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  1. Hey, this works! Thanks a ton Prometheus. Never would've figured that out myself.
  2. Yes, I experience this issue with 100% consistency.
  3. In response to post #34912955. Yeah, the "You're not giving me what I want when I want it so YOU'RE being greedy!" line gets old, doesn't it? Not to mention...unsettling.
  4. In response to post #34915140. The "they're greedy" conspiracies rely on the assumption that it was possible for Bethesda to have the CK ready for release at the time of game launch, which just isn't a sound assumption. All companies have limited manpower resources, and it's nothing short of crazy to think it was anything other than all-hands-on-deck just to get the game out the door on time. It's not as if CK has been sitting around at Bethesda since before then. Once the *game* was done, they could start to think about polishing in-house tools to the level required for a public CK. Frankly, that they have DLC releasing at the pace it's supposed to over the next few months, *and* the CK, plus the regular bug-fix and content patches, I'm fairly impressed at their productivity.
  5. In response to post #34915980. Bethesda has a relatively small in-house team, and things like the CK can only be done with in-house personnel. To release it closer to game launch would've required pulling resources away from finishing the actual game. So the question isn't really CK vs. DLC, but CK vs. release in the first place. Better to have the playable game (in suprisingly polished form, considering how complex it is) sooner and the CK later. I think it's relatively easy to compare Skyrim to FO4's CK release schedules and think they're equivalent, but FO4 is a vastly more complex game. Settlements and the systems related to it are like an entire second game layered on top of the core one, and Skyrim had nothing like that in it. It's not surprising at all that it should take a while to polish and "idiot-proof" (relatively speaking) a public creation kit for something that involved. And, of course, bear in mind we're lucky to be getting a CK *at all*. Not many games offer that kind of resource to the public.
  6. In response to post #34909225. #34911540, #34912605, #34914740, #34916115 are all replies on the same post. The CK really doesn't relate to DLC sales in any way. I'm quite confident this CK is slower in coming than it was for Skyrim due to issues related to scope, complexity, and polish.
  7. I haven't messed with the guard cuirass specifically, but in similar cases that I have seen the exposed arm is actually a part of the chest armor's .nif, even though it's bare arm. So the suggestion that the problem stems from the heavy-bodied *_1.nif being used for the cuirass while the *_0.nif (or a blend between the two sizes) is being used for the gloves is where I'd start looking, too, as the arm morphology is ultimately defined by the cuirass meshes (in fact, in the third screen shot it's quite clear that the modded body/arm on the left is considerably more burly than the un-modded anatomy on the right). I'd make sure your *_0.nif for the cuirass is there, is indeed a different, thinner version and not just a straight copy of the *_1.nif, and is set up properly so that it's actually being used by the engine. It's fairly easy to accidentally overwrite one or the other with the wrong version and wind up with both weights being identical (Another thing you might check is that you don't have your *_0.nif and *_1.nif reversed, such that the 0 which should be skinny is burly and the 1 which should be burly is skinny. I've never made that particular dumbass mistake, but I've made plenty of others...) --Dreogan
  8. So, not sure where this conversation has gotten derailed to, but I wanted to throw in my (apparently late) thanks for adding in the image ordering... --Dreogan
  9. Turns out "Sounds of Skyrim: The Wild" was the source of all my misery, causing CTD's when I tried to enter dungeons, buildings, and player homes (even when not outdoors, such as when zoning from Jorrjaskr main hall to Jorrvaskr living quarters). Uninstalled and everything's smooth as silk. So, good job all who called out that one. [edited to remove inexplicable gibberish...]
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