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Can't create a merged patch


geroni211

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So i heard that creating merged patches reduced crashes, so using FO3EDIT i tried to create one,

every time it ends up with [00:45] Background Loader: terminated

 

Using Fallout3 Data Path: D:\Fallout 3\Data\
Using ini: C:\Users\Geroni\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Geroni\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Geroni\AppData\Local\Fallout3\Plugins.txt
Error: Active plugin List contains nonexisting file "FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp"
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[Anchorage.esm] Loading file
[Anchorage.esm] File loaded
[Anchorage.esm] Start processing
[ThePitt.esm] Loading file
[ThePitt.esm] File loaded
[ThePitt.esm] Start processing
[brokenSteel.esm] Loading file
[brokenSteel.esm] File loaded
[brokenSteel.esm] Start processing
[PointLookout.esm] Loading file
[PointLookout.esm] File loaded
[PointLookout.esm] Start processing
[Zeta.esm] Loading file
[Zeta.esm] File loaded
[Zeta.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[DarNifiedUIF3.esp] Loading file
[DarNifiedUIF3.esp] File loaded
[DarNifiedUIF3.esp] Start processing
[CRAFT - Activation Perk.esp] Loading file
[CRAFT - Activation Perk.esp] File loaded
[CRAFT - Activation Perk.esp] Start processing
[CALIBRxMerchant.esp] Loading file
[CALIBRxMerchant.esp] File loaded
[CALIBRxMerchant.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file
[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing
[stealthboy Recon Armor - CRAFT.esp] Loading file
[stealthboy Recon Armor - CRAFT.esp] File loaded
[stealthboy Recon Armor - CRAFT.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Mart's Mutant Mod - No DLC Increased Spawns.esp] Loading file
[Mart's Mutant Mod - No DLC Increased Spawns.esp] File loaded
[Mart's Mutant Mod - No DLC Increased Spawns.esp] Start processing
[Mart's Mutant Mod - Increased Spawns.esp] Loading file
[Mart's Mutant Mod - Increased Spawns.esp] File loaded
[Mart's Mutant Mod - Increased Spawns.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Soft Unleveler.esp] Loading file
[Mart's Mutant Mod - Soft Unleveler.esp] File loaded
[Mart's Mutant Mod - Soft Unleveler.esp] Start processing
[Mart's Mutant Mod - Dynamic Player Scaling.esp] Loading file
[Mart's Mutant Mod - Dynamic Player Scaling.esp] File loaded
[Mart's Mutant Mod - Dynamic Player Scaling.esp] Start processing
[Mart's Mutant Mod - FWE Master Release.esp] Loading file
[Mart's Mutant Mod - FWE Master Release.esp] File loaded
[Mart's Mutant Mod - FWE Master Release.esp] Start processing
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[08:33] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:03] Background Loader: [Fallout3.esm] Building FormID index
[00:05] Background Loader: [Fallout3.esm] FormID index built
[00:05] Background Loader: [Fallout3.esm] Building EditorID index
[00:05] Background Loader: [Fallout3.esm] EditorID index built
[00:05] Background Loader: [Fallout3.esm] Processing completed
[00:05] Background Loader: loading "Fallout3.Hardcoded.esp"...
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Loading file
[00:05] Background Loader: [Fallout3.Hardcoded.esp] File loaded
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Start processing
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Adding master "Fallout3.esm"
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Header processed. Expecting 43 records
[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "MICN" processed
[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "ECZN" processed
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Building FormID index
[00:05] Background Loader: [Fallout3.Hardcoded.esp] FormID index built
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Building EditorID index
[00:05] Background Loader: [Fallout3.Hardcoded.esp] EditorID index built
[00:05] Background Loader: [Fallout3.Hardcoded.esp] Processing completed
[00:05] Background Loader: loading "Anchorage.esm"...
[00:05] Background Loader: [Anchorage.esm] Loading file
[00:05] Background Loader: [Anchorage.esm] File loaded
[00:05] Background Loader: [Anchorage.esm] Start processing
[00:05] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records
[00:05] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed
[00:05] Background Loader: [Anchorage.esm] Building FormID index
[00:05] Background Loader: [Anchorage.esm] FormID index built
[00:05] Background Loader: [Anchorage.esm] Building EditorID index
[00:05] Background Loader: [Anchorage.esm] EditorID index built
[00:05] Background Loader: [Anchorage.esm] Processing completed
[00:05] Background Loader: loading "ThePitt.esm"...
[00:05] Background Loader: [ThePitt.esm] Loading file
[00:05] Background Loader: [ThePitt.esm] File loaded
[00:05] Background Loader: [ThePitt.esm] Start processing
[00:05] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records
[00:05] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed
[00:05] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed
[00:05] Background Loader: [ThePitt.esm] Building FormID index
[00:05] Background Loader: [ThePitt.esm] FormID index built
[00:05] Background Loader: [ThePitt.esm] Building EditorID index
[00:05] Background Loader: [ThePitt.esm] EditorID index built
[00:05] Background Loader: [ThePitt.esm] Processing completed
[00:05] Background Loader: loading "BrokenSteel.esm"...
[00:05] Background Loader: [brokenSteel.esm] Loading file
[00:05] Background Loader: [brokenSteel.esm] File loaded
[00:05] Background Loader: [brokenSteel.esm] Start processing
[00:05] Background Loader: [brokenSteel.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [brokenSteel.esm] Header processed. Expecting 43505 records
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "GMST" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "GLOB" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ASPC" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LTEX" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LIGH" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SCOL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MSTT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PWAT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "KEYM" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ALCH" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "IDLM" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "DIAL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "IDLE" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ANIO" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "EFSH" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "EXPL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "DEBR" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "BPTD" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ADDN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "VTYP" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "RGDL" processed
[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LGTM" processed
[00:05] Background Loader: [brokenSteel.esm] Building FormID index
[00:05] Background Loader: [brokenSteel.esm] FormID index built
[00:05] Background Loader: [brokenSteel.esm] Building EditorID index
[00:05] Background Loader: [brokenSteel.esm] EditorID index built
[00:05] Background Loader: [brokenSteel.esm] Processing completed
[00:05] Background Loader: loading "PointLookout.esm"...
[00:05] Background Loader: [PointLookout.esm] Loading file
[00:05] Background Loader: [PointLookout.esm] File loaded
[00:05] Background Loader: [PointLookout.esm] Start processing
[00:05] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"
[00:05] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records
[00:05] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed
[00:05] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed
[00:06] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed
[00:06] Background Loader: [PointLookout.esm] Building FormID index
[00:06] Background Loader: [PointLookout.esm] FormID index built
[00:06] Background Loader: [PointLookout.esm] Building EditorID index
[00:06] Background Loader: [PointLookout.esm] EditorID index built
[00:06] Background Loader: [PointLookout.esm] Processing completed
[00:06] Background Loader: loading "Zeta.esm"...
[00:06] Background Loader: [Zeta.esm] Loading file
[00:06] Background Loader: [Zeta.esm] File loaded
[00:06] Background Loader: [Zeta.esm] Start processing
[00:06] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"
[00:06] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records
[00:06] Background Loader: [Zeta.esm] GRUP Top "TXST" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "FACT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "TACT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "TERM" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CONT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "MISC" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "STAT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "FURN" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CREA" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "REGN" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "PACK" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "WATR" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "PERK" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "MESG" processed
[00:06] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed
[00:06] Background Loader: [Zeta.esm] Building FormID index
[00:06] Background Loader: [Zeta.esm] FormID index built
[00:06] Background Loader: [Zeta.esm] Building EditorID index
[00:06] Background Loader: [Zeta.esm] EditorID index built
[00:06] Background Loader: [Zeta.esm] Processing completed
[00:06] Background Loader: loading "CRAFT.esm"...
[00:06] Background Loader: [CRAFT.esm] Loading file
[00:06] Background Loader: [CRAFT.esm] File loaded
[00:06] Background Loader: [CRAFT.esm] Start processing
[00:06] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"
[00:06] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records
[00:06] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed
[00:06] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:06] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:06] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [CRAFT.esm] Building FormID index
[00:06] Background Loader: [CRAFT.esm] FormID index built
[00:06] Background Loader: [CRAFT.esm] Building EditorID index
[00:06] Background Loader: [CRAFT.esm] EditorID index built
[00:06] Background Loader: [CRAFT.esm] Processing completed
[00:06] Background Loader: loading "CALIBR.esm"...
[00:06] Background Loader: [CALIBR.esm] Loading file
[00:06] Background Loader: [CALIBR.esm] File loaded
[00:06] Background Loader: [CALIBR.esm] Start processing
[00:06] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:06] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:06] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:06] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:06] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [CALIBR.esm] Building FormID index
[00:06] Background Loader: [CALIBR.esm] FormID index built
[00:06] Background Loader: [CALIBR.esm] Building EditorID index
[00:06] Background Loader: [CALIBR.esm] EditorID index built
[00:06] Background Loader: [CALIBR.esm] Processing completed
[00:06] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7895 records
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
[00:06] Background Loader:
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you need to run anti viral software now, the program should have just crashed, sense it is an exe, you probably have an infection for that to happen. try malware bytes first and install malware bytes in safe mode, not normal mode, and run the first can it wants, it will rip out the badies going on. I assume you used a down loader installer to FWE? lately, seen too many things jumping on-board automated things.

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you need to run anti viral software now, the program should have just crashed, sense it is an exe, you probably have an infection for that to happen. try malware bytes first and install malware bytes in safe mode, not normal mode, and run the first can it wants, it will rip out the badies going on. I assume you used a down loader installer to FWE? lately, seen too many things jumping on-board automated things.

Wait, what? what was supposed to have just crashed? and i used FoMM to install Fwe which i just downloaded through the nexus website

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Post you entire Fo3Edit log up to this point:

every time it ends up with [00:45] Background Loader: terminated

 

And please put it between spoiler tags.

yeah i tried putting it between spoiler tags but for some reason it didnt work

 

Using Fallout3 Data Path: D:\Fallout 3\Data\

Using ini: C:\Users\Geroni\Documents\My Games\Fallout3\Fallout.ini

Using settings file: C:\Users\Geroni\AppData\Local\Fallout3\Plugins.fo3viewsettings

Loading active plugin list: C:\Users\Geroni\AppData\Local\Fallout3\Plugins.txt

Error: Active plugin List contains nonexisting file "bzFatigues.esp"

Error: Active plugin List contains nonexisting file "bzArmour.esp"

[Fallout3.esm] Loading file

[Fallout3.esm] File loaded

[Fallout3.esm] Start processing

[Anchorage.esm] Loading file

[Anchorage.esm] File loaded

[Anchorage.esm] Start processing

[ThePitt.esm] Loading file

[ThePitt.esm] File loaded

[ThePitt.esm] Start processing

[streetLights.esm] Loading file

[streetLights.esm] File loaded

[streetLights.esm] Start processing

[brokenSteel.esm] Loading file

[brokenSteel.esm] File loaded

[brokenSteel.esm] Start processing

[PointLookout.esm] Loading file

[PointLookout.esm] File loaded

[PointLookout.esm] Start processing

[Zeta.esm] Loading file

[Zeta.esm] File loaded

[Zeta.esm] Start processing

[CRAFT.esm] Loading file

[CRAFT.esm] File loaded

[CRAFT.esm] Start processing

[CALIBR.esm] Loading file

[CALIBR.esm] File loaded

[CALIBR.esm] Start processing

[FO3 Wanderers Edition - Main File.esm] Loading file

[FO3 Wanderers Edition - Main File.esm] File loaded

[FO3 Wanderers Edition - Main File.esm] Start processing

[Mart's Mutant Mod.esm] Loading file

[Mart's Mutant Mod.esm] File loaded

[Mart's Mutant Mod.esm] Start processing

[FO3 Wanderers Edition - Alternate Travel.esp] Loading file

[FO3 Wanderers Edition - Alternate Travel.esp] File loaded

[FO3 Wanderers Edition - Alternate Travel.esp] Start processing

[DarNifiedUIF3.esp] Loading file

[DarNifiedUIF3.esp] File loaded

[DarNifiedUIF3.esp] Start processing

[CRAFT - Activation Perk.esp] Loading file

[CRAFT - Activation Perk.esp] File loaded

[CRAFT - Activation Perk.esp] Start processing

[CALIBRxMerchant.esp] Loading file

[CALIBRxMerchant.esp] File loaded

[CALIBRxMerchant.esp] Start processing

[FO3 Wanderers Edition - Main File.esp] Loading file

[FO3 Wanderers Edition - Main File.esp] File loaded

[FO3 Wanderers Edition - Main File.esp] Start processing

[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file

[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded

[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing

[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file

[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded

[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing

[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file

[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded

[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing

[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file

[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded

[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing

[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file

[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded

[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing

[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file

[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded

[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing

[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file

[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded

[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing

[EWE Supermutant Energy Weapons.esp] Loading file

[EWE Supermutant Energy Weapons.esp] File loaded

[EWE Supermutant Energy Weapons.esp] Start processing

[stealthboy Recon Armor - CRAFT.esp] Loading file

[stealthboy Recon Armor - CRAFT.esp] File loaded

[stealthboy Recon Armor - CRAFT.esp] Start processing

[Mart's Mutant Mod.esp] Loading file

[Mart's Mutant Mod.esp] File loaded

[Mart's Mutant Mod.esp] Start processing

[Mart's Mutant Mod - DLC Anchorage.esp] Loading file

[Mart's Mutant Mod - DLC Anchorage.esp] File loaded

[Mart's Mutant Mod - DLC Anchorage.esp] Start processing

[Mart's Mutant Mod - DLC The Pitt.esp] Loading file

[Mart's Mutant Mod - DLC The Pitt.esp] File loaded

[Mart's Mutant Mod - DLC The Pitt.esp] Start processing

[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file

[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded

[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing

[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file

[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded

[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing

[Mart's Mutant Mod - DLC Zeta.esp] Loading file

[Mart's Mutant Mod - DLC Zeta.esp] File loaded

[Mart's Mutant Mod - DLC Zeta.esp] Start processing

[Mart's Mutant Mod - No DLC Increased Spawns.esp] Loading file

[Mart's Mutant Mod - No DLC Increased Spawns.esp] File loaded

[Mart's Mutant Mod - No DLC Increased Spawns.esp] Start processing

[Mart's Mutant Mod - Increased Spawns.esp] Loading file

[Mart's Mutant Mod - Increased Spawns.esp] File loaded

[Mart's Mutant Mod - Increased Spawns.esp] Start processing

[Mart's Mutant Mod - Zones Respawn.esp] Loading file

[Mart's Mutant Mod - Zones Respawn.esp] File loaded

[Mart's Mutant Mod - Zones Respawn.esp] Start processing

[Mart's Mutant Mod - Tougher Traders.esp] Loading file

[Mart's Mutant Mod - Tougher Traders.esp] File loaded

[Mart's Mutant Mod - Tougher Traders.esp] Start processing

[Mart's Mutant Mod - Natural Selection.esp] Loading file

[Mart's Mutant Mod - Natural Selection.esp] File loaded

[Mart's Mutant Mod - Natural Selection.esp] Start processing

[Mart's Mutant Mod - Soft Unleveler.esp] Loading file

[Mart's Mutant Mod - Soft Unleveler.esp] File loaded

[Mart's Mutant Mod - Soft Unleveler.esp] Start processing

[Mart's Mutant Mod - Dynamic Player Scaling.esp] Loading file

[Mart's Mutant Mod - Dynamic Player Scaling.esp] File loaded

[Mart's Mutant Mod - Dynamic Player Scaling.esp] Start processing

[Mart's Mutant Mod - FWE Master Release.esp] Loading file

[Mart's Mutant Mod - FWE Master Release.esp] File loaded

[Mart's Mutant Mod - FWE Master Release.esp] Start processing

[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file

[Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded

[Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing

[44:07] Background Loader: starting...

[00:00] Background Loader: loading "Fallout3.esm"...

[00:00] Background Loader: [Fallout3.esm] Loading file

[00:00] Background Loader: [Fallout3.esm] File loaded

[00:00] Background Loader: [Fallout3.esm] Start processing

[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed

[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed

[00:01] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed

[00:03] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed

[00:03] Background Loader: [Fallout3.esm] Building FormID index

[00:05] Background Loader: [Fallout3.esm] FormID index built

[00:05] Background Loader: [Fallout3.esm] Building EditorID index

[00:05] Background Loader: [Fallout3.esm] EditorID index built

[00:05] Background Loader: [Fallout3.esm] Processing completed

[00:05] Background Loader: loading "Fallout3.Hardcoded.esp"...

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Loading file

[00:05] Background Loader: [Fallout3.Hardcoded.esp] File loaded

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Start processing

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Adding master "Fallout3.esm"

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Header processed. Expecting 43 records

[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "MICN" processed

[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "GLOB" processed

[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "MGEF" processed

[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "STAT" processed

[00:05] Background Loader: [Fallout3.Hardcoded.esp] GRUP Top "ECZN" processed

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Building FormID index

[00:05] Background Loader: [Fallout3.Hardcoded.esp] FormID index built

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Building EditorID index

[00:05] Background Loader: [Fallout3.Hardcoded.esp] EditorID index built

[00:05] Background Loader: [Fallout3.Hardcoded.esp] Processing completed

[00:05] Background Loader: loading "Anchorage.esm"...

[00:05] Background Loader: [Anchorage.esm] Loading file

[00:05] Background Loader: [Anchorage.esm] File loaded

[00:05] Background Loader: [Anchorage.esm] Start processing

[00:05] Background Loader: [Anchorage.esm] Adding master "Fallout3.esm"

[00:05] Background Loader: [Anchorage.esm] Header processed. Expecting 46887 records

[00:05] Background Loader: [Anchorage.esm] GRUP Top "TXST" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "GLOB" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CLAS" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "FACT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "SOUN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ASPC" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "MGEF" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "SCPT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LTEX" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ENCH" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "SPEL" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ACTI" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "TACT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "TERM" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ARMO" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CONT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "DOOR" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LIGH" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "MISC" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "STAT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "SCOL" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "MSTT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "FURN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "WEAP" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "NPC_" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CREA" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLC" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "IDLM" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "NOTE" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "PROJ" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LVLI" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "WTHR" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CLMT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "REGN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "NAVI" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CELL" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "WRLD" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "DIAL" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "QUST" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "IDLE" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "PACK" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "CSTY" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LSCR" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ANIO" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "WATR" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "EFSH" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "EXPL" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "DEBR" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "IMGS" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "IMAD" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "FLST" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "PERK" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "BPTD" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ADDN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "VTYP" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "IPCT" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ARMA" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "ECZN" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "MESG" processed

[00:05] Background Loader: [Anchorage.esm] GRUP Top "LGTM" processed

[00:05] Background Loader: [Anchorage.esm] Building FormID index

[00:05] Background Loader: [Anchorage.esm] FormID index built

[00:05] Background Loader: [Anchorage.esm] Building EditorID index

[00:05] Background Loader: [Anchorage.esm] EditorID index built

[00:05] Background Loader: [Anchorage.esm] Processing completed

[00:05] Background Loader: loading "ThePitt.esm"...

[00:05] Background Loader: [ThePitt.esm] Loading file

[00:05] Background Loader: [ThePitt.esm] File loaded

[00:05] Background Loader: [ThePitt.esm] Start processing

[00:05] Background Loader: [ThePitt.esm] Adding master "Fallout3.esm"

[00:05] Background Loader: [ThePitt.esm] Header processed. Expecting 36013 records

[00:05] Background Loader: [ThePitt.esm] GRUP Top "TXST" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "GLOB" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "FACT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "EYES" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "RACE" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "SOUN" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ASPC" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "MGEF" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "SCPT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "LTEX" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ENCH" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "SPEL" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ACTI" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "TACT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "TERM" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ARMO" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "CONT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "DOOR" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "LIGH" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "MISC" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "STAT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "SCOL" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "MSTT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "PWAT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "FURN" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "WEAP" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "AMMO" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "NPC_" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "CREA" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLC" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLN" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "KEYM" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ALCH" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "IDLM" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "NOTE" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "PROJ" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "LVLI" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "WTHR" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "CLMT" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "REGN" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "NAVI" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "CELL" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "WRLD" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "DIAL" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "QUST" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "IDLE" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "PACK" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "CSTY" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ANIO" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "WATR" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "IMGS" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "IMAD" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "FLST" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "PERK" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "BPTD" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "VTYP" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ARMA" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "ECZN" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "MESG" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "RGDL" processed

[00:05] Background Loader: [ThePitt.esm] GRUP Top "MUSC" processed

[00:05] Background Loader: [ThePitt.esm] Building FormID index

[00:05] Background Loader: [ThePitt.esm] FormID index built

[00:05] Background Loader: [ThePitt.esm] Building EditorID index

[00:05] Background Loader: [ThePitt.esm] EditorID index built

[00:05] Background Loader: [ThePitt.esm] Processing completed

[00:05] Background Loader: loading "StreetLights.esm"...

[00:05] Background Loader: [streetLights.esm] Loading file

[00:05] Background Loader: [streetLights.esm] File loaded

[00:05] Background Loader: [streetLights.esm] Start processing

[00:05] Background Loader: [streetLights.esm] Adding master "Fallout3.esm"

[00:05] Background Loader: [streetLights.esm] Header processed. Expecting 8709 records

[00:05] Background Loader: [streetLights.esm] GRUP Top "TXST" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "SCPT" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "ACTI" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "LIGH" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "STAT" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "NAVI" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "CELL" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "WRLD" processed

[00:05] Background Loader: [streetLights.esm] GRUP Top "QUST" processed

[00:05] Background Loader: [streetLights.esm] Building FormID index

[00:05] Background Loader: [streetLights.esm] FormID index built

[00:05] Background Loader: [streetLights.esm] Building EditorID index

[00:05] Background Loader: [streetLights.esm] EditorID index built

[00:05] Background Loader: [streetLights.esm] Processing completed

[00:05] Background Loader: loading "BrokenSteel.esm"...

[00:05] Background Loader: [brokenSteel.esm] Loading file

[00:05] Background Loader: [brokenSteel.esm] File loaded

[00:05] Background Loader: [brokenSteel.esm] Start processing

[00:05] Background Loader: [brokenSteel.esm] Adding master "Fallout3.esm"

[00:05] Background Loader: [brokenSteel.esm] Header processed. Expecting 43505 records

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "GMST" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TXST" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "GLOB" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "FACT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SOUN" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ASPC" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MGEF" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SCPT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LTEX" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ENCH" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SPEL" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ACTI" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TACT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "TERM" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ARMO" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CONT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "DOOR" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LIGH" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MISC" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "STAT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "SCOL" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "MSTT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PWAT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "FURN" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WEAP" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NPC_" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CREA" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLC" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLN" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "KEYM" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "ALCH" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "IDLM" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NOTE" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "PROJ" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "LVLI" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "WTHR" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "CLMT" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "REGN" processed

[00:05] Background Loader: [brokenSteel.esm] GRUP Top "NAVI" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "CELL" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "WRLD" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "DIAL" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "QUST" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "IDLE" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "PACK" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "ANIO" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "WATR" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "EFSH" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "EXPL" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "DEBR" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "IMGS" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "IMAD" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "FLST" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "PERK" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "BPTD" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "ADDN" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "VTYP" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "ARMA" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "ECZN" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "MESG" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "RGDL" processed

[00:06] Background Loader: [brokenSteel.esm] GRUP Top "LGTM" processed

[00:06] Background Loader: [brokenSteel.esm] Building FormID index

[00:06] Background Loader: [brokenSteel.esm] FormID index built

[00:06] Background Loader: [brokenSteel.esm] Building EditorID index

[00:06] Background Loader: [brokenSteel.esm] EditorID index built

[00:06] Background Loader: [brokenSteel.esm] Processing completed

[00:06] Background Loader: loading "PointLookout.esm"...

[00:06] Background Loader: [PointLookout.esm] Loading file

[00:06] Background Loader: [PointLookout.esm] File loaded

[00:06] Background Loader: [PointLookout.esm] Start processing

[00:06] Background Loader: [PointLookout.esm] Adding master "Fallout3.esm"

[00:06] Background Loader: [PointLookout.esm] Header processed. Expecting 68565 records

[00:06] Background Loader: [PointLookout.esm] GRUP Top "TXST" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "FACT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "RACE" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "SOUN" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ASPC" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "MGEF" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "SCPT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LTEX" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ENCH" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "SPEL" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ACTI" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "TACT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "TERM" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ARMO" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "BOOK" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "CONT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "DOOR" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LIGH" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "MISC" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "STAT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "SCOL" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "MSTT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "PWAT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "GRAS" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "FURN" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "WEAP" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "AMMO" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "NPC_" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "CREA" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LVLC" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LVLN" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "KEYM" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ALCH" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IDLM" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "NOTE" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "PROJ" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LVLI" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "WTHR" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "CLMT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "REGN" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "NAVI" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "CELL" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "WRLD" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "DIAL" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "QUST" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IDLE" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "PACK" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "CSTY" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "LSCR" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ANIO" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "WATR" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "EFSH" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "EXPL" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "DEBR" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IMGS" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IMAD" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "FLST" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "PERK" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "BPTD" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "VTYP" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IPCT" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "IPDS" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ARMA" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "ECZN" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "MESG" processed

[00:06] Background Loader: [PointLookout.esm] GRUP Top "RGDL" processed

[00:06] Background Loader: [PointLookout.esm] Building FormID index

[00:06] Background Loader: [PointLookout.esm] FormID index built

[00:06] Background Loader: [PointLookout.esm] Building EditorID index

[00:06] Background Loader: [PointLookout.esm] EditorID index built

[00:06] Background Loader: [PointLookout.esm] Processing completed

[00:06] Background Loader: loading "Zeta.esm"...

[00:06] Background Loader: [Zeta.esm] Loading file

[00:06] Background Loader: [Zeta.esm] File loaded

[00:06] Background Loader: [Zeta.esm] Start processing

[00:06] Background Loader: [Zeta.esm] Adding master "Fallout3.esm"

[00:06] Background Loader: [Zeta.esm] Header processed. Expecting 37109 records

[00:06] Background Loader: [Zeta.esm] GRUP Top "TXST" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "GLOB" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CLAS" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "FACT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "SOUN" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ASPC" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "MGEF" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "SCPT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ENCH" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "SPEL" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ACTI" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "TACT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "TERM" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ARMO" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CONT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "DOOR" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "LIGH" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "MISC" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "STAT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "SCOL" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "MSTT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "PWAT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "FURN" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "WEAP" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "AMMO" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "NPC_" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CREA" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "LVLC" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ALCH" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IDLM" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "NOTE" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "PROJ" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "LVLI" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "REGN" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "NAVI" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CELL" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "WRLD" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "DIAL" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "QUST" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IDLE" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "PACK" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CSTY" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ANIO" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "WATR" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "EFSH" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "EXPL" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "DEBR" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IMGS" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IMAD" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "FLST" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "PERK" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "BPTD" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ADDN" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CAMS" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "CPTH" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "VTYP" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IPCT" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "IPDS" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ARMA" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "ECZN" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "MESG" processed

[00:06] Background Loader: [Zeta.esm] GRUP Top "RGDL" processed

[00:06] Background Loader: [Zeta.esm] Building FormID index

[00:06] Background Loader: [Zeta.esm] FormID index built

[00:06] Background Loader: [Zeta.esm] Building EditorID index

[00:06] Background Loader: [Zeta.esm] EditorID index built

[00:06] Background Loader: [Zeta.esm] Processing completed

[00:06] Background Loader: loading "CRAFT.esm"...

[00:06] Background Loader: [CRAFT.esm] Loading file

[00:06] Background Loader: [CRAFT.esm] File loaded

[00:06] Background Loader: [CRAFT.esm] Start processing

[00:06] Background Loader: [CRAFT.esm] Adding master "Fallout3.esm"

[00:06] Background Loader: [CRAFT.esm] Header processed. Expecting 20 records

[00:06] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed

[00:06] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed

[00:06] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed

[00:06] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed

[00:06] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed

[00:06] Background Loader: [CRAFT.esm] Building FormID index

[00:06] Background Loader: [CRAFT.esm] FormID index built

[00:06] Background Loader: [CRAFT.esm] Building EditorID index

[00:06] Background Loader: [CRAFT.esm] EditorID index built

[00:06] Background Loader: [CRAFT.esm] Processing completed

[00:06] Background Loader: loading "CALIBR.esm"...

[00:06] Background Loader: [CALIBR.esm] Loading file

[00:06] Background Loader: [CALIBR.esm] File loaded

[00:06] Background Loader: [CALIBR.esm] Start processing

[00:06] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"

[00:06] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records

[00:06] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed

[00:06] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed

[00:06] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed

[00:06] Background Loader: [CALIBR.esm] Building FormID index

[00:06] Background Loader: [CALIBR.esm] FormID index built

[00:06] Background Loader: [CALIBR.esm] Building EditorID index

[00:06] Background Loader: [CALIBR.esm] EditorID index built

[00:06] Background Loader: [CALIBR.esm] Processing completed

[00:06] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start processing

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "Fallout3.esm"

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CRAFT.esm"

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master "CALIBR.esm"

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header processed. Expecting 7895 records

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMST" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXST" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLOB" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLAS" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FACT" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RACE" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOUN" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGEF" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCPT" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENCH" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPEL" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACTI" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TERM" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMO" processed

[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOOK" processed

[00:06] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [CONT:08F00EA7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box" [CONT:08F00EA8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition Box" [CONT:08F00EA9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box" [CONT:08F00EAA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition Box" [CONT:08F00EAB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [CONT:08F00EAC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Box" [CONT:08F00EAD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CONT:08F00EAE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box" [CONT:08F00EAF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:08F00EB0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CONT:08F00EB1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box" [CONT:08F00EB2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [CONT:08F00EB3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition Box" [CONT:08F00EB4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box" [CONT:08F00EB5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition Box" [CONT:08F00EB6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammunition Box" [CONT:08F00EB7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns "Ammunition Box" [CONT:08F00EB8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Ammunition Box" [CONT:08F00EB9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box" [CONT:08F00EBA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition Box" [CONT:08F00EBB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [CONT:08F00EBC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box" [CONT:08F00EBD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT:08F01563] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box" [CONT:08F01564] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunition Box" [CONT:08F01565] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Ammunition Box" [CONT:08F01566] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammunition Box" [CONT:08F01C0D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [CONT:08F01C0E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition Box" [CONT:08F01C0F] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Box" [CONT:08F01C10] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition Box" [CONT:08F01C11] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammunition Box" [CONT:08F01C12] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition Box" [CONT:08F01C13] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammunition Box" [CONT:08F01C14] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunition Box" [CONT:08F01C15] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Ammunition Box" [CONT:08F01C16] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammunition Box" [CONT:08F01C17] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CONT:08F01C18] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CONT:08F01C19] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Case" [CONT:08F01C1A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CONT:08F01C1B] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT:08F01C1C] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CONT:08F01C1D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT:08F01C1E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit Case" [CONT:08F01C1F] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation Suit Case" [CONT:08F01C20] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation Suit Case" [CONT:08F01C21] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:08F01C22] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT:08F01C23] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:08F01C24] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:08F01C25] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:08F01C26] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box" [CONT:08F01C27] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [CONT:08F01C28] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footlocker" [CONT:08F01C29] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Footlocker" [CONT:08F01C2A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal Footlocker" [CONT:08F01C2B] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal Footlocker" [CONT:08F01C2C] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Footlocker" [CONT:08F01C2D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:08F01C2E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:08F022D5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box" [CONT:08F022D6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:08F022D7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box" [CONT:08F022D8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:08F022D9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:08F022DA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [CONT:08F022DB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CONT:08F022DC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:08F022DD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun Cabinet" [CONT:08F022DE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Cabinet" [CONT:08F022DF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cabinet" [CONT:08F022E1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun Cabinet" [CONT:08F022E3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Cabinet" [CONT:08F022E4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "Gun Cabinet" [CONT:08F022E5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cabinet" [CONT:08F022E6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "Gun Cabinet" [CONT:08F022E7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabinet" [CONT:08F022E8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet" [CONT:08F022E9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet" [CONT:08F022EA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet" [CONT:08F022EB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Cabinet" [CONT:08F022EC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet" [CONT:08F022ED] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet" [CONT:08F022EE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cabinet" [CONT:08F022EF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Case" [CONT:08F022F0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [CONT:08F022F1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:08F022F2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CONT:08F022F3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Case" [CONT:08F022F4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CONT:08F022F5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CONT:08F022F6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT:08F022F7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:08F022F8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case" [CONT:08F022F9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Case" [CONT:08F022FA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Case" [CONT:08F022FB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case" [CONT:08F022FC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [CONT:08F022FD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [CONT:08F022FE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CONT:08F022FF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:08F02300] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:08F02301] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:08F029A8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT:08F029A9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:08F029AA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:08F029AB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:08F029AC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:08F029AD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:08F029AE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:08F029AF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:08F029B0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:08F029B1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:08F029B2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:08F029B3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:08F029B4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:08F029B5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:08F029B6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg Clutch" [CONT:08F0305D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:08F03704] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:08F03705] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:08F03706] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:08F03707] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:08F03708] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:08F03709] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:08F0370A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:08F0370B] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CONT:08F0370C] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:08F03715] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT:08F03DBE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:08F03DBF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:08F03DC0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:08F03DC3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:08F03DC4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:08F03DC5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:08F03DC6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:08F03DC7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:08F03DC8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CONT:08F03DC9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:08F03DCA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:08F03DCB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg Clutch" [CONT:08F03DCC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg Clutch" [CONT:08F03DCD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg Clutch" [CONT:08F03DCE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg Clutch" [CONT:08F03DCF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg Clutch" [CONT:08F03DD0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:08F03DD1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [CONT:08F03DD2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [CONT:08F03DD3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [CONT:08F03DD4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [CONT:08F03DD5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [CONT:08F03DD6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [CONT:08F03DD7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile" [CONT:08F03DD8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile" [CONT:08F03DD9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile" [CONT:08F03DDA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile" [CONT:08F03DDB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile" [CONT:08F03DDC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile" [CONT:08F03DDD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile" [CONT:08F03DDE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile" [CONT:08F03DDF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:08F03DE0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate" [CONT:08F03DE1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footlocker" [CONT:08F04488] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet" [CONT:08F04489] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave Storage Crate" [CONT:08F0448A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:08F0448B] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:08F0448C] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CONT:08F0448D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:08F0448E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets" [CONT:08F0448F] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabinets" [CONT:08F04490] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets" [CONT:08F04491] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabinets" [CONT:08F04492] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets" [CONT:08F04493] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabinets" [CONT:08F04494] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets" [CONT:08F04495] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [CONT:08F04496] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT:08F04497] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CONT:08F04498] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CONT:08F04499] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlocker" [CONT:08F0449A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT:08F0449B] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:08F0449C] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CONT:08F0449D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CONT:08F0449E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:08F0449F] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:08F044A0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:08F044A1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:08F044A2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:08F044A3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:08F044A4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:08F044A5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:08F044A6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:08F044A7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:08F044A8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:08F044A9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:08F044AA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:08F044AB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:08F044AC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CONT:08F044AD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:08F044AE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:08F044AF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:08F044B0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:08F044B1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:08F044B2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:08F044B3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CONT:08F044B4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [CONT:08F044B5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker" [CONT:08F044B6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Footlocker" [CONT:08F044B7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [CONT:08F044B8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [CONT:08F044B9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CONT:08F044BA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet" [CONT:08F044BB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CONT:08F044BC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [CONT:08F044BD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [CONT:08F044BE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator" [CONT:08F04B65] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [CONT:08F04B66] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:08F04B67] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:08F04B68] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:08F04B69] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register" [CONT:08F07AAC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CONT:08F07AAD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:08F07AAE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:08F08155] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrigerator" [CONT:08F087FC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:08F087FD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:08F08EA4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:08F08EA5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:08F08EA6] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:08F08EA7] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:08F08EA8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:08F08EA9] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:08F08EAA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:08F08EAB] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:08F08EAC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:08F08EAD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:08F08EAE] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:08F08EAF] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:08F08EB0] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:08F08EB1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:08F08EB2] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:08F08EB3] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:08F08EB4] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:08F08EB5] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:08F08EB8] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [CONT:08F08EBA] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:08F09561] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [CONT:08F09562] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:08F09563] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [CONT:08F09564] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:08F09565] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:08F09566] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:08F09567] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:08F09568] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:08F09569] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:08F0956A] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk Spawning Pod" [CONT:08F09C11] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk Spawning Pod" [CONT:08F09C12] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk Spawning Pod" [CONT:08F09C13] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:08F0FCC3] was injected into CALIBR.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CONT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOOR" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIGH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MISC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STAT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MSTT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FURN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEAP" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMMO" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC_" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CREA" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEYM" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALCH" processed
[00:06] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enclave scientist" [NOTE:00F19423] was injected into Fallout3.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOTE" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PROJ" processed
[00:06] Background Loader: <Note: ClutterHousehold15b [LVLI:08F0370D] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:08F0370E] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: SublistClutterToysb [LVLI:08F0370F] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: SublistWeaponsHome100b [LVLI:08F03710] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHouseholdValueb [LVLI:08F03711] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterSchoolJunkb [LVLI:08F03712] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterSchool15b [LVLI:08F03713] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterSchoolValueb [LVLI:08F03714] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:08F03DBC] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:08F03DBD] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHospitalJunkb [LVLI:08F03DC1] was injected into CALIBR.esm>
[00:06] Background Loader: <Note: ClutterHospital15b [LVLI:08F03DC2] was injected into CALIBR.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVLI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAVI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CELL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRLD" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIAL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDLE" processed
[00:06] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F30243] was injected into Fallout3.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PACK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CSTY" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSCR" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFSH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXPL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMAD" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PERK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPTD" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADDN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVIF" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPCT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPDS" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARMA" processed
[00:06] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was injected into Fallout3.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MESG" processed
[00:06] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into Fallout3.esm>
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUSC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building FormID index
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index built
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building EditorID index
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID index built
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing completed
[00:06] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:06] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:06] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:06] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:06] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:06] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2602 records
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[00:06] Background Loader: [Mart's Mutant Mod.esm] Building FormID index
[00:06] Background Loader: [Mart's Mutant Mod.esm] FormID index built
[00:06] Background Loader: [Mart's Mutant Mod.esm] Building EditorID index
[00:06] Background Loader: [Mart's Mutant Mod.esm] EditorID index built
[00:06] Background Loader: [Mart's Mutant Mod.esm] Processing completed
[00:06] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp"...
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "CRAFT.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header processed. Expecting 466 records
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "TXST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "GLOB" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FACT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MGEF" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MISC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CREA" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "ALCH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building FormID index
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] FormID index built
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building EditorID index
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] EditorID index built
[00:06] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Processing completed
[00:06] Background Loader: loading "DarNifiedUIF3.esp"...
[00:06] Background Loader: [DarNifiedUIF3.esp] Loading file
[00:06] Background Loader: [DarNifiedUIF3.esp] File loaded
[00:06] Background Loader: [DarNifiedUIF3.esp] Start processing
[00:06] Background Loader: [DarNifiedUIF3.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [DarNifiedUIF3.esp] Header processed. Expecting 22 records
[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "GMST" processed
[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed
[00:06] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [DarNifiedUIF3.esp] Building FormID index
[00:06] Background Loader: [DarNifiedUIF3.esp] FormID index built
[00:06] Background Loader: [DarNifiedUIF3.esp] Building EditorID index
[00:06] Background Loader: [DarNifiedUIF3.esp] EditorID index built
[00:06] Background Loader: [DarNifiedUIF3.esp] Processing completed
[00:06] Background Loader: loading "CRAFT - Activation Perk.esp"...
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Loading file
[00:06] Background Loader: [CRAFT - Activation Perk.esp] File loaded
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Start processing
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Adding master "CRAFT.esm"
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Header processed. Expecting 10 records
[00:06] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "PERK" processed
[00:06] Background Loader: [CRAFT - Activation Perk.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Building FormID index
[00:06] Background Loader: [CRAFT - Activation Perk.esp] FormID index built
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Building EditorID index
[00:06] Background Loader: [CRAFT - Activation Perk.esp] EditorID index built
[00:06] Background Loader: [CRAFT - Activation Perk.esp] Processing completed
[00:06] Background Loader: loading "CALIBRxMerchant.esp"...
[00:06] Background Loader: [CALIBRxMerchant.esp] Loading file
[00:06] Background Loader: [CALIBRxMerchant.esp] File loaded
[00:06] Background Loader: [CALIBRxMerchant.esp] Start processing
[00:06] Background Loader: [CALIBRxMerchant.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [CALIBRxMerchant.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [CALIBRxMerchant.esp] Header processed. Expecting 48 records
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "CELL" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "WRLD" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [CALIBRxMerchant.esp] Building FormID index
[00:06] Background Loader: [CALIBRxMerchant.esp] FormID index built
[00:06] Background Loader: [CALIBRxMerchant.esp] Building EditorID index
[00:06] Background Loader: [CALIBRxMerchant.esp] EditorID index built
[00:06] Background Loader: [CALIBRxMerchant.esp] Processing completed
[00:06] Background Loader: loading "FO3 Wanderers Edition - Main File.esp"...
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Loading file
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] File loaded
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Start processing
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "Fallout3.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CRAFT.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "CALIBR.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Header processed. Expecting 1814 records
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GMST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "GLOB" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CLAS" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FACT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RACE" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOUN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGEF" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCPT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENCH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPEL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACTI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TERM" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARMO" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOOK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CONT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOOR" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MISC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STAT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MSTT" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEAP" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMMO" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC_" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CREA" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALCH" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOTE" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PROJ" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVLI" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIAL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PACK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CSTY" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSCR" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXPL" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLST" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PERK" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPTD" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADDN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVIF" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZN" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MESG" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MUSC" processed
[00:06] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - Main File.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - Main File.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Main File.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "Anchorage.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Header processed. Expecting 180 records
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "MGEF" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ENCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "TERM" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "CONT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "STAT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "LVLN" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "NOTE" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "PROJ" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "CELL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "WRLD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "DIAL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "EXPL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "ARMA" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - DLC The Pitt.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "ThePitt.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Header processed. Expecting 93 records
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "TXST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ENCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "STAT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "PROJ" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "DIAL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "ARMA" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - DLC Broken Steel.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CRAFT.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "CALIBR.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Header processed. Expecting 205 records
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "TXST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SOUN" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MGEF" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ENCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "STAT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLN" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PROJ" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "CELL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "WRLD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "DIAL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "EXPL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "PERK" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - DLC Point Lookout.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "PointLookout.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Header processed. Expecting 127 records
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "SOUN" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ENCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "CONT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "WRLD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "EXPL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "Zeta.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "CALIBR.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Header processed. Expecting 94 records
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SOUN" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "STAT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "AMMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "NOTE" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "PROJ" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "CELL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "EXPL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "BrokenSteel.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CRAFT.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "CALIBR.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Header processed. Expecting 325 records
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CONT" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WEAP" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CREA" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "CELL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "WRLD" processed
[00:07] Background Loader: <Note: FollowersCondition "What's your condition?" [DIAL:0900726C] was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:0900726D] ('See for yourself.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FBD] ('Here, take a look.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FBE] ('Come over here and I'll show you.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FBF] ('Damn you're nosy!' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FC0] ('Your concern for my well being overwhelms me.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FC1] ('Initiating status dump.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: <Note: [iNFO:09007FC2] ('Here's my report.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "DIAL" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "QUST" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "PACK" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] GRUP Top "MESG" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Processing completed
[00:07] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tracers.esp"...
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Header processed. Expecting 27 records
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] GRUP Top "PROJ" processed
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building FormID index
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] FormID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building EditorID index
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] EditorID index built
[00:07] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Processing completed
[00:07] Background Loader: loading "EWE Supermutant Energy Weapons.esp"...
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Loading file
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] File loaded
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Start processing
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Header processed. Expecting 4 records
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Building FormID index
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] FormID index built
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Building EditorID index
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] EditorID index built
[00:07] Background Loader: [EWE Supermutant Energy Weapons.esp] Processing completed
[00:07] Background Loader: loading "Stealthboy Recon Armor - CRAFT.esp"...
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Loading file
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] File loaded
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Start processing
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Adding master "CRAFT.esm"
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Header processed. Expecting 43 records
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "ENCH" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "ARMO" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "CONT" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "MISC" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "NOTE" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "CELL" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "DIAL" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building FormID index
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] FormID index built
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building EditorID index
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] EditorID index built
[00:07] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod.esp"...
[00:07] Background Loader: [Mart's Mutant Mod.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod.esp] Header processed. Expecting 948 records
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GMST" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FACT" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "RACE" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ACTI" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "MISC" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLC" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLN" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "FLST" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [Mart's Mutant Mod.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - DLC Anchorage.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Anchorage.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Header processed. Expecting 17 records
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "MGEF" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - DLC The Pitt.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "ThePitt.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Header processed. Expecting 54 records
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - DLC Broken Steel.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "BrokenSteel.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Header processed. Expecting 81 records
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] GRUP Top "LVLC" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - DLC Point Lookout.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "PointLookout.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Header processed. Expecting 27 records
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] GRUP Top "LVLC" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - DLC Zeta.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Zeta.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Header processed. Expecting 45 records
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - No DLC Increased Spawns.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Header processed. Expecting 2 records
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Increased Spawns.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Header processed. Expecting 3 records
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Zones Respawn.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Header processed. Expecting 137 records
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZN" processed
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Tougher Traders.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Header processed. Expecting 13 records
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "FACT" processed
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Natural Selection.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Header processed. Expecting 134 records
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] GRUP Top "FACT" processed
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Soft Unleveler.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Header processed. Expecting 2 records
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - Dynamic Player Scaling.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Header processed. Expecting 2 records
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - FWE Master Release.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Header processed. Expecting 488 records
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "GMST" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "GLOB" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "FACT" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "SCPT" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "MISC" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "LVLN" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "ALCH" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "LVLI" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "ECZN" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] GRUP Top "MESG" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Processing completed
[00:07] Background Loader: loading "Mart's Mutant Mod - FWE Master Release + DLCs.esp"...
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Loading file
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] File loaded
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Start processing
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Fallout3.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "ThePitt.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "BrokenSteel.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod.esm"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - DLC The Pitt.esp"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Header processed. Expecting 22 records
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "NPC_" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "CREA" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] GRUP Top "BPTD" processed
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building FormID index
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] FormID index built
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building EditorID index
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] EditorID index built
[00:07] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Processing completed
[00:07] Background Loader: [Anchorage.esm] Building reference info.
[00:10] Background Loader: [ThePitt.esm] Building reference info.
[00:12] Background Loader: [streetLights.esm] Building reference info.
[00:13] Background Loader: [brokenSteel.esm] Building reference info.
[00:16] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:16] Background Loader: Errors were found in: DLC03TeslaCannonExplosionSmall03 "Missile Explosion" [EXPL:0400D4F0]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL MODL EITM DATA INAM
[00:16] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:16] Background Loader: Errors were found in: DLC03TeslaCannonExplosionSmall02 "Missile Explosion" [EXPL:0400D4EF]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL MODL EITM DATA INAM
[00:16] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:16] Background Loader: Errors were found in: DLC03TeslaCannonExplosionSmall "Missile Explosion" [EXPL:0400B393]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL MODL EITM DATA INAM
[00:16] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:16] Background Loader: Errors were found in: testPhilLightningExplosion1 "Chain Lightning Explosion" [EXPL:04003584]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL DATA INAM
[00:16] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:16] Background Loader: Errors were found in: DLC03TeslaCannonExplosion "Missile Explosion" [EXPL:04002700]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL MODL EITM MNAM DATA INAM
[00:16] Background Loader: [PointLookout.esm] Building reference info.
[00:16] Background Loader: Error: record TACT contains unexpected (or out of order) subrecord VNAM
[00:16] Background Loader: Errors were found in: DLC04FF02MarcellaSpeaker "Speaker" [TACT:0501004F]
[00:16] Background Loader: Contained subrecords: EDID OBND FULL MODL SNAM VNAM
[00:20] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:20] Background Loader: Errors were found in: DLC04BioGasGrenadeExplosion [EXPL:0500D1E6]
[00:20] Background Loader: Contained subrecords: EDID OBND MODL EITM MNAM DATA INAM
[00:20] Background Loader: [Zeta.esm] Building reference info.
[00:20] Background Loader: Error: record CELL contains unexpected (or out of order) subrecord IMPF 46504D49
[00:20] Background Loader: Errors were found in: DLC05SpaceBridge02 "Space Walk" [CELL:06002FD1]
[00:20] Background Loader: Contained subrecords: EDID FULL DATA XCLL IMPF LTMP LNAM XCLW XNAM XCIM XCMO XCAS
[00:22] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:22] Background Loader: Errors were found in: DLC05ZetaDeathExplosion "Nuke Explosion" [EXPL:0600BCFB]
[00:22] Background Loader: Contained subrecords: EDID OBND FULL MODL MNAM DATA INAM
[00:22] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:22] Background Loader: Errors were found in: testPortableCoverExplosion "Portable Cover Explosion" [EXPL:06003327]
[00:22] Background Loader: Contained subrecords: EDID OBND FULL MODL MNAM DATA INAM
[00:22] Background Loader: [CRAFT.esm] Building reference info.
[00:22] Background Loader: [CALIBR.esm] Building reference info.
[00:22] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building reference info.
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DEST
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DSTD 44545344
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DSTF 46545344
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ETYP
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord YNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ZNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM
[00:22] Background Loader: Errors were found in: WeapGrenadePulse "Pulse Grenade" [WEAP:00004331]
[00:22] Background Loader: Contained subrecords: EDID OBND FULL MODL MODT ICON EITM DEST DSTD DSTF ETYP YNAM ZNAM INAM WNAM NAM9 NAM8 DATA DNAM CRDT VNAM
[00:24] Background Loader: [Mart's Mutant Mod.esm] Building reference info.
[00:24] Background Loader: Error: record ARMO contains unexpected (or out of order) subrecord MIC2 3243494D
[00:24] Background Loader: Errors were found in: zMMMzNightGhoulVisionToken "Night Ghoul Vision" [ARMO:0A0F145B]
[00:24] Background Loader: Contained subrecords: EDID OBND FULL SCRI BMDT ICON MICO ICO2 MIC2 ETYP DATA DNAM
[00:25] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Building reference info.
[00:25] Background Loader: [DarNifiedUIF3.esp] Building reference info.
[00:25] Background Loader: [CRAFT - Activation Perk.esp] Building reference info.
[00:25] Background Loader: [CALIBRxMerchant.esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - Main File.esp] Building reference info.
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DEST
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DSTD 44545344
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DSTF 46545344
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ETYP
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord YNAM
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord ZNAM
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT
[00:25] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM
[00:25] Background Loader: Errors were found in: WeapGrenadePulse "Pulse Grenade" [WEAP:00004331]
[00:25] Background Loader: Contained subrecords: EDID OBND FULL MODL MODT ICON EITM DEST DSTD DSTF ETYP YNAM ZNAM INAM WNAM NAM9 NAM8 DATA DNAM CRDT VNAM
[00:25] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - DLC The Pitt.esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - DLC Broken Steel.esp] Building reference info.
[00:25] Background Loader: Error: record EXPL contains unexpected (or out of order) subrecord INAM 4D414E49
[00:25] Background Loader: Errors were found in: DLC03TeslaCannonExplosion "Missile Explosion" [EXPL:04002700]
[00:25] Background Loader: Contained subrecords: EDID OBND FULL MODL EITM MNAM DATA INAM
[00:25] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Building reference info.
[00:25] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp] Building reference info.
[00:25] Background Loader: [EWE Supermutant Energy Weapons.esp] Building reference info.
[00:25] Background Loader: [stealthboy Recon Armor - CRAFT.esp] Building reference info.
[00:25] Background Loader: [Mart's Mutant Mod.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - DLC Anchorage.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - DLC The Pitt.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - DLC Broken Steel.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - DLC Point Lookout.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - DLC Zeta.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - No DLC Increased Spawns.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Increased Spawns.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Zones Respawn.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Tougher Traders.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Natural Selection.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Soft Unleveler.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - Dynamic Player Scaling.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - FWE Master Release.esp] Building reference info.
[00:26] Background Loader: [Mart's Mutant Mod - FWE Master Release + DLCs.esp] Building reference info.
[00:26] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Loading Resources.
[00:26] Background Loader: [Fallout - Textures.bsa] Loading Resources.
[00:27] Background Loader: [Fallout - Meshes.bsa] Loading Resources.
[00:28] Background Loader: [Fallout - Voices.bsa] Loading Resources.
[00:35] Background Loader: [Fallout - Sound.bsa] Loading Resources.
[00:35] Background Loader: [Fallout - MenuVoices.bsa] Loading Resources.
[00:41] Background Loader: [Fallout - Misc.bsa] Loading Resources.
[00:41] Background Loader: [Anchorage - Main.bsa] Loading Resources.
[00:43] Background Loader: [Anchorage - Sounds.bsa] Loading Resources.
[00:43] Background Loader: [ThePitt - Main.bsa] Loading Resources.
[00:44] Background Loader: [ThePitt - Sounds.bsa] Loading Resources.
[00:44] Background Loader: [brokenSteel - Main.bsa] Loading Resources.
[00:46] Background Loader: [brokenSteel - Sounds.bsa] Loading Resources.
[00:46] Background Loader: [PointLookout - Main.bsa] Loading Resources.
[00:47] Background Loader: [PointLookout - Sounds.bsa] Loading Resources.
[00:47] Background Loader: [Zeta - Main.bsa] Loading Resources.
[00:48] Background Loader: [Zeta - Sounds.bsa] Loading Resources.

[00:48] Background Loader: [D:\Fallout 3\Data\] Setting Resource Path.

 

Now with more Errors!

Edited by geroni211
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You need to correct any errors that are being shown in the log. Your previous post showed one error the newest post shows two errors. You will not be able to run FO3Edit until the errors are corrected.

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You need to correct any errors that are being shown in the log. Your previous post showed one error the newest post shows two errors. You will not be able to run FO3Edit until the errors are corrected.

how do i do that?

http://s26.postimg.org/66flkng21/image.jpg

==================================

http://s26.postimg.org/agu9g8l55/image.jpg

------------------------------------------------------

kitty

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