I love Dark Souls and Demon's Souls. I enjoy very few games anymore legitimately, and From Soflware didn't disappoint me with Dark Souls. Now that the game is being released on PC through Steam, it looks like the online multiplayer is going to be improved. I'm not a huge fan of steam but I'd much prefer steam to PSN, and be able to play the game on my PC.
And 30 FPS isn't that bad if the game was designed to be played at 30FPS. On games like skyrim, I honestly can't tell a difference between 30 and 60fps, unless I got Fraps running. FPS consistency is more important. If I can get solid 30FPS, no dips on my PC, I wouldn't be complaining. Dark Souls does lag a little on PS3 in certain spots, but your average PC is considerably more powerful than a PS3.
some people cant notice the differences between 30 and 60. i can, easily. so its kinda important to me.
I thought its been scientifically proven that the human eye can't tell the difference between 24 FPS or higher? If its a consistent amount, but dips in FPS can be seen, for example a drop from 60 down to 24 would produce stutter. This is why FPS consistency is more important. If its locked at 30 and never drops, its impossible for you to tell the difference. The ones that say they see a difference are either when it dips enough to stutter, or if they got a FPS consistently showing, then of course you can tell the difference. I got a high end PC and I still don't care about FPS, I care about the game running smoothly.
Most games are designed to run at 30fps, which means anything higher less substantial. Higher FPS is only better, if the game has a tendency to dip frequently (many do) and as long as it doesn't drop too much too fast, you will get smooth game play. A consistent 60FPS isn't needed. You can be getting 60 FPS most of the time, with varying dips and low points down to 45 FPS, and still have perfectly smooth gameplay. If a game is locked at 30FPS, and you have a powerful PC, you will likely see no dips, or very few due to the PC having more than enough power to feed the game at the more demanding points, while the PS3 doesn't have the power to do that. So either way Dark Souls is going to run smoother on PC regardless of if its got a 30fps cap.
LOLOLOLOL please give me the link that shows humans cant see above 24 fps. most games ran at 30 fps because thats all consoles can handle.
24fps is what motion pictures are recorded at because that is what the human eye perceives as fluid motion. Or do you want to tell me that movies are running too slow as well? And from my experience the same applies to games. But there are other factors involved with gaming like FPS inconsistencies, which don't happen in motion pictures. For someone who can say they can tell a difference between a fluid 60fps and a fluid 120fps, are probably not being honest. I just played Witcher 2 with Uber sampling enabled + max settings, and I got 30-40fps, then turned it off and got 50-60. I couldn't tell a difference between the 2, both seemed like fluid motion to me.
You are knit picking something that has 0 impact on the game at all. If the game was designed to be playable with fluid motion at 30fps, then you aren't gonna tell a difference between a fluid 30 and a fluid 60.
Edited by Beriallord, 19 June 2012 - 01:29 AM.