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My Little Anthro Ponies


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Right, good to always use the tray to its full potential. No worries, it's your mod so if you want to add in a unique creature then by all means, go ahead. Is it the quadrupedal horse you were working on previously? I remember you had a few issues with that side project. The changelog is coming along nicely I see. Also, I recall the offer for beta testers awhile back. Don't worry, I'm not asking to be one, just wondering how that turned out, like if it did more harm than good etc.

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I'm not adding any creatures to the pony mod except an Ursa Minor and Ursa Major for Trixie's perk, and only with Honest Hearts loaded.

 

It does involve the Horse, and it does work now, still trying to make it work like the Oblivion/Skyrim horse, if possible, then I can look into modellers and animators. Not giving up my hopes on it.

 

That was a long time ago, and everyone who asked to join took off with the files. Learned that the hard way, now I do all my own testing.

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Okay cool, I wouldn't mind seeing some Ursa Minor/Major Fallout action. I bought the Ultimate Edition so I would have no worries with anything DLC related. So I'm assuming the horse would be able to utilize the Rideable Creatures mod somehow or is it too early to tell? Heh, a pony riding a horse, now that's an image. That really sucks that some people are jerks (well they're a lot worse than that but I know I shouldn't use foul language). For what it's worth, I do appreciate all the hard work you're putting into this mod. Oh and didn't you have a tumblr too awhile back or do you not check that anymore?

Edited by Tripp426
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Okay. Fair enough. Something I just thought of, are you planning on any of the companions having a little side-quest type thing to earn their perk like vanilla companions? Just an idea.

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  • 2 weeks later...

I've been rather busy lately, working on several different projects.

 

Mostly, I've been preoccupied with building a merged Fallout 3/New Vegas. I've tried TTW, but it's not the same as it was here on the nexus. I don't like it's implementation, it's like someone took a cleaver to Fallout. I've decided to do my own thing, I can do it, done it before. It's slow and difficult, but it's fun.

 

The other thing is helping make a rideable Horse for Fallout. We went down another development string today, and it looks much more promising than before.

 

I've also been attempting my first real modelling project and making a horse. I've gotten pretty far, but all I've done is test and practicing techniques on how to make the thing.

 

The ponies have been shelved for two weeks. I lost my drive to work on them after the rideable horse idea came up, and the process to merging the games together started. My to do list is pretty large, most if it is model and texture work now. The plugin file is for the most part fully functioning, it still has a few features to add. I'll post the list so folks have an idea of what I have to do. I'll return to the ponies tonight, starting with an update here. I finished my end of the rideable horse idea - I have to wait until the others put their stuff together. I've stopped at a returnable place in merging the games together. I can start up on the ponies again.

 

Here's what needs to be done:

-Setup conditions to prevent pony switching during combat. Also add this condition to the initializing script and master item menu buttons. - You can currently change ponies, change your race, and get popups in the middle of combat.

-Move up the switching wings to the top of the combat dialogue list. - It's currently at the bottom, below Let's Go.

-Find some way to prevent the player from becoming a race of a follower. - I've prevented the player from summoning a follower of the same race as them, so it make sense to do it backwards. When you change you race into one of your followers, that follower will be disabled and return to their stable. You'll be forced to summon replacement.

-Add eye smoke to Trixie's Alicorn Amulet outfit. - I have the eye texture, but when the outfit is worn, it just makes her look super stoned. Adding eye smoke should make her look evil, not high.

-Create World objects for all of the Pony Armor. - They have no world objects, meaning if you drop them they'll disappear forever. Need to make non-rigged, collision added models for each and every one.

-Redo the rigging on Trixie's Outfits. - The shoulders on the coat are not rigged heavy enough to the upper arms, allowing her shoulders to poke through them.

-Add the Pony Armor to the inventories of ponies after they are fixed. They need to have quest tags removed. - The crowns and collars are what I'm talking about.

-Redo all of the body textures. - I've gotten to a point where the textures are vastly differing between the first ponies made to the newest ones. They all need to be conforming.

-Give the head a proper normal map. - My last attempt failed horribly. Depending on my skills, this one might never be done.

-Fix the gap between the head and body. - I morphed the heads to the Type 6 model I was given, exacting. The human head slightly clips into the body to prevent gaps with armors. I need to do the same.

-Redo, from scratch - and using the current models - Sunset's and Vinyl's Mane and Tail, Octavia's mane, and Vinyl's Headphones. - The gmod versions of these models are complete, utter garbage when it comes to topology. They have to be scrapped to make them easier to work with later. I never received permission to use Sunset's model, so I have to redo them. I've only gotten her mane done.

-Make Octavia's tail show accurate. - It's just a copy of Fluttershy's right now. That's how it was in the Gmod pack.

-Redo Faust's Mane and Tail, they look horrible to be honest and I can do a better job. - The ends of mane and tail and her bangs are horrible looking. Might have to redo from scratch.

-Make Luna's Celestial Mane and Tail more complex. Add an inner, smaller mesh of the object, make it's texture solid, then make the outer one transparent. - Right now, you can look through their hair model, seeing their bold head.

-Add Perks. - Almost done with this, I've left the complicated ones for last.

-Add a system to track the ponies in Casino's. - I don't want to edit vanilla scripts, so I'll have to do may own.

-Readd the Goodbye Topic. - I removed it thinking Let's Go was good enough to exit dialogue. It is, only when they are hired. If fired, you can talk to them and get stuck in a conversation with the only way to exit is to rehire them.

-Set the correct numbers for the dead counts on message boxes. Update switching script to not display empty message boxes. - Right now, the message boxes display all 65 ponies. There are only 21. Might use temp message boxes so there aren't message boxes with one pony and back or next buttons to get to the rest.

-Lock out all ponies not in the mod so they do not appear in the message boxes. - Don't want to spoil who I planned to add in future updates.

-Add message when all ponies are dead. - Need to make the player feel like a turd for getting all of the ponies killed.

-Have a 72 hour wait timer to switch ponies. - You can change ponies over and over again. It should be limited so the player can't abuse the perk system.

-Add a dummy mesh for the mouth on all non-unicorn ponies. - The game explodes if you delete the mouth object from the races. It's been purposed for horns.

-Add DLC support for the mod. All in one, or none at all. Rarity's Ammo perk for one. - Will have to add scripts to fire ponies so not to abuse them in no-follower area DLCs. Also add DLC content to a few perks that they should expand into.

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@Kuro Wow! Between ponies, a rideable horse mod and merging Fallout 3 and New Vegas, you certainly have alot to keep you busy. I have to admit that I'm intrigued by the other two projects as much as the pony one. This is certainly an update that was worth the wait. "Need to make the player feel like a turd for getting all the ponies killed" Agreed.
@WolfmasterM Heh, that is certainly a strong claim that ponies beat everything but I can't deny that so much of the other things I have interest in have been ponified in some way.

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Another update for the next version release. You've seen some of this before.

 

3.0b

-Fixed the normal map on Chrysalis' horn. It was super shiny.
-Added code to force the ponies to holster their weapons when told to wait.
-Removed unused records. Again.
-Changed Level for Freindship Is Magic perk to 26.
-Removed dirty edits from the file.
-Added check to prevent the iNumberOfPoniesPlayerHas variable from begin bumped an integer when replacing dead ponies.
-Added check to give the ponies their special ammo when they lose it. Quest Flag does not work on ammo, allowing it to be removed when switched out. Also added check to remove extra ammo over 5.
-Fixed stilted player prompt when confirming they do want another pony with Bon Bon and Applejack.
-Fixed a code loophole that would occur if the player selected Nevermind in the pony selection screen when they were attempting to replace or summon the second pony. After selecting Nevermind, talking to the first pony and telling them the player wants to switch them would trick the script into summoning another pony instead of switching the one you were talking. Afterward, the script worked normally, but the second pony was stuck in the first slot, instead of the second.

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