ScarletPox Posted March 14, 2015 Share Posted March 14, 2015 (edited) Hello, today I tried to create a custom NPC for my mod. I wanted to give him a tremendous amount of health of, say, 2,000,000 HP, but I ran into problems. First of all, when I try to adjust the health offset, it caps at about 32700, and when I auto-calculate the stats his health goes into negative numbers. When I set it to scale with the PC's level, and set his level to 2900, his health automatically goes into negative numbers for whatever reason. However I did notice that when I loaded him up in-game with a calculated-health of about 32000, his health got boosted up to about 527,000 due to the Deadly Dragons mod, which I had previously set to increase all enemy health by 1500%. What this showed me is that, somehow, in some way, it is possible to boost the health of NPCs, maybe through scripts, although because I am really new to this whole process, I have no idea what to do. So, I am wondering if there is a way to increase an NPC's health to be in the millions, instead of being capped at 32000, be it through scripts, or if I am making a mistake. Any help would be a relief. Edited March 14, 2015 by ScarletPox Link to comment Share on other sites More sharing options...
Mattiewagg Posted March 14, 2015 Share Posted March 14, 2015 You could use scripts, but I'mNot sure if there's some sort of cap on it (like the cap on how much gold you can carry, else going into the negatives). ill check. Link to comment Share on other sites More sharing options...
ScarletPox Posted March 14, 2015 Author Share Posted March 14, 2015 That would be great, thanks. Link to comment Share on other sites More sharing options...
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