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GlorfindelCotton

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  1. I actually ended changing the whole system. Published as a mod - https://www.nexusmods.com/fallout4/mods/75618. It makes the terminal unnecessary.
  2. Yes I was not referring to belt animation, they were actually not working as in not moving anything around. This caused the machine output to just pile up at the machine exit. Speaking of corrupted power grid - that's exactly what I mean by unreliable. A power grid powering 5 belts and 6 machines from two posts shouldn't really get corrupted. F4SE is latest version.
  3. Didn't think about that (not a big poster eheh). I have decided to try a completely different way anyways, this terminal stuff is complicated, inefficient and unreliablle (if I put a terminal in my factory then I cannot manually switch any switch, machines get or lose power from nowhere (had a factory running with no connection to the generator), even had all conveyors stop running while the machines where still going. I should be able to get it working without the terminal entirely. Many thanks
  4. Nexus has decided I cannot post images here (neither jpg not png is accepted). Time to move on from modding lol. Many thanks for your assistance.
  5. Thanks for you answer. The main terminal entry is not showing, in you example it would be Nuka bottling machine. Other machines connected to the network do show, I've also tried to connect one terminal and one power plant to my new machine only, nothing shows up. I also tried to put the two scripts in User/DLC05 (btw you might want to amend your tutorial, it only suggests to put the init one there), still no dice in getting it recognized after reloading the esp file. The weird thing is, it recognizes around half the scripts in the DLC05 folder, regrdless of whether they're there or not (tried cleaning out the source/DLC05 folder entirely), which makes me think it's getting them from somewhere else, but I can't figure out where. Submenu fragments are there and correctly compiled as TERM_LSG_DLC05nativeWorkshop_03000F9A.psc/.pex. Thanks again!
  6. Hi mate it looks like you managed to get this done, as I see you popped an article on the nexus. I've been trying to follow it, but cannot get it to work - the terminal entry for my machine simply does not appear on the terminal. I also found out that when I start fresh I am able to edit workshopbuilderscript properties, as soon as I save the esp and load ck again I cannot edit those properties anymore as if the script was no longer there. Any hint? Should a copy of that script be saved somewhere else? Thanks
  7. Hi, I have the same issue. I've been drilling down a bit, and encountered what could be part of the issue. In the Container object (DLC05WorkshopBuilderFood01) there's a script called dlc05:workshopbuilderscript. When I start with no active file (eg simply selecting the desired masters) I am able to select that script and edit its properties as required. However as soon as I save my own esp I'm unable to ever use that script again (error loading script, like when the source is not available). I have all scripts extracted to scripts/source/DLC05, included workshopbuilderscript. Interestingly enough this happens with a few other scripts in the same folder, while for example the other one in that container (DLC05WorkshopConveyor) works just fine. Any luck? Any ideas anybody?
  8. Now thats a good suggestion. Thank you. PS: Firefox tells you as well by showing a small speaker icon on the tab.
  9. So, I used to keep a few pages open on the Nexus while doing something else to follow up on my mods comments, have a look at the new mods, the forums, etc. Now if I try to do that after a while some horrible noise just covers everything else and tries to make me deaf (I'm on headphones). Oh, its just an ad, which by the way makes my audio unusable until either I turn it off or close the nexus page(s). Guess which one do I choose? I understand ads and don't mind, but the only result you will ever get from me with this crap is to leave (not a chance I'll ever try to look which phishing website is trying to get my banking account password... maybe this is a security feature after all?). Suggestion: annoying people with a noise which is far too loud to keep on don't really make them look for your stuff.
  10. Another victim here. played Skyrim for 100+ hours, then one day this summer *crack*. PC reboots. From there onward it happens often. It -may- be just after I installed and started using CreationKit, but not exactly sure about that. Yesterday it crashed three times in a row, the last just opening the CK on my mod (FortMoonstone, its a tiny mod in no way able to create havoc). My rig: PhenomII x2 (started with 4 cores, turned off unlocking to be sure it wasnt the thin) 555 ATI Radeon 4950 1GB 8 GB RAM 600W PSU Never happened outside Skyrim (never, period.) Only solution I found sofar, uninstall Skyrim and the CK and play something else. Goodbye Bethesda.
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