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Cart Intro Flipping?

intro bug cart glitch clipping prisoner horse

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#1
jedgej

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In the opening sequence where you are a prisoner on the cart down to Helgen, my cart starts spinning and bouncing out of control. It is only the cart that I am in and it does not affect any others. This has only started happening since I uninstalled and reinstalled my mods.

 

http://cloud-4.steam...6F335926280A5D/

 

This should link you to an image, with any luck :)

 



#2
[email protected]

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Do you have vsync enabled?



#3
jedgej

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no?????



#4
camaro_69_327

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try turning it ON...Bethesda games don't like high FPS. the Physics engine goes nuts.



#5
jedgej

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okay, I'll try it, thanks



#6
bben46

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Caused by certain mods running scripts - disable all of your mods until after you finish the Helgen intro and exit the cave.



#7
Kuldebar

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TouringCarriages SOS and Many Other Mods Compatibility Patch by UniqueOne

 

Fixed the Prisoner Cart issue for me. I always ran with vsync enabled and never edited iPresentInterval...learned the hard way about the bad tips circulating when the game was new. Anyway, the crazy cart has other causes.

 

 

I had the problem after Immersive Armors V7 came out. It didn't always get this bad but it was a hell of a ride:

 

5kR3bFh.jpg


Edited by Kuldebar, 23 March 2014 - 11:34 AM.


#8
Cait833

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I've had this happen even with just the unofficial patches on from the start. General Tulius spawned back with the last guard so the gates didn't open. Took a few tries to work. xD



#9
bben46

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I have seen this problem over and over and over - It is caused by MOD scripts conflicting with vanilla game scripts during the Helgen sequence - The entire Helgen sequence until you exit the cave is an intro and tutorial. It is heavily scripted and jumps back and forth between movie type scenes and action sequences. You actually have almost no real choices during the action sequences - all you can do is follow the script.  - it is handled a bit different that the real game that actually starts after you exit the cave. Nearly all of the Helgen into/tutorial scripts end when you exit the cave. Very few mods do anything at all during that sequence so if they are not doing anything - why not just disable them to prevent these wacky problems? It is those that do try to do things that conflict anyway.   Mods that don't run scripts don't cause problems. - so you can pretty up your PC if you want. Although custom races may cause some problems.



#10
vlaka

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cap your fps limit.

if your game is crapping itself so early in the game maybe remove some script intensive mods...it's only going to get worse ;)







Also tagged with one or more of these keywords: intro, bug, cart, glitch, clipping, prisoner, horse

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