XWM audio format?
Posted 11 November 2011 - 12:18 AM
Posted 11 November 2011 - 03:12 PM
The bitrate of the soundtracks aren't good though. If you want, you may get a copy of the 4 CD (?) OST.
Edited by blackrose42, 11 November 2011 - 03:13 PM.
Posted 12 November 2011 - 01:20 AM
Posted 14 November 2011 - 05:17 PM
- Encapsulation: MP4(MOV)
- Check (Audio Codec)
- Codec: MPEG4 (AAC)
- Bitrate: 190kb/s
- Sample Rate: 48000
Worked for me. Just remember, when typing what you want the file to be named, append the .mp4 to the end or it might go to something else.
Oh ya, and another thing. Sometimes VLC will want to "convert" the song past its actually time (so you'll get two minutes of nothing). Just close it once it's at the normal time for the song. I know this method is far from perfect, but it does work.
Edited by iroquoispliskin, 14 November 2011 - 05:25 PM.
Posted 14 November 2011 - 08:15 PM
Posted 14 November 2011 - 09:04 PM
I haven't tested this but if I am correct you would need to use XACT to edit the audio files correctly,
XACT is part of the directX SDK, I haven't found a separate link for just XACT, so here is the link to the directX SDK:
Edited by JranZu, 14 November 2011 - 09:45 PM.
Posted 14 November 2011 - 09:32 PM
Posted 14 November 2011 - 09:43 PM
XWM is not XMA.
Thanks -- I have no idea at what point in my searches I dyslexiad the search term... Grrrr
Posted 14 November 2011 - 09:51 PM
Posted 16 November 2011 - 07:47 AM
The only reason that VLC Media Player can play it is because this guy spent a lot of time to try and figure out how to read the audio and then write an FFmpeg plugin to decode it, so that it could be used with ScummVM (note that the guy mentions that he doesn't know why it sometimes leaves some dead space at the end of a file).
If you want to create new XWM files, then read this article from Microsoft. Note that the only download I can find that says it contains xWMAencode is this ancient DirectX SDK. I have no clue if it is in newer DirectX SDK's, however I would assume that it is if Bethesda is using it in new games.
Edited by GT500, 16 November 2011 - 07:49 AM.