Jump to content

kastano

Members
  • Posts

    115
  • Joined

  • Last visited

About kastano

Profile Fields

  • Country
    Greece

Recent Profile Visitors

9152 profile views

kastano's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. its the colission of the object you have to have a 3d modeling program like blender to change the colission (proper way)or you can propably make it with nifscope
  2. Hallo ,its been a year since i last visited oblivion ,so i ve forget most about modding first question there are three kind of scripts Quest - object - magic So you propably need a quest script -so make a new quest in the cs and atouch the script second question dont mess with global variables .you can do your work with local they are stored in the savegame.again a quest script is needed set myquest.varkill to myquest.varkill + 1 varkill is a var declared at myquest quest scrpt i hope i helped
  3. the file had the following problems 1 .it seems that the author edited multiple cells besides vilverin (by mistake -nothing changes) - did nothing 2 i made the corpse a quest item and a percistentref so it dont dissapear but propably stay there forever 3 i change the texture path of the gloves nif so it want be invisible 4 the robe has no body so it want look good when you wear it alone - i think its wrong from the author - he should released it as one piece and not multiple parts 5 i made the file a bsa - so you have to delete the WarhammerWPArmor folder from your data /meshes folder remember to begin with a clean save file inform me from other issues - i didnt spent much time on this EDIT I made an acount here http://www.mediafire.com/download/3386bain0qx45s6/WarriorPriestSet.rar
  4. http://www.nexusmods.com/oblivion/mods/21498/?
  5. http://www.nexusmods.com/oblivion/mods/27746/? just a suggestion ,i ve never used it
  6. Actually i ve never used it .But As far i can tell you want to change the effects of a spell - if you open the cs -magic effects - you cannot duplicate an effect -with this tool you can so you have to dupplicate the fire damage effect FIDG -tick the dynamic mgef code -make a copy of your fireball.nif to fireball2.nif (the same nif with your textures applied) in visualleffects select your fireball2.nif
  7. I think you need a magic extender for this http://www.nexusmods.com/oblivion/mods/31981/?
  8. This is a simple script that contains the commands you may need if you know little about scripting - atouch this to a quest As far as i know scaling from the console isnt the right way to scale player -i think you should create a script for the entire race Anyway ! .About the blockhead i dont know how to use it but there are some Races that are close to teens - x117 -x110 etc which means how much they csale the headmesh
  9. perhaps if you make an item with zero weight and atouch this script will work Also i can try sth similar with a spell (without being an attack)
  10. is this working? i mean if you change the weapon type (only)in cs -if it does ok the OBSE comands you need is getweapontype and set weapontype - but i think the weapon type information is stored in the nif file (mesh) so you need to check out the NifSE documentation http://www.nexusmods.com/oblivion/mods/21292/? there is a script in Unessesery violence mod - uvswitchgrid- that does that (i think) Anyway these things are way out of my knowledge - i hope i helped
  11. I had the same issue with Oblivion reloaded - if you have that installed there is an ini file -you can change it from there
  12. I dont know about the second but concerning the first you should tweak or better create new ones - combat style - in the construction set - it has many options
  13. I ve done some porting but easy stuff .maybe if you provide the files i ll look at it
  14. http://www.nexusmods.com/oblivion/mods/43689/? perhaps these?
×
×
  • Create New...