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Google Sketchup to FNV tutorial


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I didn't even realize there was a 3D modeling forums on here. I created this video last week, and then just found a bunch of people asking about it on here.

 

My video is only 13 or so minutes, and shows me go from a blank sketchup to viewing the item in game. It really is that quick to do something very basic. Though there is a lot of work that you can and should do. Such as unchecking double sided in the modeling section in blender for each item. I cover that in my second video.

 

The Tutorial

 

 

 

and an outline

 

 

Files you will need -

Google Sketchup - http://sketchup.google.com/

GIMP (or photoshop) - http://www.gimp.org/

GIMP DDS plugin - http://registry.gimp.org/node/70

7-zip (or any unzipper) - http://www.7-zip.org/

Blender 2.49 - http://www.blender.org/

Python 2.6.6 - http://www.python.org/

PyFFI 2.1.5 - http://pyffi.sourceforge.net/

Blender nif plugin 2.5.5 - http://sourceforge.n..._scripts/2.5.x/

Nifscope - http://niftools.sour...t/wiki/NifSkope

Geck - http://fallout.beths...loads/geck.html

and of course FNV - http://fallout.beths...v-overview.html

 

 

Python 3.1.2 won't work with the PyFFI and the nif plugin for Blender. You need the 2.6.6 version.

 

 

Blender is used mainly just to export again. On the tutorial make sure you watch the other video I uploaded. It goes over a step I have discovered that may be necessary to do in blender.

 

 

So Basically,

 

1. Create the object in SkUp

2. Texture your object with any texture.

3. Export the file as a KMZ file

4. Rename your filename.kmz to filename.zip

5. Unzip the filename.zip

6. In blender, Import the file as a Collada 1.4 (dae) file.

7. (optional) Group like objects

8. under the editing tap on each object unclick the double sided box under mesh.

9. Create a box and resize the box exactly where you want your object to have collision

10. With the box selected, under the object tab. Set Drawtype to bounds, and Draw extra to wire

11. With the box still selected, under the logic tab. Click bounds, then Change the collision type to that you want it to look like. If there is only one box using the box option is best.

12.Click Add Property. Change Float to String. Change Prop to HavokMaterial. Change the last box to HAV_MAT_WOOD, or HAV_MAT_STONE, or something of that nature.

13.Click a view window, and press A until everything is selected. Press CRTL + A. and select Scale and Rotation to ObData.

14. Now export the file with filename.nif

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