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Which 'Event On(?)' Syntax Do I Use For Searching a Cooking Pot?'


Zylice

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I'm trying to make a mod that allows you to put raw meat into a cooking pot and being able to remove a cooked version of that meat (for immersion reasons). I don't know what Syntax ('OnActivate,' 'OnAnimation' etc) I'm supposed to use for this particular event. The same thing you'd probably use for a barrel etc.

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Try OnActivate. Use a debug to see if it even fires before adding the real code.

 

Furnitures have no central script, but they use formlists for ingrediants if that helps, so you probably can do some Formlist manipulation at run time.

 

Also these could be useful: http://www.creationkit.com/IsFurnitureInUse_-_ObjectReference

 

And: http://www.creationkit.com/IsFurnitureMarkerInUse_-_ObjectReference

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@Elathia I found a fix. I used a trigger box and turned it into a container so the OnActivate script would work. Thanks.

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