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CBBE BodySlide Modifications Not Showing Up In-Game


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I made some modifications to my player model in CBBE BodySlide and the changes don't show up the same in game. When I look at my player, the model is changed, it just looks a bit glitchy and some parts ( ͡° ͜ʖ ͡°) are smaller than what it looked like in the preview. When I look at NPCs, they look EXACTLY the same as preview, though. Any ideas as to why my players parts are smaller than on the preview but the npcs are the same? Any way I can fix this? BTW I am using 2pac's armor re texture mod here: http://www.nexusmods.com/fallout4/mods/7718/?

 

 

Thanks!

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Did you build it for "Unique Player CBBE Body" or "Unique Player CBBE NeverNude" in bodyslide? Since that's what changes your player body when using the unique player mod, while the normal CBBE body affects everyone else but not the PC then.

No, I did not. In the description, It says that the player still changes, its just that the body parts i edited are smaller than the preview in bodyslide. If you look at the npcs, though, they look exactly the same as the preview.

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When you create a body in BodySlide, the utility creates a single mesh. That mesh is what you get when the character's weight is at the very centre of the weight triangle. The thin/muscular/fat corners of the weight triangle are controlled by settings in the .esm, which affect the skeleton, and thus morph the mesh.

If your character does not have their weight set at the centre of the triangle, then the shape will be morphed to whatever settings Beth set in their .esm. If you put your character's weight at 'Thin', then your character will be thinner than the mesh you made.

 

Edit: Glad you got it fixed, according to your PM. This info was actually in the CBBE mod description, just under the 'Options' section title. =P

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When you create a body in BodySlide, the utility creates a single mesh. That mesh is what you get when the character's weight is at the very centre of the weight triangle. The thin/muscular/fat corners of the weight triangle are controlled by settings in the .esm, which affect the skeleton, and thus morph the mesh.

If your character does not have their weight set at the centre of the triangle, then the shape will be morphed to whatever settings Beth set in their .esm. If you put your character's weight at 'Thin', then your character will be thinner than the mesh you made.

That fixed the issue with size, but it still looks a bit glitchy. I messaged you a screenshot. Any recommendations?

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Blame Beth?

I still say it's the pose/vanilla idle stance and animations. Ousnius also says so.

"animation is dragging booty down

cause booty needs thigh weights"
To quote the gent who has been coding BodySlide the past few years.
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