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Cryptogram

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I have very little experience in modding and have made, using TES5Edit, a set of three .esp files (one each for vanilla Skyrim, Dawnguard and Dragonborn) that get rid of the "Never Resets" flags from most encounter zones (excluding player homes and a few huts). Is this safe? For example will any quest related stuff respawn/reset when it shouldn't or are they exempt from respawning?

 

Here are lists of each the zones changed in each .esp file*:

 

Vanilla Skyrim:

  • IronbindBarrow
  • Angarvunde
  • Avanchnzel
  • BlindCliffCave
  • Bthardamz
  • BrokenOarGrotto
  • DarklightTower
  • DustmansCairn
  • EldergleamSanctuary
  • RockjointIsland
  • Folgunthur
  • GeirmundsHall
  • GlenmorilCoven
  • GoldenglowFarm
  • HarmugstahlFarm
  • HillgrundsTomb
  • HonningbrewMeadery
  • Irkngthand
  • KilkreathRuins
  • Korvanjund
  • Labyrinthian
  • Mistwatch
  • Mzulft
  • Nilheim
  • NorthwatchKeep
  • PotemasCatacombs
  • Ragnvald
  • RannveigsFast
  • ReachcliffCave
  • ReachwaterRock
  • Saarthal
  • Icerunner
  • SnowVeilSanctum
  • StillbornCave
  • FrostmereCrypt
  • NightcallerTemple
  • Ustengrav
  • Valthume
  • YngolBarrow
  • Yngvild
  • YsgramorsTomb
  • SouthfringeSanctum
  • KarthspireRedoubt
  • MarkarthWizardsQuarters
  • MarkarthWizardsQuarters02
  • DushnikhYal
  • CrackedTuskKeep
  • RebelsCairn
  • Katariah
  • Helgen
  • MarkarthAbandonedHouse
  • WinterholdCollegeMidden
  • TowerOfMzark

 

Dawnguard:

  • Bthalft
  • ForebearsHoldout
  • DimhollowCrypt
  • Arkngthamz
  • BthalftAetheriumForge
  • Ruunvald
  • FalmerValleyTemple

Dragonborn:

  • AltarofThrond
  • Frossel
  • GyldenhulBarrow
  • Book01Dungeon
  • Nchardak
  • TempleOfMiraak
  • VahloksTomb
  • KolbjornBarrow
  • WhiteRidgeBarrow
  • AbandonedLodge
  • Ashfallow
  • HighpointTower
  • ThirskInterior
  • ThirskExterior
  • Book04Dungeon
  • Book07Dungeon
  • SnowcladRuins
  • RRTempleTomb

*Sorry about the long lists; I wish there was a spolier-hiding option. Unfortunately I am unable to upload anything, probably due to the router. When I can and if the aforementioned changes are OK I'll upload them as a mod.

Edited by Cryptogram
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I don't quite get the appeal of respawning things. I actually have a mod that disables all the respawning completely in my game (both cells and NPCs). But, I don't think it will break anything, either (as long as you can accomplish your quests in less than 10 days). The rub is that you can't do a whole lot of quest and then take your time doing them, as the area targeted by a quest might respawn before it gets a chance to finish (and that would definitely be bad, I would think).

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