Jump to content

tungol

Members
  • Posts

    79
  • Joined

  • Last visited

Nexus Mods Profile

About tungol

Profile Fields

  • Country
    United States
  • Currently Playing
    Oblivion, Slay, Conquest, Civ4

Recent Profile Visitors

3504 profile views

tungol's Achievements

Apprentice

Apprentice (3/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. I'm running Win7. I've been trying to retexture some clothing retextures I did on my old XP. I've done some races on the new one with no problems. But the clothes are all invisible in game. If someone could look through my test data below and help me figure out what I'm doing wrong, I'd be very, very grateful!! They're in chronological order. I took a working nif, changed the file name of a new texture to the name of the original working texture. It works. I took a working nif, changed the texture path to use a new texture. Now it doesn't work. Original texture was SIShirt_BkDWB. New texture is SIShirt_PtSl. SIShirt_n is in the folder. Nif is invisible in game. I took a working nif, changed the texture file name and nif texture path to SIShirt_Sl. SIShirt_n is in the folder. Invisible in game. Changed texture path of not-working nif to the path used by a working nif (SIShirt_BkBu). Invisible in game. I put the n-map and dds into their own folder, renamed to Shirt.dds and Shirt_n.dds. Changed working nif and non-working nif to use that texture. Invisible. Also, the working nif that I changed is still invisible after I changed it back. I've confirmed several times that the esp points to the right file. I'm using nifskope v22. The nif I'm retexturing is the TFF Shivering Isles Tunic (so maybe it's an older version of Nifskope.) I opened a working nif in v22, changed nothing, and saved it. I opened a working nif in v20, changed nothing, and saved it. They both work. I opened a working nif in v22, changed the texture (BkGn) to that of another working nif (BkPk), and saved it. I also did this with v20 (BkOg to BkPk). I opened all the test nifs in v7, changed their texture paths, saved them. Changed their paths to what they should be and saved them again. One worked, and the others don't. (Were they converted back to the old version? Had the first one been converted to new version?) I opened a working nif in v7, changed the path to a working texture. Saved it as the (formerly) working nif. Its invisible. Deleted formerly working nif. Opened working file in v7. changed path and saved with formerly working nif name. Invisible.
  2. Excellent work, y'all! This place really defines "continual improvement".
  3. And another thing... How come you can swim as fast as you can run? Or more to the point, how come bandits can swim, without ever taking a breath, while swinging a warhammer at you just as fast as you can run across the surface of the water? And why don't they ever drown?! And since we're on the subject...the freakiest thing in the game for me is a drowning deer. They sink.
  4. <snip> I was doing the Anvil mages guild recommendation quest and was in the middle of beating the hell out of the mage who robbed merchants (with my hammer) when a guard jumps infront (Rogue mage gets killed by my allies), gets hit by me and hauls my ass to prison. Thanks arsehole. <snip> Usually that guy winds up killing my allies. He's completely unhinged! I try to help them kill him. That guy seriously needs to be placed on leave! How come one of the nicest mountain roads in Cyrodiil leads from the middle of nowhere (Sancre Tor) to the edge of nowhere (Hermaeus Mora shrine)? Complete with bridges, stone stairways, and road lamps!
  5. I like that I have electricity & water, don't have a tree on my house or a leaky roof, and don't have to go to work until power's restored. So I get to sit around (can't go anywhere...nobody's got any gas) and play Oblivion all day. I live in Houston. Apparently only about 20% of the city has power after the hurricane.
  6. Those guys are always fighting there! Really, I don't feel so upset when Ocato refuses to send help to Bruma. Things must be pretty tight in the Legion! But what gets me is they'll be fighting each other. Then a bandit or MD agent comes along, and they kill him, then they start fighting each other again! Maybe the Emp's in some flagellation cult, and he goes to the prison every day to be punished. But then, why not gather all the guards together an take him to safety? Because there are no corpses on the bridge when you return to the city. So we know there was no actual attack on the prison. The whole thing just sounds fishy to me, and I think I've got it figured out... Captain Renault is a Mythic Dawn agent herself! She certainly had opportunity. She led him down into a trap on a route assassins would never expect him to take otherwise. She goes "down" with just one blow (remember, Baurus never checks the body--he just assumes she's dead. And even so, those MD agents are always telling us they don't fear death.) This is the only scenario that makes sense. Why is there no clear escape route? Because the Emperor wasn't MEANT to ESCAPE!
  7. the emperor's escape puzzles me more the more I think about it. We assume he started in the palace (otherwise what was he doing in the prison anyway? Does he like to watch interrogations or something?) So to get from the palace to the prison, he has to travel A) down the streets through the market district, or B) through the rat/goblin/bandit/vampire infested sewers from the palace to the market district or a sewer exit to the river; then across the bridge to the prison, down into the dungeon, etc. And then after all that, and ducking through the catacombs and the sewers, he finally comes out at the riverside where presumably he plans to climb into a rowboat, row up to the landing by Fort Empire, then travel the dangerous road past a bandit den all the way up to Cloud Ruler Temple. I find it strange that you can't find any skooma in Cloud Ruler Temple, even though the folks who planned this escape were clearly dedicated to the stuff.
  8. Hope I don't sound like an ass, but I think the best answer to the OP is wabbajack. It's effect is unpredictable (and not always good), and it hasn't got very many charges so it's not something you can use on a regular basis--so there's no reason not to scrap it. It's very easy to get (unless you have trouble picking locks--in which case you can pickpocket the lady while she sleeps). And most importantly, it's available at level 2. Unless you want to wait until level 10, the only other options you have are Azura's Star (unthinkable!), Namira's Ring (level 5), Vaermina's Skull of Corruption (level 5), and the Sanguine Rose (level 8 ). The only down side of wabbajack is that you have to plan ahead. The world is full of yarn and lettuce (not so full of lesser soul gems), but when you need some its never available. Still, you can find both in the Leyawiin mage's guild.
  9. I like when...well, this needs some background. There's a squirrely, ponytailed guy in our shop who Management has a really low opinion of. But he's really about the most reliable worker we have. He knows his job, he gets it done, he's always eager to help, he's diligent, and when you tell him he needs to make an extra effort to get something out, he does it without complaint. And management never has a good word to say about him because he's a redneck hick with a ponytail and he talks with an accent these Englishmen can't understand. Well, we didn't make our target this month, so the boss was griping about everybody--but he praised this guy. So, I like when the folks of real worth are finally recognized.
  10. That's why I like Destruction when I'm playing a sword-swinger. You hit them 2 or 3 times and then immediately start swinging--no waiting to switch weapons.
  11. About 85K, not counting houses. But that's money in the Bank of Cyrodiil.
  12. I voted conjuration, for the RP aspects. I love strolling through the IC summoning skeletons just for practice. To me, the idea is that you summon things and let them fight, while you stand back and cheer them on. My take on the conjurer is as a cowardly magic user. But I'm also thinking illusion. Invisibility is essential for someone who wants to be a pacifist (or just doesn't like getting hurt). Then there's also paralyze. Though I kinda wish paralyze was more of a sleep spell. That is, I wish it lasted longer with less cost (like charm), but was dispelled when the subject took damage. And plus there's charm, which I always use when talking to shopkeepers.
  13. Or what if he hasn't got a mortar & pestle? And you are all ignoring my amazingly insightful observation that in ES vampires do not have to be played as what is conventionally considered EVIL. It's just a disease, a handicap. And as Sarya said, you can't have evil without roleplaying. So that opens up lots of other possibilities. Oh, as for the trip taking weeks: a cell is 192ft across. Bruma to Leyawiin is 70 cells = 2.54 miles. If it takes roughly 12 hours of travel to get there (we assume at a natural pace of 3mph), the real distance would be 36 miles. So the scale is roughly 1/14. But that's holding time constant, which I think you have to do since you've got a calendar. OTOH, iif you're roleplaying, then maybe you're severely wounded after going into that vampire den unprepared. So you're crawling along, passing out every 5 minutes. Hours seem like days.
  14. Seconding (or thirding) LoginToDownload's comments, vampirism obviously IS a choice in Cyrodiil. I guess it could result from carelessness, which is what usually happens to me. Or you could have forfeited access to a cure by other past choices. But even if you were locked up and turned into a vampire against your will, the evil is not in being a vampire--not in what you ARE. It's in what you DO. (Hasn't Hellboy taught you ANYTHING, people?) At any rate, vampires don't have to kill (or at least, steal blood) in ES. So you could be a non-evil vampire, or even a good vampire. And in theory, you could work out a deal with some friends to provide you blood. (When playing, you'd need a companion, and you'd kinda just have to assume they were OK with it. Seriously, I doubt your Adoring Fan would mind. He'd probably be delighted to have the Champion sucking his blood!) And then there's all those bandits--which opens another issue. I mean, properly you should really have to wait for them to attack you first. Then I guess you could turn invisible, run away, wait for them to fall asleep, and then come back and drain their blood. If you wanted to be strictly moral about it, that is.
  15. Just some thoughts: Real societies can only function because people are good. That is, they respect life and property, as well as certain other codes. So a game world that has any kind of civilization is going to have to be filled with basically good people. Alternatively, you could say that we're all evil, but that society makes it more expensive to acquire our wants through evil means than through good. Either way, realism demands that goodness be general. But what do you mean by evil? If it's just doing things that benefit you without regard for others, the thieves' guild works nicely. There's a mod that adds independent fences as well, so all that's needed is some added heist quests, and you're basically working for yourself. I think there's a mod where you can join the Blackwood company, which would be a similar sort of thing. (TG has a bit of a Robin Hood tone, come to think of it.) If evil means killing good people then you have a practical problem. It's no fun to play in a world where all the quest characters are dead. But its also kinda boring to know that no matter how many times you kill Jensine, she'll rise again after three days. JRRT seems to have defined evil as the desire to dominate others. In that sense, a quest for the imperial throne would be the ultimate evil. Thus, killing troopers and council members might be a good deed, and killing rebel marauders and necromancers an evil deed. In that scenario, the practical problem comes with issuing commands, which is the consummation of your evil.
×
×
  • Create New...