Lirenfang Posted October 30, 2014 Share Posted October 30, 2014 Hey everybody I've got a question I've been told that if you check the box "Don't Havok Settle" that Swords and those things will get stuck in the ground or levitate in the air and those things.It worked in creation kit when i activated havok simulation but whenever i get into the game it doesn't work it just falls to the ground or gets thrown like 10 meters away. Any help and response would be appreciated thank you :) Link to comment Share on other sites More sharing options...
Boombro Posted October 30, 2014 Share Posted October 30, 2014 The best why to get a static model out of non static (imo) is the following:http://www.nexusmods.com/skyrim/mods/247/? use this to extract the meshes folder fully to another place of your choice. Now place the folder with items you want in Skyrim mesh folder.Go to the ck >object window > static> pick the model> name it and you done!This way they will stay in place and won't fly around!You can use the models to make containers, and custom crafting etc. Link to comment Share on other sites More sharing options...
Lirenfang Posted October 30, 2014 Author Share Posted October 30, 2014 The best why to get a static model out of non static (imo) is the following:http://www.nexusmods.com/skyrim/mods/247/? use this to extract the meshes folder fully to another place of your choice. Now place the folder with items you want in Skyrim mesh folder.Go to the ck >object window > static> pick the model> name it and you done!This way they will stay in place and won't fly around!You can use the models to make containers, and custom crafting etc. So lets say i use it to extract a model of a weapon.If i click E(Default) to take it will it dissappear like i picked up a weapon or will it remain there like an empty container because the line confuses me "You can use the models to make containers, and custom crafting etc." Link to comment Share on other sites More sharing options...
MyGoodEye Posted October 31, 2014 Share Posted October 31, 2014 Easier methods: 1 - Try adding the script DefaultDisableHavokOnLoad to your objects. Pretty much does what it says. 2 - Failing that, and should you not mind scripting, you can write up your own little code to make Havok do as you please. This is the reference page: http://www.creationkit.com/SetMotionType_-_ObjectReference Good luck. - David Link to comment Share on other sites More sharing options...
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