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Converting FO3 mod for FNV


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#21
Scrabzord

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I can't save the plugin. It says "Invalid Directory".

#22
Jack1992

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Great advice realy helped a lot. One question though. I have yet to actually play the game still playing FO3 my question is are there billboards in this game and if so can I convert a FMOD version to work with NV? If so how?

What? A billboard? why on earth a billboard?

#23
hafiz22

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Thanks!!

#24
Nadimos

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and i thought i already have to go in there and do it all by hand. thank god.

#25
EvillBob

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Thank you for a more in depth instructions for us dumb people.

#26
devilpengui

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Hey dude, thanks, and by the way, your method also works for custom meshes and textures, I tried.

#27
Bottletopman

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Imagine if KingsGambit hadn't created this tut...all the trouble and effort...you have saved us so much time, thanks to infinity!

#28
Ares1

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this was very helpful in converting my mod to new vegas thank you ^^

kudos!

#29
Animositisomina

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My apologies for the slight necro-bump here. Just wondering, is this possible to do backwards? Convert a mod from New Vegas so that it works in Fallout 3. How would one go about doing that?

#30
MonsterMonkey

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For Armors, items and Weapons it's child's play.

I have ported to fallout3 nearly all weapons and armors i was interrested in NV, by just opening it with tesnip and saving armors weapons lists GRUP in another .esp or .esm (don't copy World,cell GRUP) and then makin it spawn somewhere with the Geck and it works all the time, the game engine is the same (that's the only reason i come to NV nexus, cause i prefer Fallout3).

Edited by MonsterMonkey, 02 September 2011 - 02:25 AM.





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