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Posted (edited)

The MoveTo command is NOT working whatsoever in my Oblivion game!

I tried "Moveto 0090bbo" which is a crate in the Imperial City but I ALWAYS get the following error message "Item '0090bb0' not found for parameter ObjectReferenceID. Compiled script not saved.

I know 100% that the reference ID is indeed correct! It shows the SAME reference ID for that crate on every save file and every character so I KNOW that it is indeed 100% correct!

I tried selecting myself and then typing the command without any luck.

Does anybody know what the problem could be?

 

Edit: Not working on ANY object or character! I tried like six characters and more than a dozen items. I even tried harvestable plants. All save files say SAME reference ID for said objects but game refuses to move me to them. same if I use player.MoveTo :(

Edited by justinrpg
Posted

Well, MoveTo will move whatever is currently selected (the Ref-/FormID at the top center of the screen when console is open), so either having yourself selected or using "player." will be somewhat paramount...

 

...But I think the primary problem here is you need to put the hexadecimal FormIDs in quotes when trying to use them like that in console.

 

However, as FormIDs are always 8 digits (first 2 digits for their origin plugin's place in load order + 6 digits for the form, both groups always 0-padded), I'm a little bit unsure this FormID as typed above will work even in quoted notation.

Posted

Every wiki tells me it is RefID not FormID. MoveTo would not work with FormID because two identical objects in the game would have the same FormID yet different RefIDs. The game would not know which to teleport me to

Posted

FormID is the generic name of the 8-digit hex number as Drake described.

 

refID is the FormID of an item in the game world

ObjectID is the ForrmID of a Base Object

FactionID is the FormID of a Faction object

and so on...

 

This is the general understanding. Some WIKI pages may not conform, which may make it confusing.

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