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pannonian

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  1. If money is a concern (trust me, it is), and they want to scale a game so it plays on XBOX and the computer too, then instead of scaling down all to the lowest and slowest, make 2 games, with the same theme and idea. Let the XBOX users have their craptacular XBOXSkyrim, while the PC guys would get something a lot more scalable. Oh yeah and make some great offical modding tools, better than Creation Kit. Also..I understand, that it's nice thing that I can pick up pot or a plate off the table, but they really don't have any value at all. If I could trade it for something great, then ok...but as of right now, all these items I can pick up is just useless clutter. Actually anyone who is beyond a certain level, all the metal and iron swords and armor are useless clutter that nobody wants. Beth could have saved a lot more time by not being able to pick up all this junk and made them static objects. These are just a few, from hundreds of things I could mention.
  2. There are really no other games like Skyrim or Oblivion (or Morrowind). Gothic series was close, but they were extremely buggy. Kingdoms of Amaleur is close, although I don't understand why it's so expensive, being out for so long already.
  3. A WYSWYG editor for the mod-description front page would be nice. I wouldn't have to edit all my BB codes and links on a forum page and copy-paste it over to my mod page.
  4. Textures are subject to change. Matter effect some has been changed since these screenshots. http://i.imgur.com/OeDX1E3.jpg http://i.imgur.com/Y1NYt9K.jpg http://i.imgur.com/nRAebnh.jpg http://i.imgur.com/gTU7S9w.jpg http://i.imgur.com/6t07NCL.jpg
  5. I've been working on to re-texture the ruins, especially the Imperial and the Nordic. Not all textures are replaced, and some only got new normals. Here are some screenshots on the progress: Nordic Exterior: http://i.imgur.com/FwIWQ9S.jpg http://i.imgur.com/dvo6iDP.jpg Imperial (interior/exterior) http://i.imgur.com/frQ9ebv.jpg http://i.imgur.com/Fv1byuH.jpg http://i.imgur.com/ES2aHBP.jpg http://i.imgur.com/yZGWL1G.jpg http://i.imgur.com/DWgI0aI.jpg http://i.imgur.com/6ijXF3M.jpg http://i.imgur.com/niaGwRB.jpg
  6. As you all know, parallaxing various things just isn't available without the ENB mod and setting the meshes. Interestingly, there is an item parallaxed (let's not count the icebergs for now, that's different) in one of the towns. It's in Markath, and it's the corner of an entryway. And only one part of it. If you'd bring the model up in NifSkope, then you can see the references and the appropriate texture files for it also. I haven't found this entry way yet, (not that I looked for it), but it's interesting to see that perhaps parallaxing does work on certain models (without ENB) ? http://s9.postimage.org/8vu1amizz/markathparallax.png here I made a screenshot: http://s9.postimage.org/8vu1amizz/markathparallax.png http://s7.postimage.org/qkmlc8b8r/markathparallax2.jpg
  7. Created a tutorial, This is all vanilla settings for this model, but it should work (but it doesn't) with any model in the game. follow the screenshots: 1 http://s18.postimage.org/3tlghtqqx/markath1.jpg 2 http://s17.postimage.org/h818yktz3/markath12.jpg 3 http://s16.postimage.org/evyt53ov9/markath13.jpg 4 http://s16.postimage.org/b8s8qivfp/markath14.jpg 5 http://s13.postimage.org/68cezgjcn/markath15.jpg 6 http://s11.postimage.org/j1lh4mbw3/markath16.jpg This model(part) is parallax textured by default, so I am stuck why the same settings do not work with any other textures in the game.
  8. For any experienced modeler, do this: Create a heightmap for specific texture. Bring up a model that uses that texture in nifscope. Set the shader properties from "default" to "heightmap". Now, check the "parallax" flag on the shader properties. bring up the texture properties and on the 5th texture flag, check in the heightmap you created. Start the game, the parallax will work, but the heightmap is slid away from the texture and the texture starts jumping around. This is after some research, after finding a parallaxed object in the game (a building face in Markath) and copying the way that was set up. Anyone knows the solution to this problem? If the parallax could work, the mountains (for example) would look a 100% better.
  9. Bad alpha channel. You need at least Photoshop to make a new alpha channel for the normal map file. The alpha channel contains only a greyscale image, in which the brighter the texture is, the more shine it shows.
  10. Still nobody has done this. I guarantee to rise to No 1. spot on the nexus mod list, whoever gets it going.. Oblivion had it:
  11. hahaha I am Pannonian too! :) my favorite place! :)
  12. Actually it's just Bethesda somehow lacking a good storywriter , or it seems like they made the game first and tried to attach a storyline later. Or they had a storyline and then due to the strict release date, they had to throw something together quick. It just reminds me, when I write an essay and I start out good, but later on I am out of time and just quickly try to find an ending, because it's due next week. :thumbsup:
  13. Or better yet: The solution to them is right behind the altar under the doors, covered with spiderwebs. I didn't even read the book, didn't even pick up this quest, just walked in and the sword I got for clearing the ruin is terrible. :confused:
  14. whodunit was funnn Here is the reason why the Dark Brotherhood quest was done right, and stood out: http://www.uesp.net/wiki/General:Emil_Pagliarulo :thumbsup:
  15. After a while, I just don't care about the dragons. They can do whatever the hell they want, especially after finishing the main quest. (Which is kinda werid, because I thought the dragon attacks would stop.) As of right now, they sound cool screaming in the distance but most part I don't bother with them anymore. Don't feel bad about the broken quest, I have at least 5 quests sitting in my inventory, which cannot be completed for one or another bug or glitch. As of right now, I just visit the dungeons randomly and keep cool looking items for display in my house. The game with all the "radiant" quests kinda lost flavor for me.
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