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Zylice

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Everything posted by Zylice

  1. Download SKSE from here: http://skse.silverlock.org/ instead of Steam, then watch this video by Gopher: Good luck Asmarr :)
  2. I'm sorry about your various health struggles Michael. Making the amount of quality content you do can be extremely difficult when you are simply not well enough. :( I sympathise but congratulations on your growth and enjoyment of the GP community! :) Keep up the good work! :D - Zylice
  3. Oh. You probably have already, but have you checked in LOOT if ETAC has any 'dirty edits?' Try checking on the mod page for bugs or issues and try to contact the author perhaps.
  4. Yes, sadly it solved my CTD issues... But Perkus Maximus is my "Must" mod. I will not play without it. So i am focusing on Perkus Maximus. Thank you so much but i am already using patch. But i have realized problem is Perkus Maximus. I am focusing on it. No problem Vulcan. Ah. PerMa is a big one. Do you think it's a problem with the PaMa or in-game scripts etc.?
  5. Try making a Bashed Patch with Wrye Bash & a Merge Patch with TES5EDIT. It helped reduce (eliminate in fact) crashes in my game. *Bashed Patch - #1: https://youtu.be/VRk2XluECXU?list=PLB4t0GI9oBEYvItpQ5h8G-wJMYszp_9pn #2: https://youtu.be/W1Es06MtAZM?list=PLB4t0GI9oBEYvItpQ5h8G-wJMYszp_9pn *Merge Patch - https://youtu.be/BtLolEgVMTg?list=PLB4t0GI9oBEYvItpQ5h8G-wJMYszp_9pn Bad meshes/textures can also be a common culprit. I was having a mysterious crash a while back with the SE and all I did was (backup up first!) delete the Meshes folder and tried in-game, restore that from the backup then delete to Textures folder in Data, try going in-game and restoring then seemed to fix my wonky texture issue it turned out to be. Good luck VulcanTR
  6. CONFIRMED: It's a texture issue. I deleted the mesh folder, still crashed. Deleted the texture folder, no crash! :D Obviously I backed them up before hand. :tongue: Gotta find the culprit texture mod now! EDIT: Strange, It seems that after I deleted the textures from the folder and pasted them back in, the issue seems to have fixed itself. I'm not sure what the culprit was but I played it fine yesterday. :D :)
  7. Okay. I can confirm that it is NOT a plugin issue. I disabled ALL plugins in NMM and tried but nope, still crashes. I tried uninstalling mesh/texture mods and it's still borked. :P
  8. Thanks for the link. And yes; Just throwing in mods can easily mess up the game if you're not careful. I've been modding Oldrim for years with no problems such as this.
  9. I see that you have already made Merge & Bashed patches. But could you run your entire LO through TES5EDIT and LOOT? Please take a screenshot and upload it here and report any errors/conflicts.
  10. Hello. Recently I installed a bunch of texture mods. (Noble Skyrim, Snazzy Furniture & Clutter, Book Covers) I have been experiencing CTDs as I load an exterior cell. Whether it's an exterior save or an interior save it still happens. I have run through TESEDIT (for SE) & LOOT, manually went down the list of plugins and checked for missing masters myself, disabled all plugins and even tested on a 'coc' blank character. Still crashes in exteriors. Verifying the Steam cache did nothing. I think it may be something to do with the game itself. Here's my full Load Order anyway. Here's my latest Papyrus log (Something to do with the DLCs??) Any suggestions would be greatly appreciated. Thanks!
  11. I've got this exact problem^ too and have updated SMIM to the latest version (2.04) The floating barrel is still there. :P
  12. Interesting interview with a phenomenal mod author! Thanks Chesko for your time and efforts!! :D And of course, thank you Nexus Team for giving us the opportunity to learn about our favourite mod author's histories in both gaming and modding! :) B)
  13. In response to post #43554350. #43600485, #43615925 are all replies on the same post. +1 NeMO/NMO FTW! 'NexusModOrganizer' :D
  14. Thanks for the update. Both NMM and MO are superb mod managers. Having the ability to switch 'modes' in the new Mod Manager will be a nice and streamline way for new & experienced modders alike to 'switch' between a more 'MO style' or 'NMM style' interface. :)
  15. Hey! I had this issue as well. Just found the cause (Hunterborn 5.1) I posted this on the Hunterborn Nexus Page: #BUG# ==INVISIBLE MESH== "I noticed since updating to version 1.5, there was some sort of 'invisible rock' or so I thought. I looked through the mod files and found what the missing (corrupt?) mesh was. It was the Clutter>Stockade>stockadeleanto01.nif that was causing it to appear invisible in-game. I walked right on top of it at Greenspring Hollow and knew it was a mesh issue. Hope this gets fixed soon." #FIX# == Just delete the mesh located in: Clutter>Stockade>stockadeleanto01.nif in the mod files. You can see my original post here - http://www.nexusmods.com/skyrim/mods/33201/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D33201%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D939546&pUp=1
  16. I found this graphical/texture glitch whilst selling food. I tried removing mods that alter the texture of this meat but it still has this horrible pixelated look. Is it supposed to be where a blood texture would normally be?
  17. Seems like a texture problem to me. If you're using MO, do you have 'Have MO Manage Archives' checked? The only texture-related mods I can see in you load order are: (STEP DLC Optimized Textures - Standard.esp STEP Vanilla Optimized Textures - Standard.esp) Try disabling those esps and see if your problem still persists.
  18. Okay. I found the problem. It turns out that I was using the wrong (newer) version of ENBSERIES with the older version of Phinix ENB. I have updated Phinix ENB as that version is supposed to work with ENBSERIES - v305.
  19. @ironbender800 I just read through the Phinix ENB mod page again and the lighting issues may be related to my CoT installation or the fact that I haven't applied these "required" ini tweaks (bDrawShadows=1, bTreesReceiveShadows=1, bShadowsOnGrass=1, bDrawLandShadows=1, and bFloatPointRenderTarget=1.) I honestly don't know if I'm using the 'correct' ENBSERIES version for PNENB; So I'll check it out and see if I can fix the problem.
  20. I did a fresh install of Phinix ENB the other day (as in deleting all ENB files, pasting ENBSERIES files and then overwrote them with Phinix ENB files.) I followed GamerPoets tutorial.
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