Pevey Posted October 21, 2013 Share Posted October 21, 2013 You have to call mute() on an object that has that function, not by itself. See the example in the wiki page I linked to above. You should call mute() on a sound category object that is a property you have correctly filled in the CK. Link to comment Share on other sites More sharing options...
myztikrice Posted October 21, 2013 Share Posted October 21, 2013 I added a SoundCategory Property SoundMuter Auto, and filled it in the Creation Kit with AudioCategorySFX "$Effects" and it gave me that error. Link to comment Share on other sites More sharing options...
Pevey Posted October 21, 2013 Share Posted October 21, 2013 You could troubleshoot it by adding some debugging messages. One way or another, whatever you are calling mute on is not being filled. It is set to None. Link to comment Share on other sites More sharing options...
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