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Elathia

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Everything posted by Elathia

  1. I guess playing Witcher 3 has made you forget many things about Skyrim's initial woes.
  2. Skyrim had the exact same problem. True but the difference is that many of those who are complaining most likely are those who played Skyrim after it was mostly already updated and patched and with many mods available that made the game much more playable and stable. For those people this is a new and frustrating experience. But still it gets tiresome listening to the constant complaining. Yeah I haven't thought it about that way. Skyrim 1.3 was a hugggge mess(I think it has a day 1 patch..). I think it was only after 1.6 that things started getting normalize.
  3. Try this code block instead(it's the "skyrim way" which is still valid for Fallout scripting in most areas). No need for equip events, unless you're wanting to recieve animation events from a specific weapon. Then states would be needed, because UnEquipped still might fire before OnEquipped. Event OnInit() RegisterForAnimationEvent((GetReference() as Actor), WeaponFireAnimation) EndEvent Event OnAnimationEvent(ObjectReference akSender, String asEventName) Actor kSubject = GetReference() as Actor if !(kSubject.isInPowerArmor()) ; Should exit if player is in power armor if akSender == kSubject && asEventName == WeaponFireAnimation ; if the expression on the left is false, function exits. kSubject.DamageValue(ValueType, ValueCost) endif endif EndEvent As you're wanting this to run all the time, no need to unregister for it either, though you can to be on the safe side.
  4. I would instead make a quest, no stages, etc, make the player an alias, and change the extension of that script to ReferenceAlias.
  5. They are used to it. Skyrim was just as bad with that 'update every week' thing(mainly because of the navmesh bug).
  6. The only friend I have is my lover.
  7. That's not even coding. If you dive in Papyrus, you are for all intents and purposes, a coder -- and you will be tempted to keep doing it all the time.
  8. Just a friendly reminder, if you keep on adding things, you'll never get done. Alexander himself told you something similar.
  9. I tried to read all of that, but I was already convinced a 1/3 of the way through. If you are truly sincere then so be it, at least I will stick by you.
  10. Let me just say that this whole pay situation doesn't make it right for mod authors to rip off other mod authors.
  11. Yes there is but no access to my PC to provide in ddepth details. Look on YouTube for making a viking sword. A bit in his uvmapping he uses a tool that let's you make your own seams. Thisis assuming it hasnt been stripped out of your version.
  12. You owe them the money you're getting selling your mod while using thier assests. And stop with the internet tough guy attitude it doesn't work anymore.
  13. Petitions DO NOT WORK. If you want a loud voice in this then have it by not buying aanything from steam.
  14. The current version of nifskope has obj import broken. This will corrupt the uvs. You need to get an earlier version. I think 113 rc6.
  15. The SKSE team aren't against that given their methods of creating functions, etc, which Beth has tolerated for years.
  16. I will never charge for mods, and I will never pay to download them.
  17. Oh god, I got EditorID(the name..) and FormID(the value) mixed up. This is what I get for playing FFXIV for 2 weeks and playing nothing else.
  18. I don't mean any of you in this thread. For general ID obtaining you could do this: Int Function GetRaceEditorID(Actor akActor) Int RaceID = akActor.GetRace().GetFormID() return RaceID EndFunction Modify for quest aliases, if this works or whatever, though I'm not confident it will.
  19. I love how the ones who can answer this easily haven't shown upyet.
  20. I use 2012.. there's no option to do this natively, I know *nothing* about 2015, and don't think there is many that moved over to that version for Skyrim modeling. So what you could do.. is convert to Editable Mesh and then export it.. and re-import it into max. This will then be triangulated. Switch to Editable Poly so you can do stuff. I'm unsure of this method though, so save your work first. Another option is select all vertices, and hit connect. Again, not sure about this. I tested it on a simple cube and it did triangulate it. Just don't know how well it will do on an entire model. Should things break, and you have no fall back file(like if Max crashed, or you forget to save first, etc), there is Quadrify Modifier, AND a quadrify tool in the Graphite Modeling Tools under the Geometry Tab. It's not perfect, but will turn the majority of triangles back to quads.
  21. They were deleted with the update. They aren't even in the BSAs. Effectively meaning, no one can edit vanilla scripts.
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