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Allana

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  1. Darkeye, I understand and sympathize with your position, but I also am in complete agreement with vaul's and other's comments about the risks of running without an ad-blocker. I won't run without an ad blocker for the reasons he and others have stated. Until security issues with ads are solved, it's just not worth the risk. I also am not thrilled with what you're proposing for endorsements, as I think it will likely skew things, and make them much less useful to those of us trying to decide whether a mod is worth taking the time to D/L & try out. Since in many cases, uninstalling a mod from Skyrim can hose your game, trying out a new mod is far more work and time consuming. It usually requires loading a save from before the mod was installed and losing whatever progress you had made. This was not an issue for previous Bethesda games, but is for Skyrim. And I think that vaul's suggestion for using the percentage of endorsements to unique downloads as a second method of rating mods is excellent. A possible reason for folks not endorsing mods: I was under the impression that you could only endorse one mod per month. I believe that's how it worked when I first started using Nexus several years ago. The result was that if I had already endorsed a mod, and wanted to endorse a second mod, then I either had to un-endorse the first mod, or wait till the following month, and by then I'd often forget. I'm not sure when that changed, but it is clearly no longer the case, as I was able to endorse several of my favorite mods this morning after reading this article. Perhaps others are suffering from the same misunderstanding, which would at least partially explain the low levels of endorsements. It is much easier to remember to endorse a mod when you first get it and decide you like it. Having to wait makes it likely the endorsement won't get made. So, perhaps a notice to members about it?
  2. I've just started using the ENBSeries mod and would like to use the userconfig.ini file to make changes, but I can't get it to load. It's called out in the enbseries.ini file, it's in the same folder (skyrim), but it's as if it wasn't even there. If I make changes to the enbseries.ini file, I see the changes in-game. If I make them in the userconfig.ini file, nothing happens. Is there something else I have to do?
  3. Actually, I was looking in the wrong place. Inki pointed me in the right direction: the "Tamriel" worldspace record under 'World/World Spaces...' in the menu bar. I now have a plugin that modifies those the first three settings, and the fourth one is already covered in IcePenguin's "Clear Map Add-on" to his "A Quality World Map - With Roads". I need to test it more to make sure I'm not introducing any issues however.
  4. I finally let Steam install the 1.8 update, and noticed that some of my map tweaks are no longer working. I did a Google search and found the following over on the UESP forums (http://forums.uesp.n...hp?f=40&t=33840): "One thing I've noticed since Steam updated Skyrim from v1.7.7.0.6 to v1.8.151.0.6 is that the following four Map-related settings in the [MapMenu] section of Skyrim.ini no longer have ANY effect on the Map... fMapWorldInitialPitch: The initial pitch angle of the Map camera view each time you run Skyrim fMapWorldMaxHeight: Maximum height above Map for mouse wheel "zoom" fMapWorldMinHeight: Minimum height above Map for mouse wheel "zoom" sMapCloudNIF: NIF file path for the Map's animated cloud cover. Setting it to an empty (null) string removes the clouds so you can see the ground clearly. I've checked by using the console command SaveINI to save out ALL the game's internal INI-adjustable settings. Turns out the above four settings are conspicuously absent, which means they're now hard-coded internally and are NOT adjustable via INI settings any more." I tried loading the CK, and checked the game settings, and could not find anything resembling these. Does anyone have any idea how to go about overriding the Bethesda settings that now appear to be hard-coded? They are really limiting. And, I guess I'm wondering why on earth Bethesda has done this? I'm sure I'm not the only one that is really annoyed.
  5. Yes, I know how you feel. I was getting ready to call my ISP and complain about the slow connection until I saw all the posts. And it appears to have been most of the user base from all the comments I've seen in various forums. My guess is that it will take a while to calm down, because there's all this pent-up demand from folks who could not upload/download for over a week. Also, if the older services used by previous versions of NMM have been turned off, then it should get better fast. Otherwise, it may take a bit longer.
  6. You may want to look at the announcement on the front page. Seems there were some unexpected "side effects" with NMM. And, I always do manual downloads. You may want to consider that till this is fully resolved, as I'm still seeing issues on the site. But, at least manual downloads seem to be working much better.
  7. I can't say about today, but as of last night I was still having all the same problems, and couldn't even stay logged in for more than about 5 minutes ... Nexus would make me log in again. As far as downloads, size did not seem to make a difference, but the problems were less frequent, so perhaps they're making progress.
  8. The problems described above seem to be increasing in frequency, especially during more busy times. This is a Nexus issue, and very, very annoying. Is anyone doing anything at all about them? I've experienced all of them described in these posts, and I first noticed it after you switched over to your new software.Today has been especially bad with the white screen showing up instead of the "save file" dialog, on multiple mod pages. The "F5" workaround does work, but sometimes it takes a lot of button pushing. Edit: At the moment I"m also getting a "no files uploaded" message on the following mod: http://skyrim.nexusmods.com/mods/1175/ I know that's not the case, as I just looked at it a few minutes ago, and the files were there. And now, the message is: The connection was reset. The connection to the server was reset while the page was loading. I've had this several times this afternoon. So, perhaps a capacity/bandwidth problem with your servers & database software? Edit 2: Just saw your post, Dark0ne, sorry to hear he is ill. Waiting till Monday is certainly no problem, but please be aware this is something that's been going on for months. And, yes, thank you very much for the Nexus sites. Best mod site I've ever found.
  9. Thanks for the feedback! I haven't played in about 6 months, and there's been a lot of changes to the base game, but I really liked the Hideout, and want to keep using it.
  10. Anyone know if "Dovahkiin Hideout" is being maintained? It looks as if it hasn't been touched since March, and the comments section has been disabled since then. I've checked both Steamworks & Curse, and the file on SkyrimNexus appears to be the most recent. Does it work ok with the latest Skyrim version?
  11. FYI, the Skyrim executable is called: TES5.EXE.
  12. There are? I had somehow assumed the CK would be required for them. I'd better go searching ... Thanks!
  13. Well, I figured I'll be forced to get it, just hoping I can roll things back & still use CK. But, I guess I'll have to try to find out. Maybe I'll get lucky and not have the issues some are having ... but based on a google search I did this morning, the 1.4 problems are being widely reported. Thanks ... that gives me hope. I'd rather do without the CK for a bit & give them a chance to fix the current crop of problems.
  14. I've held off installing 1.4 (by disabling my internet prior to loading Steam and playing in offline mode) because of all the problems I'm seeing reported both here & at Bethsoft forums. However with the possibility of the CK coming out next week, I'd like to be able to get it, which means I'll have to let Steam connect to the internet. I'm wondering if I can backup my skyrim folder, and, if I have problems, simply copy it back & revert to offline mode. Will Steam let me play with 1.3 since I"m assuming it will know there's a newer version? & does anyone have any idea if I will I even be able to use the CK with 1.3, or if it will require 1.4?
  15. I would be very grateful if someone would fix Bethesda's buggy implementation for changing hot-key assignments (assuming they didn't fix it in 1.4 - I haven't installed it yet). For example, If I decide I want to change the <TAB> and <E> keys to do something other than the default, the inventory & other screens that use those hot-keys no longer work. It breaks the game. So you are forced to reset all the controls back to the defaults. That is worse than useless.
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