conflicting articles on this , some say tweak ini. Some say set cells. Etc. And so, I am at a loss. By cells they mean increasing ugrid count. It's area that is actively managed by game -> All objects are fully loaded, npc's spawned and quests triggering. Increasing this value above original value of 5, may result in problems with quests, spawns and some mods. It will take toll on your performance. Everything beyond 5 grids becomes LOD, low poly distant land, just a background. I mean I have a decent system, an FPS rate of around 50-60 , graphics on High, running 90 mods stable, yet I cannot see towns, bridges, rocks, etc. until I am almost right on top of them. (Have maxed the faders in game settings) That leads me to conclusion there is something wrong with your set up. Even if the building is beyond ugrid5 you still should be able to see its lod and you can't really call ugrid5 being on top (I think it's about 100 meters). Remove your .ini files in documets and in ModOrganizer folder if you use it. Run skyrim steam launcher to generate new .ini. Check how it looks ingame. In case that didn't help, it means there is problem with your lod files. Some mods add objects like houses, trees, etc, but don't provide lods for them. Unfortunately you can't do anything unless mod author or you yourself decide to make it. The other reason might be 2 mods overriding lod files for same object or place. Check mod page for troubleshooting. If it's just trees, rocks, fences, water, cliffs that are poping up, that's normal. Vanilla game misses few lod objects and there are mods adding those. The Skyrim Distance Overhaul LOD Improvement by GriecheHigh Quality LODs by Ethatron http://static-4.nexusmods.com/15/mods/110/images/19446-1-1389970209.gif Notice that in this case active ugrid ends where you can see grass line (maxed out grass range). If you're experiencing problems within this area, it's your object fade distance parameter. Make sure all your .ini files are set to max. You need to actually open the text file and scroll down. Link to comment Share on other sites More sharing options...
UgTheViking Posted October 25, 2014 Author Share Posted October 25, 2014 Ok, thank you very much for the reply. And I understood....er....parts of it. Heh.Like in the image below, I can see the windmill (From the Skymills mod) but not the farm, until I get closer. (about to the light reflection on the left) Also large chunks of rocks and the bridges don't 'pop' into view until fairly close. Also, from a Riverwood Tower (Mod installed) I can see the mills just fine but not Whiterun itself. Should I just try the SDO mod and go from there? I only installed Skyrim Legendary about a week or so ago and have just been setting things up before starting a playthrough. Ok, tired and rambling now, anyway, thank you very much for replying and explaining. 'Tis greatly appreciated. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted October 25, 2014 Share Posted October 25, 2014 From what I see the trees behind the mill are all lods. SDO should solve your issues with small rocks and bridges. Riverwood is quite far from Whiterun and that's why you can't see it. Here are some numbers from Ewi's Ultra .ini's that should help with tweaking your skyrim in the future: SkyrimPrefs.ini [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact.------[imagespace]bDoDepthOfField=1iRadialBlurLevel=2------[Display]iBlurDeferredShadowMask=3fInteriorShadowDistance=3500.0000fShadowDistance=4500iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=2048iShadowSplitCount=2iMaxAnisotropy=1 ; <--- Set to 16 if you don't use ENB.fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=1e+007iTexMipMapMinimum=4iTexMipMapSkip=0fGamma=1.0000 ; <--- Change if your ENB preset wants a different value (RealVision ENB).iShadowFilter=4fDecalLOD2=1500.0000fDecalLOD1=1000.0000iActorShadowCountInt=6iActorShadowCountExt=4fSpecularLODStartFade=2000fShadowLODStartFade=200.0000fLightLODStartFade=3500bTransparencyMultisampling=0 ; <--- Set to 1 if you don't use ENB or EnableTransparencyAA in enblocal.iWaterMultiSamples=0iMultiSample=0iShadowMode=4bTreesReceiveShadows=1 :<--- enables shadow rendering on trees (minimal performance impact).bDrawLandShadows=1 ;<--- enables shadow rendering on land (minimal performance impact).bDrawShadows=1 ;<--- enables shadow rendering (minimal performance impact).bDeferredShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=1e+007fMeshLODLevel1FadeDist=1e+007bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="NVIDIA GeForce GTX 780" ;<-- change to your card.bFXAAEnabled=0iShadowMapResolution=4096fShadowBiasScale=0.45iShadowMaskQuarter=4bFloatPointRenderTarget=1 ; <--- Set to 0 if you don't use ENB.iScreenShotIndex=0iAdapter=0iPresentInterval=1 ; <--- must be set to 1 or enb's vsync will not work. for ENB Users.bShadowsOnGrass=1------[Grass]b30GrassVS=0fGrassStartFadeDistance=11000fGrassMaxStartFadeDistance=11000.0000 ; <--- Can be set up to 20000 but probably not worth it.fGrassMinStartFadeDistance=400.0000------[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000------[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3 ; <--- Change to your preferred game difficulty. 0 (Novice), 1 (Apprentice), 2 (Adept), 3 (Expert), 4 (Master), 5 (Legendary)[interface]bDialogueSubtitles=0bGeneralSubtitles=0fMouseCursorSpeed=1.0000bShowCompass=1------[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0180bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=0 ; <--- disable mouse acceleration.bUseKinect=0------[Particles]iMaxDesired=750 ; <--- if you use the CoT Weather patch increase [Particles] to iMaxDesired=1750 for fog effects.------[saveGame]fAutosaveEveryXMins=10.0000------[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612------[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000------[TerrainManager]fTreeLoadDistance=75000fBlockMaximumDistance=250000fBlockLevel1Distance=70000fBlockLevel0Distance=35000fSplitDistanceMult=1.5bShowLODInEditor=0------[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000------[Trees]bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20------[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=60bDecalsOnSkinnedGeometry=1------[LOD]fLODFadeOutMultObjects=15fLODFadeOutMultItems=15fLODFadeOutMultActors=15fLODFadeOutMultSkyCell=1.0000------[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3------[blurShader]bUseBlurShader=0------[blurShaderHDR]bDoHighDynamicRange=1------[Water]iWaterReflectHeight=512 ; <--- change Height and Width to 1024 for higher Water Reflection Resolution. (performance impact).iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 Skyrim.ini [General]sLanguage=ENGLISHuGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. highly recommended: Stable uGridsToLoad Mod (SKSE Plugin).uExterior Cell Buffer=36 ; <--- this variable doesn't need changing. sIntroSequence=DISABLED.BIK ; <--- disables the intro sequence for a faster startup.bRunHighLevelProcess=1bMultiThreadMovement=1bUseThreadedParticleSystem=1bUseThreadedBlood=1bUseThreadedMorpher=1bUseThreadedTempEffects=1bUseThreadedTextures=1bUseThreadedMeshes=1bUseThreadedLOD=1bUseThreadedAI=1bUseHardDriveCache=0fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.------[backgroundLoad]bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bUseMultiThreadedTrees=1bUseBackgroundFileLoader=1------[Display]fDefaultWorldFOV=75 ; <--- 75 (Standard) and for 16:10, 81 and higher for 16:9 monitors. higher FOV - performance impact. fDefault1stPersonFOV=75fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movementfSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movementfShadowLODMaxStartFade=500.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3000.0iShadowMapResolutionPrimary=2048bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.fDecalLifetime=256.5000iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.iPresentInterval=1 ; <--- must be set to 1 or enb's vsync will not work. for ENB Users.------[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0------[Grass]iGrassCellRadius=2bAllowCreateGrass=1bAllowLoadGrass=0bGrassPointLighting=1b30GrassVS=0iMaxGrassTypesPerTexure=7 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8.iMinGrassSize=40 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.------[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa------[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.7f3PArrowTiltUpAngle=0.7f1PBoltTiltUpAngle=0.7f3PBoltTiltUpAngle=0.7------[Actor]fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.------[Papyrus]fUpdateBudgetMS=1.2 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max).fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0bEnableProfiling=0------[Water]bReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1------[Trees]bForceFullDetail=1------[TerrainManager]bKeepLowDetailTerrain=0------[Controls]bMouseAcceleration=0------[saveGame]bAllowProfileTransfer=1bUseSaveGameHistory=1------[Decals]bDecalMultithreaded=1bForceAllDecals=1------[interface]bShowTutorials=0fBookOpenTime=700.0000------[MapMenu]sMapCloudNIF=0bWorldMapNoSkyDepthBlur=1fWorldMapNearDepthBlurScale=0fWorldMapDepthBlurScale=0fWorldMapMaximumDepthBlur=0fMapWorldYawRange=3600.0000fMapWorldMaxHeight=130000.0000fMapWorldMinHeight=5000.0000 Link to comment Share on other sites More sharing options...
UgTheViking Posted October 25, 2014 Author Share Posted October 25, 2014 Ok, awesome. Thank you very much. You have given me a lot to work with here. Appreciated.One more quick question though, just curious, why from the tower in Riverwood I can see the mills but not the farms or Whiterun? Does it just have something to do with the settings used in the Skymills mod? I would like to have that type of distance view for the whole game. The sudden 'pop ups' are just annoying. But if that's all I've got to complain about ,guess my life is going ok. Heh. Anyway, thank you again. Link to comment Share on other sites More sharing options...
bben46 Posted October 25, 2014 Share Posted October 25, 2014 I do not recommend using someone else's already tweaked ini file as a part of the ini is based on YOUR unique hardware. And if their hardware is far enough diferent from yours it may fail - and will probably not give the same performance as they get. LOOK at the custom ini to get ideas on what to tweak, But dont just blindly copy it and expect better performance. Worst case - using a Nvidia card with an ini made for an AMD card, This could possibly cause damage to the card. ( but most likely just not work at all) If you don't understand the settings - go to http://www.tweakguides.com/ and learn what they are and how and why to set certain things. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted October 25, 2014 Share Posted October 25, 2014 (edited) I do not recommend using someone else's already tweaked ini file as a part of the ini is based on YOUR unique hardware. And if their hardware is far enough diferent from yours it may fail - and will probably not give the same performance as they get. LOOK at the custom ini to get ideas on what to tweak, But dont just blindly copy it and expect better performance. Worst case - using a Nvidia card with an ini made for an AMD card, This could possibly cause damage to the card. ( but most likely just not work at all) If you don't understand the settings - go to http://www.tweakguides.com/ and learn what they are and how and why to set certain things. It was ment only as a guide for distance settings, tree shadows, etc and it does actually say: "sD3DDevice="NVIDIA GeForce GTX 780" ;<-- change to your card." There's only this, cpu thread task allocation and screen resolution that shouldn't be copied. Everything else is good to go. How your machine can handle it is other story. Never heard about anyone damaging their hardware by incorrect gpu in ini settings. There would be a lot of ppl suing bethesda since in past there were cases when launcher set wrong video card (not intel hd). Maybe I should have been a bit more descriptive, since new users tend to go ahead with mods and inis without reading notes on proper configuration. Edited October 25, 2014 by BlackRoseOfThorns Link to comment Share on other sites More sharing options...
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