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Mods make skyrim crash :(


Gawaine

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I've been having trouble with crashes recently and I haven't been able to pin it down by enabling/disabling mods yet. It started in a save with a few hours in, it would crash during the completion of Bleak Falls Barrow when Irileth ran in and started to Farengar. I console'd by this quest and everything seemed ok, then a few hours later it would crash no matter what I did. Started a new save and now it's consistently crashing when Balgruuf tells Irileth to send troops to riverwood. Tried reinstalling the game, but it still crashes (game seems to work fine with no mods active though, so I doubt it's my install). I turned off that Hide Helmet Toggle mod but that isn't helping. Anyone see any obvious problems in this list?

 

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SKSE Plugins

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SKSE Version: 0.1.5.11

 

CFM_extensions.dll

 

SKSE_Elys_Uncapper.dll Version: 1.13.3.0

 

 

======================================

Recognised Plugins

======================================

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

 

Update.esm Active

 

Dawnguard.esm Active

 

3rdEraWeaponsMoS.esm Active

 

Omegared99-Compilation.esm Active

 

SkyMoMod.esm Active

 

WARZONES - Civil Unrest.esm Active

 

JSwords.esm Active

 

ClimatesOfTamriel.esm Active

 

Lanterns Of Skyrim - All In One - Main.esm Active

 

moonpath.esm Active

 

ApachiiHair.esm Active

 

XFLMain.esm Active

* Note: For safe mod uninstall see special uninstallation instructions on mod page ("http://skyrim.nexusmods.com/mods/12933").

 

 

HighResTexturePack01.esp Active

 

HighResTexturePack02.esp Active

 

Unofficial Skyrim Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Dawnguard Patch.esp Active

 

HighResTexturePackFix.esp Active

 

Chesko_Frostfall.esp Active

 

ClimatesOfTamriel-VanillaNights-Lvl-2.esp Active

 

ClimatesOfTamriel-Interiors-Warm.esp Active

 

Weapons and Armor Fixes.esp Active

* Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit)

 

 

Weapons and Armor Fixes - Hacks.esp Active

 

Birdsofskyrim.esp Active

 

Convenient Horses.esp Active

 

dD - Enhanced Blood Main.esp Active

* Incompatible with: Skyrim Monster Mod. Get the necessary compatibility patch from the enhanced blood textures ("http://skyrim.nexusmods.com/mods/60") page.

* Incompatible with: Dawnguard (Official Bethesda DLC). Get the necessary compatibility patch from the enhanced blood textures ("http://skyrim.nexusmods.com/mods/60") page.

 

 

Lanterns Of Skyrim - All In One - 2x Brighter.esp Active

 

UnlimitedBookshelves.esp Active

 

Skyrim Flora Overhaul.esp Active

 

Tamriel Compendium - Skill Books.esp Active

 

Tamriel Compendium.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

Chesko_LoreBasedLoadingScreens.esp Active

 

DYNAVISION Dynamic Depth of Field.esp Active

* Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.

 

 

IMAGINATOR - Visual Control for Skyrim.esp Active

 

Cloaks.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

* Note: Use only one cloaks*esp

 

 

1nivWICCloaks.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

1nivWICSkyCloaksPatch.esp Active

 

Northborn Fur Hoods.esp Active

 

hothtrooper44_ArmorCompilation.esp Active

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

JSwordsDistributionBalancePlugin.esp Active

 

Omegared99-WeaponSets.esp Active

 

3rdEraWeapMoS-lvlList.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

3rdEraWeapMoS-rareCraft.esp Active

 

3rdEraWeaponsMoS-ACE-Patch.esp Active

 

Dr_Bandolier.esp Active

 

Smithing Perks Overhaul - Balanced.esp Active

* Note: Use balanced version with Complete Crafting Overhaul mod

 

 

Complete Crafting Overhaul.esp Active

* Note: Will conflict with mods that modify existing recipes.

 

 

DeadlyDragons.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Breezehome_FullyUpgradable.esp Active

 

buildablehouse.esp Active

 

Dragon Falls Manor.esp Active

 

moonpath_questdata.esp Active

 

RayeksEnd.esp Active

 

RiversideLodge.esp Active

 

ImprovedScImpUniforms - Main.esp Active

 

dD - Realistic Ragdoll Force - Realistic.esp Active

 

Better Vampires.esp Active

 

ToL_Core_by_Brevi.esp Active

 

ToL_SKSE_by_Brevi.esp Active

 

dovahkiinrelax.esp Active

 

EmpoweredMagic.esp Active

 

ACE Realistic Fighting.esp Active

 

The Dance of Death.esp Active

 

ACE BYOG.esp Active

 

ACE Speech.esp Active

 

ACE Archery.esp Active

 

ACE Armor.esp Active

 

ACE Enchanting.esp Active

 

ACE Magic.esp Active

 

ACE Melee.esp Active

 

ACE Smithing.esp

 

ACE Synergy.esp Active

 

Racial Traits Improved.esp Active

 

3DNPC.esp Active

 

XFLDialogue.esp Active

 

XFLPlugins.esp Active

 

WATER.esp Active

 

dD-Dawnguard-MonsterMod EBT Patch.esp Active

 

Bashed Patch, 0.esp Active

 

 

======================================

Unrecognised Plugins

======================================

 

 

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

 

EmpoweredMagic_Dawnguard.esp Active

 

MorrowindArmor.esp Active

 

proudspiresmithcraft.esp Active

 

Path of Shadows - Sneak Settings.esp Active

 

 

Deactivating my bashed patch esp stopped the crash during Balgruuf's dialog. Is there a known issue with wyre bash? I thought I needed a bash patch to merge the moster lists, so am I going to have serious issues without it?

 

Edit: Crashed in Riverwood :( Probably a mod's causing issues then.

Edited by Gawaine
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Looks like you need the Enhanced Blood patch for Skyrim Monster Mod. Unless I missed that you already had it. Get if from the Enhanced Blood downloads. That is a definite game crasher. :thumbsup:

 

Actually you need the all in one Dawnguard and Monster Mod patch after looking again.

 

http://skyrim.nexusmods.com/mods/60

Edited by Staind716
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Looks like you need the Enhanced Blood patch for Skyrim Monster Mod. Unless I missed that you already had it. Get if from the Enhanced Blood downloads. That is a definite game crasher. :thumbsup:

 

Actually you need the all in one Dawnguard and Monster Mod patch after looking again.

 

http://skyrim.nexusmods.com/mods/60

Thanks for taking a look. Unfortunately, I already have that patch activated and the crashing continues.

 

I appreciate any suggestions though, like I mentioned above I've been trying to systematically pin it down without success so far.

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