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TheSkoomaKing

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  1. It will yes, as long as your Quest for it is running at the time of death. Event OnDeath(Actor akKiller) ; place whatever you want your script to do in here! endEvent
  2. I am trying to make a regular Scene, but for some reason my scene just wont start. I´ve tried both MyScene.Start() & MyScene.ForceStart() None of them helps. And I am certain that everything else in the script is working, since I placed a couple of Debug.Notifications inside both script and Scene-Dialogues. Worth mentioning, I have both Dawnguard.ESM and Dragonborn.ESM activated for this mod, is there anything specific I must do with them before Dialogue works? Any help or advice is appreciated
  3. What you could do is; make a new quest, once that is done go ahead and make a Reference_Alias. And set the Unique Actor to Player. Then you can make a quick script with the Event Ondeath() function.
  4. i think its the space that is giving you the error, Race Property PlayerRaceAsen Auto try that instead :)
  5. the CK´s dialogue part is atm broken as of the new patch i believe. so in order for your new npc to say your new lines you must first---->Start the game and load a save while your mod is activated!----> Save your game---->load your game--->speak with your custom npc! Yes it is that simple really! :) hope it helps !
  6. Hello everyone! I have a quick question. i am trying to create a script on an activator, so when you activate the activator the player will play an idle this idle to be percise(IdleUseMeadBarrelEnter) here is the script: Scriptname _ScumIslandMeadFillUpScript extends ObjectReference MiscObject Property BasicTankard01 Auto MiscObject Property Gold001 Auto Potion Property FilledTankard Auto Idle Property FillupIdle Auto Event OnActivate(ObjectReference akActionRef) Game.ForceThirdPerson() Game.Getplayer().Removeitem(Gold001,10) Game.Getplayer().PlayIdle(FillupIdle) Game.DisablePlayerControls() Debug.SendAnimationEvent(Game.Getplayer(), "IdleUseMeadBarrelEnter") Utility.wait(3) Game.EnablePlayerControls() Game.Getplayer().Additem(FilledTankard,1) Endevent everything is firing but not the actual idle. i have also tried Game.Getplayer().PlayAnimation("FillupIdle") with no luck. do you know what might be wrong?
  7. Yeah i have to agree with ripple, there is no way your mod can delete vanilla textures
  8. @Domm5078 i guess the random events can be managable :) as for the swapping factions... will be a bit more complicated :)
  9. Awesome modder! And a really nice guy :)
    1. TheSkoomaKing

      TheSkoomaKing

      Thanks Odahviin :)
  10. Have you looked at the VampireQuest Script? That is what I used to make my Demon Mod :) PM me if you need details
  11. @Xion209 well i couldt see it atleast! xD
  12. Im a proud nexus member and will always be! only uploading my mods to the nexus sites etc! keep up the good work and I shall go premium as soon as the money comes ! :) // TheSkoomaKing
  13. This sounds like a cool idea, im a modder myself and i could see myself doing this, I´ve made mods such as " Tame the beasts of Skyrim" and "Demon Form" so i know my way around the creation kit. Just send me a PM and we can get started :) //TheSkoomaKing
  14. Just static, dont need any animation or something like that :)
  15. Hi! I am trying to make a demon race, well the race is already finished but i want to add some cool wings to it aswell, So i opened both Malebody Skeleton and Vampire lord Skeleton, copy the branches and renamed the Nif file so it wouldt overwrite the existing one. I changed the skeleton inside the creationkit on the Demon race so it would use my new skeleton. But when i enter ingame it wont show, So I know there is something between there that i have to fix, but i just dont know what! Any information or advice would be very appreciated! :) //TheSkoomaKing
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