(I also went ahead and did the same thing for FurCircletArgonianAA and FurCircletKhajiitAA, so it should work for all player races, right?)
Yop.
I can't improve the Fur Circlet at the workbench. What else do I need to do to get it to be improvable like the helmet is?
Of this I'm not sure, sorry. I just realised I've never modded that aspect of the game's items.
EDIT: You could double-check the Keywords section (on the right) at Armor entry
are the Keywords of FurCirclet still the same as the ones of ArmorBanditHelmet?
Beside that I'm not sure. :/
I can't even find the original mesh of HelmetGO.nif in Armor\Bandit, just body .nifs. Are some folders and/or .nifs hidden or something?
Indeed. Files that are included in the .BSA files (in this case Skyrim - Meshes.bsa) can not be browsed with the Creation Kit (as far as I know).
However: when trying to point to a standard game .NIF file there is a trick you can use!
Make the folder Skyrim\Meshes\Armor\Circlets\.
Now, in that folder create a new empty text file. Name it (for the preview of ClothesCirclet07:) Circlet7_GO.nif
Now point your World Model to this empty file and press OK.
Now you can delete this Cirlet7_GO.nif and the empty folder again.
Edited by GreyFox77, 12 October 2014 - 09:48 PM.