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About zyd232
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zyd232's Achievements
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Can someone please help me reset this quest?
zyd232 replied to VirtualVictory's topic in Fallout 4's Discussion
You are my savior man! With that, I fixed the quest which caused being unable to recruit Hancock.- 5 replies
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- mama murphy
- resetquest
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(and 1 more)
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fallout 4 creaion club July mods causes CTD
zyd232 replied to yoohohyong's topic in Fallout 4's Discussion
I got Noir Penthouse and have issue too. At first everything is okay, but when I travle to the point which the quest told me to go to, the game crashed. -
Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com
zyd232 replied to Pickysaurus's topic in Site Updates
Good Luck -
Donation Points system now live for mod authors on Nexus Mods
zyd232 replied to Dark0ne's topic in Site Updates
Cool. Thanks for this attempt to encourage modders. It's a good time for mod authors. Especially for some people who have no business sense like me. XD But I think it will have some issues for thoses mods which use assets from other places. Things may become complicated. -
Hope someone could make a mod letting dogmeat wag tail after the tool creating animations comes out. :happy:
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Solved. It is caused by the refesh process in original game. I need to disable my esp and then reactive it, or find a save which haven't actived the esp, in order to update some data.
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I'm working on a custom companion. Everything is OK inluding the affinity value, except the value of CA_CurrentTreshold. When the CA_affinity value reached the treshold I've set, nothing happened, I mean, the value of CA_CurrentTreshold was not changed as expected. I've set all the properties for script 'companionactorscript' attached to the actor. And I've added 'kmyquest.EndSceneXXXXX()' as pupyrus fragment to the quest stage I built. So anyone can figure out what's wrong with the value of CA_CurrentTreshold? I just have no idea.
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You have the whole production line from the Institute, so you are able to create Synths. Using a simple terminal, set the S.P.E.C.I.A.L, name, skills and voice ( using NPC's voice ) for the new synth. And then shape his/her face and body through the looksmenu. You can also observe the production process. After that, just let the new synth become your companion traveling with you or a spy collecting trash and information for you. This setting just make sense for any new people suddenly appearing in the game.