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game wont even start


twostepjake

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I tried messing with the load order as described on the FWE page and it helped a little. instead of crashing right away it actually tried to load then crashed. heres my load order. is there something i dont have right?

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
ThePitt.esm=1
Zeta.esm=1
CRAFT.esm=1
CALIBR.esm=1
HairPack.esm=1
Vault 101 Revisited.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
CrossRepairWeapons.esp=1
WMMP_Master.esp=1
2Perks Per Level.esp=1
NotSoFast.esp=1
FasterMorePowerfulMines.esp=1
HeirApparent.esp=1
CALIBRxMerchant.esp=1
CrossRepairArmor.esp=1
dD - Enhanced Blood Main.esp=1
hair_add_npc.esp=1
MakeshiftWeapons.esp=1
RealisticWeapons.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_WMK_Bridge.esp=1
RH_FWE_Bridge.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
Sprint Mod.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Quest Perks.esp=1
WMMP_AMA [Mutants].esp=1
WMMP_AMA [swamp Folk].esp=1
WMMP_Install.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
BlackWolf Backpack.esp=1
UndergroundHideout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
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Load ThePitt before BrokenSteel. Use only one Restore Tracers. WMK-FWE should load after the WMK patches. Mart's Mutant Mod is missing patches. RH-WMK should load after WMK. RH-FWE should load after FWE.

 

You did not indicate whether or not you have FOSE installed.

 

Mods for the various DLC should load in the same order as the DLCs.

 

See Blackened for patches: http://www.nexusmods.com/fallout3/mods/18173/?

 

Compatibility patches should load after the last mod they are patching.

 

Also, crash before loading is usually caused by a missing master. Check your mods to make sure you have all the necessary masters. I don't know if NMM has the same feature, but in FOMM it you left click on the mod name, the masters required will be displayed at the bottom of the FOMM screen.

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how would i run fomm with nmm? so i should delete marts mutant mods and re download it? after i download that or whatever it is im missing ill reload my order and if possible, i hate to ask, could you show me the correct order if i didnt get it right so i have some what of a cheat sheet? really appreciate the reply and help!

 

EDIT: yes im using FOSE

Edited by twostepjake
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On the FWE mod page is a sample load order. Just scroll to the bottom of the page.

 

No you don't have to use FOMM if you don't want to. I tried NMM previously and didn't like and went back to FOMM. It is a personal choice.

 

You should install MMM 6.1 first then the update answering "Yes" to overwrite.

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Here's my new load order.



GameMode=Fallout3


Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

CRAFT.esm=1

CALIBR.esm=1

HairPack.esm=1

Vault 101 Revisited.esm=1

FO3 Wanderers Edition - Alternate Travel.esp=1

EVE.esm=1

FO3 Wanderers Edition - Main File.esm=1

Mart's Mutant Mod.esm=1

CrossRepairWeapons.esp=1

WMMP_Master.esp=1

2Perks Per Level.esp=1

NotSoFast.esp=1

FasterMorePowerfulMines.esp=1

HeirApparent.esp=1

CALIBRxMerchant.esp=1

CrossRepairArmor.esp=1

dD - Enhanced Blood Main.esp=1

hair_add_npc.esp=1

MakeshiftWeapons.esp=1

RealisticWeapons.esp=1

RH_IronSights_RemoveReticule.esp=1

RH_IronSights_Vanilla_NewWeapons.esp=1

Sprint Mod.esp=1

UPP - Pack 1.esp=1

UPP - Pack 2.esp=1

UPP - Quest Perks.esp=1

WMMP_AMA [Mutants].esp=1

WMMP_AMA [swamp Folk].esp=1

WMMP_Install.esp=1

BlackWolf Backpack - Vendor Script Replenish.esp=1

BlackWolf Backpack - Blank's Container Patch.esp=1

BlackWolf Backpack.esp=1

UndergroundHideout.esp=1

Mart's Mutant Mod - Tougher Traders.esp=1

Mart's Mutant Mod - Natural Selection.esp=1

Mart's Mutant Mod - Zones Respawn.esp=1

FO3 Wanderers Edition - Main File.esp=1

FO3 Wanderers Edition - DLC Anchorage.esp=1

FO3 Wanderers Edition - DLC The Pitt.esp=1

FO3 Wanderers Edition - DLC Broken Steel.esp=1

FO3 Wanderers Edition - DLC Point Lookout.esp=1

FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

RH_FWE_Bridge.esp=1

FO3 Wanderers Edition - Optional Restore Tracers.esp=0

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0

WeaponModKits.esp=1

WeaponModKits - OperationAnchorage.esp=1

WeaponModKits - ThePitt.esp=1

WeaponModKits - BrokenSteel.esp=1

WeaponModKits - PointLookout.esp=1

WeaponModKits - Zeta.esp=1

RH_WMK_Bridge.esp=1

WeaponModKits - FWE Master Release.esp=1

Mart's Mutant Mod.esp=1

Mart's Mutant Mod - DLC Anchorage.esp=1

Mart's Mutant Mod - DLC The Pitt.esp=1

Mart's Mutant Mod - DLC Broken Steel.esp=1

Mart's Mutant Mod - DLC Zeta.esp=1

Mart's Mutant Mod - DLC Point Lookout.esp=1

Mart's Mutant Mod - Master Menu Module.esp=1

Blackened FWE + MMM + EVE.esp=1


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