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Sky Getting Too Bright When Looking Down


Amazonalpaca15

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https://ibb.co/0XQgyT6

https://ibb.co/SJKbBJs

 

I am using TTW with no weather, lighting or ENB mods. This issue sill happens in normal FNV without any weather mods so it makes no difference that I'm running TTW. On a similar note, some of the objects look too bright https://imgur.com/a/Qymt9#0 (not my screenshots, but I still have this problem without RWL).

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The game has an eye-adaption effect. I think Target LUM in an imagespace's configuration is what controls it. The more a non-bright surface takes up your view, bright surfaces increase their luminosity. On top of that, Fallout 3 had a very High-Contrast lighting direction, which increases the power of the effect.

 

The shininess in the NV screenshots are caused by "HDR". Excessive application of the effect was the "style" at the time. (Though New Vegas doesn't really have that problem too much by default as its vanilla lighting is incredibly flat and dull. RWL seems to be the issue there.)

Edited by Radioactivelad
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The game has an eye-adaption effect. I think Target LUM in an imagespace's configuration is what controls it. The more a non-bright surface takes up your view, bright surfaces increase their luminosity. On top of that, Fallout 3 had a very High-Contrast lighting direction, which increases the power of the effect.

 

The shininess in the NV screenshots are caused by "HDR". Excessive application of the effect was the "style" at the time. (Though New Vegas doesn't really have that problem too much by default as its vanilla lighting is incredibly flat and dull. RWL seems to be the issue there.)

Should I use Bloom or should I completely disable HDR?

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